// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks // Copyright (C) 2021 coolsoft.rf // AUTOGENERATED COPYRIGHT HEADER END #include "filter-shader.hpp" #include "strings.hpp" #include "obs/gs/gs-helper.hpp" #include "util/util-logging.hpp" #include "warning-disable.hpp" #include #include "warning-enable.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif #define ST_I18N "Filter.Shader" using namespace streamfx::filter::shader; static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Source-Filter-Transition-Shader"; shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self) { _fx = std::make_shared(self, streamfx::gfx::shader::shader_mode::Filter); _rt = std::make_shared(GS_RGBA, GS_ZS_NONE); update(data); } shader_instance::~shader_instance() {} uint32_t shader_instance::get_width() { return _fx->width(); } uint32_t shader_instance::get_height() { return _fx->height(); } void shader_instance::properties(obs_properties_t* props) { _fx->properties(props); } void shader_instance::load(obs_data_t* data) { update(data); } void shader_instance::migrate(obs_data_t* data, uint64_t version) {} void shader_instance::update(obs_data_t* data) { _fx->update(data); } void shader_instance::video_tick(float_t sec_since_last) { if (_fx->tick(sec_since_last)) { obs_data_t* data = obs_source_get_settings(_self); _fx->update(data); obs_data_release(data); } if (obs_source_t* tgt = obs_filter_get_target(_self); tgt != nullptr) { _fx->set_size(obs_source_get_base_width(tgt), obs_source_get_base_height(tgt)); } else if (obs_source* src = obs_filter_get_parent(_self); src != nullptr) { _fx->set_size(obs_source_get_base_width(src), obs_source_get_base_height(src)); } } void shader_instance::video_render(gs_effect_t* effect) { try { if (!_fx || !_fx->base_width() || !_fx->base_height()) { throw std::runtime_error("No effect, or invalid base size."); } #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdmp{streamfx::obs::gs::debug_color_source, "Shader Filter '%s' on '%s'", obs_source_get_name(_self), obs_source_get_name(obs_filter_get_parent(_self))}; #endif { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_source, "Cache"}; #endif auto op = _rt->render(_fx->base_width(), _fx->base_height()); gs_ortho(0, 1, 0, 1, -1, 1); /// Render original source if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { gs_blend_state_push(); gs_reset_blend_state(); gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO); gs_enable_blending(false); gs_enable_depth_test(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); gs_set_cull_mode(GS_NEITHER); obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1); gs_blend_state_pop(); } else { throw std::runtime_error("Failed to render previous source."); } } { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_render, "Render"}; #endif _fx->prepare_render(); _fx->set_input_a(_rt->get_texture()); _fx->render(effect); } } catch (const std::exception& ex) { obs_source_skip_video_filter(_self); throw ex; } } void streamfx::filter::shader::shader_instance::show() { _fx->set_visible(true); } void streamfx::filter::shader::shader_instance::hide() { _fx->set_visible(false); } void streamfx::filter::shader::shader_instance::activate() { _fx->set_active(true); } void streamfx::filter::shader::shader_instance::deactivate() { _fx->set_active(false); } shader_factory::shader_factory() { _info.id = S_PREFIX "filter-shader"; _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; support_activity_tracking(true); support_visibility_tracking(true); finish_setup(); register_proxy("obs-stream-effects-filter-shader"); } shader_factory::~shader_factory() {} const char* shader_factory::get_name() { return D_TRANSLATE(ST_I18N); } void shader_factory::get_defaults2(obs_data_t* data) { streamfx::gfx::shader::shader::defaults(data); } obs_properties_t* shader_factory::get_properties2(shader::shader_instance* data) { auto pr = obs_properties_create(); obs_properties_set_param(pr, data, nullptr); #ifdef ENABLE_FRONTEND { auto p = obs_properties_add_button2(pr, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN), streamfx::filter::shader::shader_factory::on_manual_open, nullptr); } #endif if (data) { reinterpret_cast(data)->properties(pr); } return pr; } #ifdef ENABLE_FRONTEND bool shader_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data) { try { streamfx::open_url(HELP_URL); return false; } catch (const std::exception& ex) { D_LOG_ERROR("Failed to open manual due to error: %s", ex.what()); return false; } catch (...) { D_LOG_ERROR("Failed to open manual due to unknown error.", ""); return false; } } #endif std::shared_ptr _filter_shader_factory_instance = nullptr; void streamfx::filter::shader::shader_factory::initialize() { try { if (!_filter_shader_factory_instance) _filter_shader_factory_instance = std::make_shared(); } catch (const std::exception& ex) { D_LOG_ERROR("Failed to initialize due to error: %s", ex.what()); } catch (...) { D_LOG_ERROR("Failed to initialize due to unknown error.", ""); } } void streamfx::filter::shader::shader_factory::finalize() { _filter_shader_factory_instance.reset(); } std::shared_ptr streamfx::filter::shader::shader_factory::get() { return _filter_shader_factory_instance; }