// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks // AUTOGENERATED COPYRIGHT HEADER END #include "nvidia-ar.hpp" #include "nvidia/cuda/nvidia-cuda-obs.hpp" #include "obs/gs/gs-helper.hpp" #include "util/util-logging.hpp" #include "util/util-platform.hpp" #include "warning-disable.hpp" #include #include #include "warning-enable.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif #ifdef WIN32 #include "warning-disable.hpp" #include #include #include #include "warning-enable.hpp" #define ST_LIBRARY_NAME "nvARPose.dll" #else #define ST_LIBRARY_NAME "libnvARPose.so" #endif #define P_NVAR_LOAD_SYMBOL(NAME) \ { \ NAME = reinterpret_cast(_library->load_symbol(#NAME)); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" ST_LIBRARY_NAME "'."); \ } streamfx::nvidia::ar::ar::~ar() { D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this); #ifdef WIN32 // Remove the DLL directory from the library loader paths. if (_extra != nullptr) { RemoveDllDirectory(reinterpret_cast(_extra)); } #endif { // The library may need to release Graphics and CUDA resources. auto gctx = ::streamfx::obs::gs::context(); auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter(); _library.reset(); } } streamfx::nvidia::ar::ar::ar() : _library(), _model_path() { std::filesystem::path sdk_path; auto gctx = ::streamfx::obs::gs::context(); auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter(); D_LOG_DEBUG("Initializating... (Addr: 0x%" PRIuPTR ")", this); // Figure out where the Augmented Reality SDK is, if it is installed. #ifdef WIN32 { // NVAR SDK only defines NVAR_MODEL_PATH, so we'll use that as our baseline. DWORD env_size = GetEnvironmentVariableW(L"NVAR_MODEL_PATH", nullptr, 0); if (env_size > 0) { std::vector buffer(static_cast(env_size) + 1, 0); env_size = GetEnvironmentVariableW(L"NVAR_MODEL_PATH", buffer.data(), static_cast(buffer.size())); _model_path = std::wstring(buffer.data(), buffer.size()); // The SDK is location one directory "up" from the model path. sdk_path = std::filesystem::path(_model_path) / ".."; } // If the environment variable wasn't set and our model path is still undefined, guess! if (sdk_path.empty()) { PWSTR str = nullptr; HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str); if (res == S_OK) { sdk_path = std::wstring(str); sdk_path /= "NVIDIA Corporation"; sdk_path /= "NVIDIA AR SDK"; CoTaskMemFree(str); // Model path is in 'models' subdirectory. _model_path = sdk_path; _model_path /= "models"; } } // Figure out absolute paths to everything. _model_path = streamfx::util::platform::native_to_utf8(std::filesystem::absolute(_model_path)); sdk_path = streamfx::util::platform::native_to_utf8(std::filesystem::absolute(sdk_path)); } #else throw std::runtime_error("Not yet implemented."); #endif // Check if any of the found paths are valid. if (!std::filesystem::exists(sdk_path)) { D_LOG_ERROR("No supported NVIDIA SDK is installed to provide '%s'.", ST_LIBRARY_NAME); throw std::runtime_error("Failed to load '" ST_LIBRARY_NAME "'."); } // Try and load the library. { #ifdef WIN32 // On platforms where it is possible, modify the linker directories. DLL_DIRECTORY_COOKIE ck = AddDllDirectory(sdk_path.wstring().c_str()); _extra = reinterpret_cast(ck); if (ck == 0) { DWORD ec = GetLastError(); std::string error; { LPWSTR str; FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, ec, MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), reinterpret_cast(&str), 0, nullptr); error = ::streamfx::util::platform::native_to_utf8(std::wstring(str)); LocalFree(str); } D_LOG_WARNING("Failed to add '%'s to the library loader paths with error: %s (Code %" PRIu32 ")", sdk_path.string().c_str(), error.c_str(), ec); } #endif std::filesystem::path paths[] = { ST_LIBRARY_NAME, std::filesystem::path(sdk_path) / ST_LIBRARY_NAME, }; for (auto path : paths) { try { _library = ::streamfx::util::library::load(path); } catch (std::exception const& ex) { D_LOG_ERROR("Failed to load '%s' with error: %s", path.string().c_str(), ex.what()); } catch (...) { D_LOG_ERROR("Failed to load '%s'.", path.string().c_str()); } if (_library) { break; } } if (!_library) { #ifdef WIN32 // Remove the DLL directory from the library loader paths. if (_extra != nullptr) { RemoveDllDirectory(reinterpret_cast(_extra)); } #endif throw std::runtime_error("Failed to load " ST_LIBRARY_NAME "."); } } { // Load Symbols P_NVAR_LOAD_SYMBOL(NvAR_GetVersion); P_NVAR_LOAD_SYMBOL(NvAR_Create); P_NVAR_LOAD_SYMBOL(NvAR_Destroy); P_NVAR_LOAD_SYMBOL(NvAR_Run); P_NVAR_LOAD_SYMBOL(NvAR_Load); P_NVAR_LOAD_SYMBOL(NvAR_GetS32); P_NVAR_LOAD_SYMBOL(NvAR_SetS32); P_NVAR_LOAD_SYMBOL(NvAR_GetU32); P_NVAR_LOAD_SYMBOL(NvAR_SetU32); P_NVAR_LOAD_SYMBOL(NvAR_GetU64); P_NVAR_LOAD_SYMBOL(NvAR_SetU64); P_NVAR_LOAD_SYMBOL(NvAR_GetF32); P_NVAR_LOAD_SYMBOL(NvAR_SetF32); P_NVAR_LOAD_SYMBOL(NvAR_GetF64); P_NVAR_LOAD_SYMBOL(NvAR_SetF64); P_NVAR_LOAD_SYMBOL(NvAR_GetString); P_NVAR_LOAD_SYMBOL(NvAR_SetString); P_NVAR_LOAD_SYMBOL(NvAR_GetCudaStream); P_NVAR_LOAD_SYMBOL(NvAR_SetCudaStream); P_NVAR_LOAD_SYMBOL(NvAR_GetObject); P_NVAR_LOAD_SYMBOL(NvAR_SetObject); P_NVAR_LOAD_SYMBOL(NvAR_GetF32Array); P_NVAR_LOAD_SYMBOL(NvAR_SetF32Array); } { // Assign proper GPU. auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter(); NvAR_SetU32(nullptr, P_NVAR_CONFIG "GPU", 0); } } std::filesystem::path const& streamfx::nvidia::ar::ar::get_model_path() { return _model_path; } std::shared_ptr streamfx::nvidia::ar::ar::get() { static std::weak_ptr instance; static std::mutex lock; std::unique_lock ul(lock); if (instance.expired()) { auto hard_instance = std::make_shared(); instance = hard_instance; return hard_instance; } return instance.lock(); }