// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks // Copyright (C) 2022 lainon // AUTOGENERATED COPYRIGHT HEADER END #include "gfx-blur-box-linear.hpp" #include "common.hpp" #include "obs/gs/gs-helper.hpp" #include "plugin.hpp" #include "warning-disable.hpp" #include #include #include #include "warning-enable.hpp" #define ST_MAX_BLUR_SIZE 128 // Also change this in box-linear.effect if modified. streamfx::gfx::blur::box_linear_data::box_linear_data() : _gfx_util(::streamfx::gfx::util::get()) { auto gctx = streamfx::obs::gs::context(); { auto file = streamfx::data_file_path("effects/blur/box-linear.effect"); try { _effect = streamfx::obs::gs::effect::create(file); } catch (const std::exception& ex) { DLOG_ERROR("Error loading '%s': %s", file.generic_u8string().c_str(), ex.what()); } } } streamfx::gfx::blur::box_linear_data::~box_linear_data() { auto gctx = streamfx::obs::gs::context(); _effect.reset(); } std::shared_ptr streamfx::gfx::blur::box_linear_data::get_gfx_util() { return _gfx_util; } streamfx::obs::gs::effect streamfx::gfx::blur::box_linear_data::get_effect() { return _effect; } streamfx::gfx::blur::box_linear_factory::box_linear_factory() {} streamfx::gfx::blur::box_linear_factory::~box_linear_factory() {} bool streamfx::gfx::blur::box_linear_factory::is_type_supported(::streamfx::gfx::blur::type type) { switch (type) { case ::streamfx::gfx::blur::type::Area: case ::streamfx::gfx::blur::type::Directional: return true; default: return false; } } std::shared_ptr<::streamfx::gfx::blur::base> streamfx::gfx::blur::box_linear_factory::create(::streamfx::gfx::blur::type type) { switch (type) { case ::streamfx::gfx::blur::type::Area: return std::make_shared<::streamfx::gfx::blur::box_linear>(); case ::streamfx::gfx::blur::type::Directional: return std::make_shared<::streamfx::gfx::blur::box_linear_directional>(); default: throw std::runtime_error("Invalid type."); } } double_t streamfx::gfx::blur::box_linear_factory::get_min_size(::streamfx::gfx::blur::type) { return double_t(1.0); } double_t streamfx::gfx::blur::box_linear_factory::get_step_size(::streamfx::gfx::blur::type) { return double_t(1.0); } double_t streamfx::gfx::blur::box_linear_factory::get_max_size(::streamfx::gfx::blur::type) { return double_t(ST_MAX_BLUR_SIZE); } double_t streamfx::gfx::blur::box_linear_factory::get_min_angle(::streamfx::gfx::blur::type v) { switch (v) { case ::streamfx::gfx::blur::type::Directional: case ::streamfx::gfx::blur::type::Rotational: return -180.0; default: return 0; } } double_t streamfx::gfx::blur::box_linear_factory::get_step_angle(::streamfx::gfx::blur::type) { return double_t(0.01); } double_t streamfx::gfx::blur::box_linear_factory::get_max_angle(::streamfx::gfx::blur::type v) { switch (v) { case ::streamfx::gfx::blur::type::Directional: case ::streamfx::gfx::blur::type::Rotational: return 180.0; default: return 0; } } bool streamfx::gfx::blur::box_linear_factory::is_step_scale_supported(::streamfx::gfx::blur::type v) { switch (v) { case ::streamfx::gfx::blur::type::Area: case ::streamfx::gfx::blur::type::Zoom: case ::streamfx::gfx::blur::type::Directional: return true; default: return false; } } double_t streamfx::gfx::blur::box_linear_factory::get_min_step_scale_x(::streamfx::gfx::blur::type) { return double_t(0.01); } double_t streamfx::gfx::blur::box_linear_factory::get_step_step_scale_x(::streamfx::gfx::blur::type) { return double_t(0.01); } double_t streamfx::gfx::blur::box_linear_factory::get_max_step_scale_x(::streamfx::gfx::blur::type) { return double_t(1000.0); } double_t streamfx::gfx::blur::box_linear_factory::get_min_step_scale_y(::streamfx::gfx::blur::type) { return double_t(0.01); } double_t streamfx::gfx::blur::box_linear_factory::get_step_step_scale_y(::streamfx::gfx::blur::type) { return double_t(0.01); } double_t streamfx::gfx::blur::box_linear_factory::get_max_step_scale_y(::streamfx::gfx::blur::type) { return double_t(1000.0); } std::shared_ptr<::streamfx::gfx::blur::box_linear_data> streamfx::gfx::blur::box_linear_factory::data() { std::unique_lock ulock(_data_lock); std::shared_ptr<::streamfx::gfx::blur::box_linear_data> data = _data.lock(); if (!data) { data = std::make_shared<::streamfx::gfx::blur::box_linear_data>(); _data = data; } return data; } ::streamfx::gfx::blur::box_linear_factory& streamfx::gfx::blur::box_linear_factory::get() { static ::streamfx::gfx::blur::box_linear_factory instance; return instance; } streamfx::gfx::blur::box_linear::box_linear() : _data(::streamfx::gfx::blur::box_linear_factory::get().data()), _size(1.), _step_scale({1., 1.