/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "plugin.h" #include "libobs/graphics/graphics.h" #include namespace Helper { struct Vertex { Vertex(); vec3 position, normal, tangent; vec2 uv[8]; uint32_t color; }; class VertexBuffer : public std::vector { public: VertexBuffer(); virtual ~VertexBuffer(); void set_uv_layers(size_t count); size_t get_uv_layers(); gs_vertbuffer_t* update(); private: gs_vb_data *m_vertexData; gs_vertbuffer_t *m_vertexBuffer; std::vector m_uvArrays; std::vector m_positions, m_normals, m_tangents; std::vector m_colors; std::vector> m_uvs; }; }