mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
5952dfe73f
As none of the known Upscaling algorithms handle Alpha, we need to manually restore and interpolate it properly. While this technically reduces visual quality slightly, the chances of this being noticed are slim to none considering that Upscaling is already a questionable solution to quality. Linear was picked here as it produces the best overall result for scaling, keeping gradients mostly in one piece. Mostly. Fixes #646
130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/gs/gs-texture.hpp"
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#include "obs/obs-source-factory.hpp"
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#include "plugin.hpp"
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#include "util/util-threadpool.hpp"
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#ifdef ENABLE_FILTER_UPSCALING_NVIDIA
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#include "nvidia/vfx/nvidia-vfx-superresolution.hpp"
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#endif
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namespace streamfx::filter::upscaling {
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enum class upscaling_provider {
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INVALID = -1,
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AUTOMATIC = 0,
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NVIDIA_SUPERRESOLUTION = 1,
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};
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const char* cstring(upscaling_provider provider);
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std::string string(upscaling_provider provider);
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class upscaling_instance : public ::streamfx::obs::source_instance {
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std::pair<uint32_t, uint32_t> _in_size;
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std::pair<uint32_t, uint32_t> _out_size;
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std::atomic<upscaling_provider> _provider;
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upscaling_provider _provider_ui;
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std::atomic<bool> _provider_ready;
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std::mutex _provider_lock;
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std::shared_ptr<util::threadpool::task> _provider_task;
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std::shared_ptr<::streamfx::obs::gs::effect> _standard_effect;
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std::shared_ptr<::streamfx::obs::gs::sampler> _channel0_sampler;
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std::shared_ptr<::streamfx::obs::gs::sampler> _channel1_sampler;
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std::shared_ptr<::streamfx::obs::gs::rendertarget> _input;
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std::shared_ptr<::streamfx::obs::gs::texture> _output;
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bool _dirty;
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#ifdef ENABLE_FILTER_UPSCALING_NVIDIA
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std::shared_ptr<::streamfx::nvidia::vfx::superresolution> _nvidia_fx;
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#endif
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public:
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upscaling_instance(obs_data_t* data, obs_source_t* self);
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~upscaling_instance() override;
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void load(obs_data_t* data) override;
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void migrate(obs_data_t* data, uint64_t version) override;
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void update(obs_data_t* data) override;
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void properties(obs_properties_t* properties);
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uint32_t get_width() override;
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uint32_t get_height() override;
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void video_tick(float_t time) override;
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void video_render(gs_effect_t* effect) override;
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private:
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void switch_provider(upscaling_provider provider);
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void task_switch_provider(util::threadpool_data_t data);
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#ifdef ENABLE_FILTER_UPSCALING_NVIDIA
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void nvvfxsr_load();
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void nvvfxsr_unload();
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void nvvfxsr_size();
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void nvvfxsr_process();
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void nvvfxsr_properties(obs_properties_t* props);
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void nvvfxsr_update(obs_data_t* data);
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#endif
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};
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class upscaling_factory
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: public ::streamfx::obs::source_factory<::streamfx::filter::upscaling::upscaling_factory,
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::streamfx::filter::upscaling::upscaling_instance> {
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#ifdef ENABLE_FILTER_UPSCALING_NVIDIA
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bool _nvidia_available;
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std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
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std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
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std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx;
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#endif
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public:
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virtual ~upscaling_factory();
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upscaling_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(upscaling_instance* data) override;
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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bool is_provider_available(upscaling_provider);
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upscaling_provider find_ideal_provider();
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<::streamfx::filter::upscaling::upscaling_factory> get();
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};
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} // namespace streamfx::filter::upscaling
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