}) { _rendertarget = std::make_shared<::streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE); _rendertarget2 = std::make_shared<::streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE); } streamfx::gfx::blur::box_linear::~box_linear() {} void streamfx::gfx::blur::box_linear::set_input(std::shared_ptr<::streamfx::obs::gs::texture> texture) { _input_texture = std::move(texture); } ::streamfx::gfx::blur::type streamfx::gfx::blur::box_linear::get_type() { return ::streamfx::gfx::blur::type::Area; } double_t streamfx::gfx::blur::box_linear::get_size() { return _size; } void streamfx::gfx::blur::box_linear::set_size(double_t width) { _size = width; if (_size < 1.0) { _size = 1.0; } if (_size > ST_MAX_BLUR_SIZE) { _size = ST_MAX_BLUR_SIZE; } } void streamfx::gfx::blur::box_linear::set_step_scale(double_t x, double_t y) { _step_scale = {x, y}; } void streamfx::gfx::blur::box_linear::get_step_scale(double_t& x, double_t& y) { x = _step_scale.first; y = _step_scale.second; } double_t streamfx::gfx::blur::box_linear::get_step_scale_x() { return _step_scale.first; } double_t streamfx::gfx::blur::box_linear::get_step_scale_y() { return _step_scale.second; } std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::box_linear::render() { auto gctx = streamfx::obs::gs::context(); #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG auto gdmp = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Box Linear Blur"); #endif float_t width = float_t(_input_texture->get_width()); float_t height = float_t(_input_texture->get_height()); gs_set_cull_mode(GS_NEITHER); gs_enable_color(true, true, true, true); gs_enable_depth_test(false); gs_depth_function(GS_ALWAYS); gs_blend_state_push(); gs_reset_blend_state(); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS); gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO); // Two Pass Blur streamfx::obs::gs::effect effect = _data->get_effect(); if (effect) { // Pass 1 effect.get_parameter("pImage").set_texture(_input_texture); effect.get_parameter("pImageTexel").set_float2(float_t(1.f / width), 0.f); effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second)); effect.get_parameter("pSize").set_float(float_t(_size)); effect.get_parameter("pSizeInverseMul").set_float(float_t(1.0f / (float_t(_size) * 2.0f + 1.0f))); { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG auto gdm = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Horizontal"); #endif auto op = _rendertarget2->render(uint32_t(width), uint32_t(height)); gs_ortho(0, 1., 0, 1., 0, 1.); while (gs_effect_loop(effect.get_object(), "Draw")) { _data->get_gfx_util()->draw_fullscreen_triangle(); } } // Pass 2 effect.get_parameter("pImage").set_texture(_rendertarget2->get_texture()); effect.get_parameter("pImageTexel").set_float2(0., float_t(1.f / height)); { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG auto gdm = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Vertical"); #endif auto op = _rendertarget->render(uint32_t(width), uint32_t(height)); gs_ortho(0, 1., 0, 1., 0, 1.); while (gs_effect_loop(effect.get_object(), "Draw")) { _data->get_gfx_util()->draw_fullscreen_triangle(); } } } gs_blend_state_pop(); return _rendertarget->get_texture(); } std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::box_linear::get() { return _rendertarget->get_texture(); } streamfx::gfx::blur::box_linear_directional::box_linear_directional() : _angle(0) {} ::streamfx::gfx::blur::type streamfx::gfx::blur::box_linear_directional::get_type() { return ::streamfx::gfx::blur::type::Directional; } double_t streamfx::gfx::blur::box_linear_directional::get_angle() { return D_RAD_TO_DEG(_angle); } void streamfx::gfx::blur::box_linear_directional::set_angle(double_t angle) { _angle = D_DEG_TO_RAD(angle); } std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::box_linear_directional::render() { auto gctx = streamfx::obs::gs::context(); #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG auto gdmp = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Box Linear Directional Blur"); #endif float_t width = float_t(_input_texture->get_width()); float_t height = float_t(_input_texture->get_height()); gs_blend_state_push(); gs_reset_blend_state(); gs_enable_color(true, true, true, true); gs_enable_blending(false); gs_enable_depth_test(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_set_cull_mode(GS_NEITHER); gs_depth_function(GS_ALWAYS); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS); gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO); // One Pass Blur streamfx::obs::gs::effect effect = _data->get_effect(); if (effect) { effect.get_parameter("pImage").set_texture(_input_texture); effect.get_parameter("pImageTexel").set_float2(float_t(1. / width * cos(_angle)), float_t(1.f / height * sin(_angle))); effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second)); effect.get_parameter("pSize").set_float(float_t(_size)); effect.get_parameter("pSizeInverseMul").set_float(float_t(1.0f / (float_t(_size) * 2.0f + 1.0f))); { auto op = _rendertarget->render(uint32_t(width), uint32_t(height)); gs_ortho(0, 1., 0, 1., 0, 1.); while (gs_effect_loop(effect.get_object(), "Draw")) { _data->get_gfx_util()->draw_fullscreen_triangle(); } } } gs_blend_state_pop(); return _rendertarget->get_texture(); }