/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "filter-transform.hpp" #include "strings.hpp" #include "util-math.hpp" // OBS #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4201) #endif #include #include #include #ifdef _MSC_VER #pragma warning(pop) #endif // Initializer & Finalizer static filter::TransformAddon* filterTransformInstance; INITIALIZER(FilterTransformInit) { initializerFunctions.push_back([] { filterTransformInstance = new filter::TransformAddon(); }); finalizerFunctions.push_back([] { delete filterTransformInstance; }); } #define ST "Filter.Transform" #define ST_CAMERA "Filter.Transform.Camera" #define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" #define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" #define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" #define ST_POSITION "Filter.Transform.Position" #define ST_POSITION_X "Filter.Transform.Position.X" #define ST_POSITION_Y "Filter.Transform.Position.Y" #define ST_POSITION_Z "Filter.Transform.Position.Z" #define ST_ROTATION "Filter.Transform.Rotation" #define ST_ROTATION_X "Filter.Transform.Rotation.X" #define ST_ROTATION_Y "Filter.Transform.Rotation.Y" #define ST_ROTATION_Z "Filter.Transform.Rotation.Z" #define ST_SCALE "Filter.Transform.Scale" #define ST_SCALE_X "Filter.Transform.Scale.X" #define ST_SCALE_Y "Filter.Transform.Scale.Y" #define ST_SHEAR "Filter.Transform.Shear" #define ST_SHEAR_X "Filter.Transform.Shear.X" #define ST_SHEAR_Y "Filter.Transform.Shear.Y" #define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order" #define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" #define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" #define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" #define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" #define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" #define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" #define ST_MIPMAPPING "Filter.Transform.Mipmapping" static const float farZ = 2097152.0f; // 2 pow 21 static const float nearZ = 1.0f / farZ; enum class CameraMode : int32_t { Orthographic, Perspective }; enum RotationOrder : int64_t { XYZ, XZY, YXZ, YZX, ZXY, ZYX, }; filter::TransformAddon::TransformAddon() { memset(&sourceInfo, 0, sizeof(obs_source_info)); sourceInfo.id = "obs-stream-effects-filter-transform"; sourceInfo.type = OBS_SOURCE_TYPE_FILTER; sourceInfo.output_flags = OBS_SOURCE_VIDEO; sourceInfo.get_name = get_name; sourceInfo.get_defaults = get_defaults; sourceInfo.get_properties = get_properties; sourceInfo.create = create; sourceInfo.destroy = destroy; sourceInfo.update = update; sourceInfo.activate = activate; sourceInfo.deactivate = deactivate; sourceInfo.video_tick = video_tick; sourceInfo.video_render = video_render; obs_register_source(&sourceInfo); } filter::TransformAddon::~TransformAddon() {} const char* filter::TransformAddon::get_name(void*) { return P_TRANSLATE(ST); } void filter::TransformAddon::get_defaults(obs_data_t* data) { obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic); obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0); obs_data_set_default_double(data, ST_POSITION_X, 0); obs_data_set_default_double(data, ST_POSITION_Y, 0); obs_data_set_default_double(data, ST_POSITION_Z, 0); obs_data_set_default_double(data, ST_ROTATION_X, 0); obs_data_set_default_double(data, ST_ROTATION_Y, 0); obs_data_set_default_double(data, ST_ROTATION_Z, 0); obs_data_set_default_double(data, ST_SCALE_X, 100); obs_data_set_default_double(data, ST_SCALE_Y, 100); obs_data_set_default_double(data, ST_SHEAR_X, 0); obs_data_set_default_double(data, ST_SHEAR_Y, 0); obs_data_set_default_bool(data, S_ADVANCED, false); obs_data_set_default_int(data, ST_ROTATION_ORDER, RotationOrder::ZXY); //ZXY } obs_properties_t* filter::TransformAddon::get_properties(void*) { obs_properties_t* pr = obs_properties_create(); obs_property_t* p = NULL; p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA))); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0, 0.01); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW))); // Position, Scale, Rotation { std::pair entries[] = { std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)), std::make_pair(ST_POSITION_Y, P_DESC(ST_POSITION_Y)), std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)), }; for (auto kv : entries) { p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), -10000, 10000, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)), std::make_pair(ST_ROTATION_Y, P_DESC(ST_ROTATION_Y)), std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -180, 180, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)), std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -1000, 1000, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)), std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -100.0, 100.0, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED)); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_list(pr, ST_ROTATION_ORDER, P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_ROTATION_ORDER))); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), RotationOrder::XYZ); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), RotationOrder::XZY); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), RotationOrder::YXZ); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), RotationOrder::YZX); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), RotationOrder::ZXY); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), RotationOrder::ZYX); p = obs_properties_add_bool(pr, ST_MIPMAPPING, P_TRANSLATE(ST_MIPMAPPING)); obs_property_set_modified_callback(p, modified_properties); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_MIPMAPPING))); p = obs_properties_add_list(pr, strings::MipGenerator::Name, P_TRANSLATE(strings::MipGenerator::Name), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(strings::MipGenerator::Description)); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Point), (long long)gs::mipmapper::generator::Point); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Linear), (long long)gs::mipmapper::generator::Linear); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Sharpen), (long long)gs::mipmapper::generator::Sharpen); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Smoothen), (long long)gs::mipmapper::generator::Smoothen); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Bicubic), (long long)gs::mipmapper::generator::Bicubic); obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Lanczos), (long long)gs::mipmapper::generator::Lanczos); p = obs_properties_add_float(pr, strings::MipGenerator::Strength, P_TRANSLATE(strings::MipGenerator::Strength), 0.0, 100.0, 0.01); return pr; } bool filter::TransformAddon::modified_properties(obs_properties_t* pr, obs_property_t*, obs_data_t* d) { switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) { case CameraMode::Orthographic: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false); obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false); break; case CameraMode::Perspective: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true); obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), true); break; } bool advancedVisible = obs_data_get_bool(d, S_ADVANCED); obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible); obs_property_set_visible(obs_properties_get(pr, ST_MIPMAPPING), advancedVisible); bool mipmappingVisible = obs_data_get_bool(d, ST_MIPMAPPING) && advancedVisible; obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Name), mipmappingVisible); obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Strength), mipmappingVisible); return true; } void* filter::TransformAddon::create(obs_data_t* data, obs_source_t* source) { return new Transform(data, source); } void filter::TransformAddon::destroy(void* ptr) { delete reinterpret_cast(ptr); } uint32_t filter::TransformAddon::get_width(void* ptr) { return reinterpret_cast(ptr)->get_width(); } uint32_t filter::TransformAddon::get_height(void* ptr) { return reinterpret_cast(ptr)->get_height(); } void filter::TransformAddon::update(void* ptr, obs_data_t* data) { reinterpret_cast(ptr)->update(data); } void filter::TransformAddon::activate(void* ptr) { reinterpret_cast(ptr)->activate(); } void filter::TransformAddon::deactivate(void* ptr) { reinterpret_cast(ptr)->deactivate(); } void filter::TransformAddon::video_tick(void* ptr, float time) { reinterpret_cast(ptr)->video_tick(time); } void filter::TransformAddon::video_render(void* ptr, gs_effect_t* effect) { reinterpret_cast(ptr)->video_render(effect); } filter::Transform::~Transform() { obs_enter_graphics(); m_shape_rendertarget.reset(); m_source_rendertarget.reset(); m_vertex_buffer.reset(); obs_leave_graphics(); } filter::Transform::Transform(obs_data_t* data, obs_source_t* context) : m_active(true), m_self(context), m_camera_orthographic(true), m_camera_fov(90.0), m_update_mesh(false), m_rotation_order(RotationOrder::ZXY) { m_position = std::make_unique(); m_rotation = std::make_unique(); m_scale = std::make_unique(); m_shear = std::make_unique(); vec3_set(m_position.get(), 0, 0, 0); vec3_set(m_rotation.get(), 0, 0, 0); vec3_set(m_scale.get(), 1, 1, 1); m_mipmap_enabled = false; m_mipmap_generator = gs::mipmapper::generator::Linear; m_mipmap_strength = 50.0; obs_enter_graphics(); m_source_rendertarget = std::make_shared(GS_RGBA, GS_ZS_NONE); m_shape_rendertarget = std::make_shared(GS_RGBA, GS_ZS_NONE); m_vertex_buffer = std::make_shared(4u, 1u); obs_leave_graphics(); update(data); } uint32_t filter::Transform::get_width() { return 0; } uint32_t filter::Transform::get_height() { return 0; } void filter::Transform::update(obs_data_t* data) { // Camera m_camera_orthographic = obs_data_get_int(data, ST_CAMERA) == 0; m_camera_fov = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW); // Source m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f; m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f; m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f; m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f; m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f; m_scale->z = 1.0f; m_rotation_order = (int)obs_data_get_int(data, ST_ROTATION_ORDER); m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI); m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI); m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI); m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f; m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f; m_shear->z = 0.0f; // Mipmapping m_mipmap_enabled = obs_data_get_bool(data, ST_MIPMAPPING); m_mipmap_strength = obs_data_get_double(data, strings::MipGenerator::Strength); m_mipmap_generator = (gs::mipmapper::generator)obs_data_get_int(data, strings::MipGenerator::Name); m_update_mesh = true; } void filter::Transform::activate() { m_active = true; } void filter::Transform::deactivate() { m_active = false; } void filter::Transform::video_tick(float) {} void filter::Transform::video_render(gs_effect_t* paramEffect) { if (!m_active) { obs_source_skip_video_filter(m_self); return; } // Grab parent and target. obs_source_t* parent = obs_filter_get_parent(m_self); obs_source_t* target = obs_filter_get_target(m_self); if (!parent || !target) { obs_source_skip_video_filter(m_self); return; } // Grab width an height of the target source (child filter or source). uint32_t width = obs_source_get_base_width(target); uint32_t height = obs_source_get_base_height(target); if ((width == 0) || (height == 0)) { obs_source_skip_video_filter(m_self); return; } std::shared_ptr source_tex; std::shared_ptr shape_tex; uint32_t real_width = width; uint32_t real_height = height; gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT); // Update Mesh if (m_update_mesh) { float_t aspectRatioX = float_t(width) / float_t(height); if (m_camera_orthographic) aspectRatioX = 1.0; // Mesh matrix4 ident; matrix4_identity(&ident); switch (m_rotation_order) { case RotationOrder::XYZ: // XYZ matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); break; case RotationOrder::XZY: // XZY matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); break; case RotationOrder::YXZ: // YXZ matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); break; case RotationOrder::YZX: // YZX matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); break; case RotationOrder::ZXY: // ZXY matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); break; case RotationOrder::ZYX: // ZYX matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); break; } matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z); /// Calculate vertex position once only. float_t p_x = aspectRatioX * m_scale->x; float_t p_y = 1.0f * m_scale->y; /// Generate mesh { auto vtx = m_vertex_buffer->at(0); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 0, 0, 0); vec3_set(vtx.position, -p_x + m_shear->x, -p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { auto vtx = m_vertex_buffer->at(1); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 0, 0, 0); vec3_set(vtx.position, p_x + m_shear->x, -p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { auto vtx = m_vertex_buffer->at(2); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 1, 0, 0); vec3_set(vtx.position, -p_x - m_shear->x, p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { auto vtx = m_vertex_buffer->at(3); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 1, 0, 0); vec3_set(vtx.position, p_x - m_shear->x, p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } m_vertex_buffer->update(true); m_update_mesh = false; } // Make texture a power of two compatible texture if mipmapping is enabled. if (m_mipmap_enabled) { real_width = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(width))); real_height = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(height))); if ((real_width >= 8192) || (real_height >= 8192)) { // Most GPUs cap out here, so let's not go higher. double_t aspect = double_t(width) / double_t(height); if (aspect > 1.0) { // height < width real_width = 8192; real_height = uint32_t(real_width / aspect); } else if (aspect < 1.0) { // width > height real_height = 8192; real_width = uint32_t(real_height * aspect); } } } // Draw previous filters to texture. try { auto op = m_source_rendertarget->render(real_width, real_height); gs_set_cull_mode(GS_NEITHER); gs_reset_blend_state(); gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO, gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO); gs_enable_depth_test(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); gs_ortho(0, (float)width, 0, (float)height, -1, 1); vec4 black; vec4_zero(&black); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); /// Render original source if (obs_source_process_filter_begin(m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { obs_source_process_filter_end(m_self, paramEffect ? paramEffect : default_effect, width, height); } else { obs_source_skip_video_filter(m_self); } } catch (...) { obs_source_skip_video_filter(m_self); return; } m_source_rendertarget->get_texture(source_tex); if (m_mipmap_enabled) { if ((!m_source_texture) || (m_source_texture->get_width() != real_width) || (m_source_texture->get_height() != real_height)) { size_t mip_levels = 0; if (util::math::is_power_of_two(real_width) && util::math::is_power_of_two(real_height)) { size_t w_level = util::math::get_power_of_two_exponent_ceil(real_width); size_t h_level = util::math::get_power_of_two_exponent_ceil(real_height); if (h_level > w_level) { mip_levels = h_level; } else { mip_levels = w_level; } } m_source_texture = std::make_shared( real_width, real_height, GS_RGBA, uint32_t(1u + mip_levels), nullptr, gs::texture::flags::BuildMipMaps); } m_mipmapper.rebuild(source_tex, m_source_texture, m_mipmap_generator, float_t(m_mipmap_strength)); } // Draw shape to texture try { auto op = m_shape_rendertarget->render(width, height); if (m_camera_orthographic) { gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ); } else { gs_perspective(m_camera_fov, float_t(width) / float_t(height), nearZ, farZ); // Fix camera pointing at -Z instead of +Z. gs_matrix_scale3f(1.0, 1.0, -1.0); // Move backwards so we can actually see stuff. gs_matrix_translate3f(0, 0, 1.0); } // Rendering vec4 black; vec4_zero(&black); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0); gs_set_cull_mode(GS_NEITHER); gs_enable_blending(false); gs_enable_depth_test(false); gs_depth_function(gs_depth_test::GS_ALWAYS); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); gs_load_vertexbuffer(m_vertex_buffer->update(false)); gs_load_indexbuffer(nullptr); while (gs_effect_loop(default_effect, "Draw")) { gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"), m_mipmap_enabled ? m_source_texture->get_object() : source_tex->get_object()); gs_draw(GS_TRISTRIP, 0, 4); } gs_load_vertexbuffer(nullptr); } catch (...) { obs_source_skip_video_filter(m_self); return; } m_shape_rendertarget->get_texture(shape_tex); // Draw final shape gs_reset_blend_state(); gs_enable_depth_test(false); while (gs_effect_loop(default_effect, "Draw")) { gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"), shape_tex->get_object()); gs_draw_sprite(shape_tex->get_object(), 0, 0, 0); } }