/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include "nvidia-cuda.hpp" namespace nvidia::cuda { class context { std::shared_ptr<::nvidia::cuda::cuda> _cuda; ::nvidia::cuda::cu_context_t _ctx; // Primary Device Context bool _has_device; ::nvidia::cuda::cu_device_t _device; private: context(std::shared_ptr<::nvidia::cuda::cuda> cuda); public: ~context(); #ifdef WIN32 context(std::shared_ptr<::nvidia::cuda::cuda> cuda, ID3D11Device* device); #endif ::nvidia::cuda::cu_context_t get(); }; } // namespace nvidia::cuda