mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 12:25:11 +00:00
09d5ac4635
Reverts an earlier change that made the plugin rely on 21.x features.
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "gs-vertex.h"
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#include <inttypes.h>
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#include <vector>
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#include <libobs/graphics/graphics.h>
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#pragma warning( pop )
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}
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namespace GS {
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class VertexBuffer : public std::vector<Vertex> {
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public:
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/*!
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* \brief Create a Vertex Buffer with specific size
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*
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* \param maximumVertices Maximum amount of vertices to store.
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*/
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VertexBuffer(uint32_t maximumVertices);
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/*!
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* \brief Create a Vertex Buffer with default size
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* This will create a new vertex buffer with the default maximum size.
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*
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*/
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VertexBuffer();
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/*!
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* \brief Create a copy of a Vertex Buffer
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* Full Description below
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*
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* \param other The Vertex Buffer to copy
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*/
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VertexBuffer(VertexBuffer& other);
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/*!
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* \brief Create a Vertex Buffer from a Vertex array
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* Full Description below
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*
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* \param other The Vertex array to use
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*/
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VertexBuffer(std::vector<Vertex>& other);
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VertexBuffer(gs_vertbuffer_t* vb);
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virtual ~VertexBuffer();
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void set_uv_layers(uint32_t layers);
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uint32_t uv_layers();
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gs_vertbuffer_t* get();
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gs_vertbuffer_t* get(bool refreshGPU);
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protected:
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uint32_t m_maximumVertices;
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uint32_t m_uvwLayers;
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gs_vb_data* m_vertexbufferdata;
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gs_vertbuffer_t* m_vertexbuffer;
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// Data Storage
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struct {
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std::vector<vec3> positions;
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std::vector<vec3> normals;
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std::vector<vec3> tangents;
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std::vector<uint32_t> colors;
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std::vector<std::vector<vec4>> uvws;
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std::vector<gs_tvertarray> uvwdata;
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} m_data;
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};
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}
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