mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
71 lines
2.6 KiB
Text
71 lines
2.6 KiB
Text
// Copyright 2021 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// 1. Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// 3. Neither the name of the copyright holder nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#include "../base.effect"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Uniforms
|
|
//-----------------------------------------------------------------------------
|
|
|
|
uniform texture2d TextureA<
|
|
string field_type = "input";
|
|
>;
|
|
|
|
uniform texture2d TextureB<
|
|
string field_type = "input";
|
|
>;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Technique: Flip
|
|
//-----------------------------------------------------------------------------
|
|
|
|
uniform float FlipRate<
|
|
string name = "Flip Rate";
|
|
string field_type = "slider";
|
|
string suffix = " Hz";
|
|
float minimum = 0.01;
|
|
float maximum = 100.0;
|
|
float step = 0.01;
|
|
float scale = 1.00;
|
|
> = 10.0;
|
|
|
|
float4 PSWave(VertexInformation vtx) : TARGET {
|
|
float flip_frequency = 1.f / FlipRate;
|
|
|
|
if (fmod(Time.x, flip_frequency) < (flip_frequency / 2.f)) {
|
|
return TextureA.Sample(LinearClampSampler, vtx.texcoord0.xy);
|
|
} else {
|
|
return TextureB.Sample(LinearClampSampler, vtx.texcoord0.xy);
|
|
}
|
|
}
|
|
|
|
technique Flip {
|
|
pass
|
|
{
|
|
vertex_shader = DefaultVertexShader(vtx);
|
|
pixel_shader = PSWave(vtx);
|
|
}
|
|
}
|