obs-StreamFX/source/transitions/transition-shader.hpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

63 lines
1.9 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "common.hpp"
#include "gfx/shader/gfx-shader.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/obs-source-factory.hpp"
#include "plugin.hpp"
namespace streamfx::transition::shader {
class shader_instance : public obs::source_instance {
std::shared_ptr<streamfx::gfx::shader::shader> _fx;
public:
shader_instance(obs_data_t* data, obs_source_t* self);
virtual ~shader_instance();
virtual uint32_t get_width() override;
virtual uint32_t get_height() override;
void properties(obs_properties_t* props);
virtual void load(obs_data_t* data) override;
virtual void update(obs_data_t* data) override;
virtual void video_tick(float_t sec_since_last) override;
virtual void video_render(gs_effect_t* effect) override;
void transition_render(gs_texture_t* a, gs_texture_t* b, float_t t, uint32_t cx, uint32_t cy);
virtual bool audio_render(uint64_t* ts_out, struct obs_source_audio_mix* audio_output, uint32_t mixers,
std::size_t channels, std::size_t sample_rate) override;
virtual void transition_start() override;
virtual void transition_stop() override;
};
class shader_factory : public obs::source_factory<streamfx::transition::shader::shader_factory,
transition::shader::shader_instance> {
public:
shader_factory();
virtual ~shader_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(transition::shader::shader_instance* data) override;
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<shader_factory> get();
};
} // namespace streamfx::transition::shader