mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-27 05:43:01 +00:00
4cf2a399f4
These now include all history, which has fixed some headers that used to be wrong.
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2017-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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namespace streamfx::obs::gs {
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class texture {
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public:
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enum class type : uint8_t { Normal, Volume, Cube };
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enum class flags : uint8_t {
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None,
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Dynamic,
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BuildMipMaps,
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Shared,
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GlobalShared,
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};
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protected:
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gs_texture_t* _texture;
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bool _is_owner = true;
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type _type = type::Normal;
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public:
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~texture();
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/*!
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* \brief Create a 2D Texture
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*
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* \param width Width of the 2D Texture
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* \param height Height of the 2D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data, streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Create a 3D Texture
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*
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* \param width Width of the 3D Texture
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* \param height Height of the 3D Texture
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* \param depth Depth of the 3D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data, streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Create a Cube Texture
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*
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* \param size Size of each Cube Maps face
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data, streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Load a texture from a file
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*
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* Creates a new #GS::Texture from a file located on disk. If the
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* file can not be found, accessed or read, a #Plugin::file_not_found_error
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* will be thrown. If there is an error reading the file, a
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* #Plugin::io_error will be thrown.
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*
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* \param file File to create the texture from.
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*/
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texture(std::string file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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texture(gs_texture_t* tex, bool takeOwnership = false) : _texture(tex), _is_owner(takeOwnership) {}
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void load(int32_t unit);
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gs_texture_t* get_object();
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uint32_t get_width();
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uint32_t get_height();
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uint32_t get_depth();
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streamfx::obs::gs::texture::type get_type();
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gs_color_format get_color_format();
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};
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} // namespace streamfx::obs::gs
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P_ENABLE_BITMASK_OPERATORS(streamfx::obs::gs::texture::flags)
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