/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include #include "gs-limits.h" extern "C" { #pragma warning(push) #pragma warning(disable : 4201) #include #pragma warning(pop) } namespace gs { struct vertex { vec3* position; vec3* normal; vec3* tangent; uint32_t* color; vec4* uv[MAXIMUM_UVW_LAYERS]; vertex(); vertex(vec3* p, vec3* n, vec3* t, uint32_t* col, vec4* uv[MAXIMUM_UVW_LAYERS]); ~vertex(); private: bool hasStore; void* store; }; } // namespace gs