mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 14:25:05 +00:00
b54e95527a
This is most likely not the last refactor, the entire obs/gs stuff is very very basic right now and likely needs a complete rewrite.
131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <list>
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#include <map>
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#include <memory>
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#include <string>
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#include "gfx/gfx-source-texture.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/obs-source-factory.hpp"
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#include "obs/obs-source-tracker.hpp"
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#include "obs/obs-source.hpp"
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#include "plugin.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs-source.h>
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#include <util/platform.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace filter {
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namespace dynamic_mask {
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enum class channel : int8_t { Invalid = -1, Red, Green, Blue, Alpha };
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class dynamic_mask_instance : public obs::source_instance {
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std::map<std::tuple<channel, channel, std::string>, std::string> _translation_map;
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gs::effect _effect;
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bool _have_filter_texture;
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std::shared_ptr<gs::rendertarget> _filter_rt;
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std::shared_ptr<gs::texture> _filter_texture;
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bool _have_input_texture;
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std::shared_ptr<obs::source> _input;
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std::shared_ptr<gfx::source_texture> _input_capture;
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std::shared_ptr<gs::texture> _input_texture;
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bool _have_final_texture;
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std::shared_ptr<gs::rendertarget> _final_rt;
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std::shared_ptr<gs::texture> _final_texture;
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struct channel_data {
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float_t value = 0.0;
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float_t scale = 1.0;
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vec4 values = {0};
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};
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std::map<channel, channel_data> _channels;
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struct _precalc {
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vec4 base;
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vec4 scale;
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matrix4 matrix;
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} _precalc;
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public:
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dynamic_mask_instance(obs_data_t* data, obs_source_t* self);
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virtual ~dynamic_mask_instance();
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virtual void update(obs_data_t* settings) override;
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virtual void load(obs_data_t* settings) override;
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virtual void save(obs_data_t* settings) override;
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void input_renamed(obs::source* src, std::string old_name, std::string new_name);
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static bool modified(void* self, obs_properties_t* properties, obs_property_t* property,
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obs_data_t* settings) noexcept;
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void video_tick(float _time);
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void video_render(gs_effect_t* effect);
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};
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class dynamic_mask_factory : public obs::source_factory<filter::dynamic_mask::dynamic_mask_factory,
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filter::dynamic_mask::dynamic_mask_instance> {
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static std::shared_ptr<filter::dynamic_mask::dynamic_mask_factory> factory_instance;
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public: // Singleton
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static void initialize()
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{
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factory_instance = std::make_shared<filter::dynamic_mask::dynamic_mask_factory>();
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}
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static void finalize()
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{
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factory_instance.reset();
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}
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static std::shared_ptr<dynamic_mask_factory> get()
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{
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return factory_instance;
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}
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private:
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std::list<std::string> _translation_cache;
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public:
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dynamic_mask_factory();
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virtual ~dynamic_mask_factory() override;
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(filter::dynamic_mask::dynamic_mask_instance* data) override;
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std::string translate_string(const char* format, ...);
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};
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} // namespace dynamic_mask
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} // namespace filter
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