// Copyright (c) 2021 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "gfx-lut-producer.hpp" #include "obs/gs/gs-helper.hpp" gs_color_format format_from_depth(streamfx::gfx::lut::color_depth depth) { switch (depth) { case streamfx::gfx::lut::color_depth::_2: case streamfx::gfx::lut::color_depth::_4: case streamfx::gfx::lut::color_depth::_6: case streamfx::gfx::lut::color_depth::_8: return gs_color_format::GS_RGBA; case streamfx::gfx::lut::color_depth::_10: return gs_color_format::GS_R10G10B10A2; case streamfx::gfx::lut::color_depth::_12: case streamfx::gfx::lut::color_depth::_14: case streamfx::gfx::lut::color_depth::_16: return gs_color_format::GS_RGBA16; } return GS_RGBA32F; } streamfx::gfx::lut::producer::producer() { _data = streamfx::gfx::lut::data::instance(); if (!_data->producer_effect()) throw std::runtime_error("Unable to get LUT producer effect."); } streamfx::gfx::lut::producer::~producer() {} std::shared_ptr streamfx::gfx::lut::producer::produce(streamfx::gfx::lut::color_depth depth) { auto gctx = streamfx::obs::gs::context(); if (!_rt || (_rt->get_color_format() != format_from_depth((depth)))) { _rt = std::make_shared(format_from_depth(depth), GS_ZS_NONE); } auto effect = _data->producer_effect(); int32_t idepth = static_cast(depth); int32_t size = static_cast(pow(2l, idepth)); int32_t grid_size = static_cast(pow(2l, (idepth / 2))); int32_t container_size = static_cast(pow(2l, (idepth + (idepth / 2)))); { auto op = _rt->render(static_cast(container_size), static_cast(container_size)); gs_blend_state_push(); gs_enable_color(true, true, true, false); gs_enable_blending(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_ortho(0, 1, 0, 1, 0, 1); if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut_params_0"); efp) { efp.set_int4(size, grid_size, container_size, 0l); } while (gs_effect_loop(effect->get_object(), "Draw")) { streamfx::gs_draw_fullscreen_tri(); } gs_enable_color(true, true, true, true); gs_blend_state_pop(); } return _rt->get_texture(); }