/* * Modern effects for a modern Streamer * Copyright (C) 2017-2018 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "common.hpp" #include "obs/gs/gs-effect.hpp" #include "obs/gs/gs-rendertarget.hpp" #include "obs/gs/gs-sampler.hpp" #include "obs/gs/gs-texture.hpp" #include "obs/gs/gs-vertexbuffer.hpp" #include "obs/obs-source-factory.hpp" namespace streamfx::filter::sdf_effects { class sdf_effects_instance : public obs::source_instance { gs::effect _sdf_producer_effect; gs::effect _sdf_consumer_effect; // Input std::shared_ptr _source_rt; std::shared_ptr _source_texture; bool _source_rendered; // Distance Field std::shared_ptr _sdf_write; std::shared_ptr _sdf_read; std::shared_ptr _sdf_texture; double_t _sdf_scale; float_t _sdf_threshold; // Effects bool _output_rendered; std::shared_ptr _output_texture; std::shared_ptr _output_rt; /// Inner Shadow bool _inner_shadow; vec4 _inner_shadow_color; float_t _inner_shadow_range_min; float_t _inner_shadow_range_max; float_t _inner_shadow_offset_x; float_t _inner_shadow_offset_y; /// Outer Shadow bool _outer_shadow; vec4 _outer_shadow_color; float_t _outer_shadow_range_min; float_t _outer_shadow_range_max; float_t _outer_shadow_offset_x; float_t _outer_shadow_offset_y; /// Inner Glow bool _inner_glow; vec4 _inner_glow_color; float_t _inner_glow_width; float_t _inner_glow_sharpness; float_t _inner_glow_sharpness_inv; /// Outer Glow bool _outer_glow; vec4 _outer_glow_color; float_t _outer_glow_width; float_t _outer_glow_sharpness; float_t _outer_glow_sharpness_inv; /// Outline bool _outline; vec4 _outline_color; float_t _outline_width; float_t _outline_offset; float_t _outline_sharpness; float_t _outline_sharpness_inv; public: sdf_effects_instance(obs_data_t* settings, obs_source_t* self); virtual ~sdf_effects_instance(); virtual void load(obs_data_t* settings) override; virtual void migrate(obs_data_t* data, uint64_t version) override; virtual void update(obs_data_t* settings) override; virtual void video_tick(float_t) override; virtual void video_render(gs_effect_t*) override; }; class sdf_effects_factory : public obs::source_factory { public: sdf_effects_factory(); virtual ~sdf_effects_factory(); virtual const char* get_name() override; virtual void get_defaults2(obs_data_t* data) override; virtual obs_properties_t* get_properties2(filter::sdf_effects::sdf_effects_instance* data) override; public: // Singleton static void initialize(); static void finalize(); static std::shared_ptr get(); }; } // namespace streamfx::filter::sdf_effects