/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "nvidia-cuda-gs-texture.hpp" #include "obs/gs/gs-helper.hpp" #include "util/util-logging.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif streamfx::nvidia::cuda::gstexture::~gstexture() { D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this); unmap(); _cuda->cuGraphicsUnregisterResource(_resource); } streamfx::nvidia::cuda::gstexture::gstexture(std::shared_ptr texture) : _cuda(::streamfx::nvidia::cuda::cuda::get()), _texture(texture), _resource(), _is_mapped(false), _pointer() { D_LOG_DEBUG("Initializating... (Addr: 0x%" PRIuPTR ")", this); if (!texture) throw std::invalid_argument("texture"); streamfx::obs::gs::context gctx; int dev_type = gs_get_device_type(); if (dev_type == GS_DEVICE_OPENGL) { // ToDo } #ifdef WIN32 if (dev_type == GS_DEVICE_DIRECT3D_11) { ID3D11Resource* resource = nullptr; switch (_texture->get_type()) { case streamfx::obs::gs::texture::type::Cube: case streamfx::obs::gs::texture::type::Normal: { resource = static_cast(gs_texture_get_obj(_texture->get_object())); break; } case streamfx::obs::gs::texture::type::Volume: { resource = static_cast(gs_texture_get_obj(_texture->get_object())); break; } } if (!resource) { throw std::runtime_error("nvidia::cuda::gstexture: Failed to get resource from gs::texture."); } switch (_cuda->cuGraphicsD3D11RegisterResource(&_resource, resource, 0)) { case streamfx::nvidia::cuda::result::SUCCESS: break; default: throw std::runtime_error("nvidia::cuda::gstexture: Failed to register resource."); } } #endif } streamfx::nvidia::cuda::array_t streamfx::nvidia::cuda::gstexture::map(std::shared_ptr stream) { if (_is_mapped) { return _pointer; } graphics_resource_t resources[] = {_resource}; switch (_cuda->cuGraphicsMapResources(1, resources, stream->get())) { case streamfx::nvidia::cuda::result::SUCCESS: break; default: throw std::runtime_error("nvidia::cuda::gstexture: Mapping failed."); } _stream = stream; _is_mapped = true; switch (_cuda->cuGraphicsSubResourceGetMappedArray(&_pointer, _resource, 0, 0)) { case streamfx::nvidia::cuda::result::SUCCESS: break; default: unmap(); throw std::runtime_error("nvidia::cuda::gstexture: Mapping pointer failed."); } return _pointer; } void streamfx::nvidia::cuda::gstexture::unmap() { if (!_is_mapped) return; graphics_resource_t resources[] = {_resource}; switch (_cuda->cuGraphicsUnmapResources(1, resources, _stream->get())) { case streamfx::nvidia::cuda::result::SUCCESS: break; default: throw std::runtime_error("nvidia::cuda::gstexture: Unmapping failed."); } _is_mapped = false; _pointer = nullptr; _stream.reset(); } std::shared_ptr streamfx::nvidia::cuda::gstexture::get_texture() { return _texture; } ::streamfx::nvidia::cuda::graphics_resource_t streamfx::nvidia::cuda::gstexture::get() { return _resource; }