/* * Modern effects for a modern Streamer * Copyright (C) 2017-2018 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "filter-sdf-effects.hpp" #include "obs/gs/gs-helper.hpp" #include "strings.hpp" #define LOG_PREFIX " " // Translation Strings #define ST "Filter.SDFEffects" #define ST_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner" #define ST_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum" #define ST_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum" #define ST_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X" #define ST_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y" #define ST_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color" #define ST_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha" #define ST_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer" #define ST_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum" #define ST_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum" #define ST_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X" #define ST_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y" #define ST_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color" #define ST_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha" #define ST_GLOW_INNER "Filter.SDFEffects.Glow.Inner" #define ST_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color" #define ST_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha" #define ST_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width" #define ST_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness" #define ST_GLOW_OUTER "Filter.SDFEffects.Glow.Outer" #define ST_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color" #define ST_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha" #define ST_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width" #define ST_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness" #define ST_OUTLINE "Filter.SDFEffects.Outline" #define ST_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color" #define ST_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha" #define ST_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width" #define ST_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset" #define ST_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness" #define ST_SDF_SCALE "Filter.SDFEffects.SDF.Scale" #define ST_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold" // Initializer & Finalizer P_INITIALIZER(filterShadowFactoryInitializer) { initializer_functions.push_back([] { filter::sdf_effects::sdf_effects_factory::initialize(); }); finalizer_functions.push_back([] { filter::sdf_effects::sdf_effects_factory::finalize(); }); } static std::shared_ptr factory_instance = nullptr; void filter::sdf_effects::sdf_effects_factory::initialize() { factory_instance = std::make_shared(); } void filter::sdf_effects::sdf_effects_factory::finalize() { factory_instance.reset(); } std::shared_ptr filter::sdf_effects::sdf_effects_factory::get() { return factory_instance; } filter::sdf_effects::sdf_effects_factory::sdf_effects_factory() { memset(&_source_info, 0, sizeof(obs_source_info)); _source_info.id = "obs-stream-effects-filter-sdf-effects"; _source_info.type = OBS_SOURCE_TYPE_FILTER; _source_info.output_flags = OBS_SOURCE_VIDEO; _source_info.get_name = get_name; _source_info.get_defaults = get_defaults; _source_info.get_properties = get_properties; _source_info.create = create; _source_info.destroy = destroy; _source_info.update = update; _source_info.activate = activate; _source_info.deactivate = deactivate; _source_info.video_tick = video_tick; _source_info.video_render = video_render; obs_register_source(&_source_info); } filter::sdf_effects::sdf_effects_factory::~sdf_effects_factory() {} void filter::sdf_effects::sdf_effects_factory::on_list_fill() { auto gctx = gs::context(); std::pair&> load_arr[] = { {"effects/sdf/sdf-producer.effect", this->_sdf_producer_effect}, {"effects/sdf/sdf-consumer.effect", this->_sdf_consumer_effect}, }; for (auto& kv : load_arr) { char* path = obs_module_file(kv.first); if (!path) { P_LOG_ERROR(LOG_PREFIX "Unable to load _effect '%s' as file is missing or locked.", kv.first); continue; } try { kv.second = gs::effect::create(path); } catch (std::exception& ex) { P_LOG_ERROR(LOG_PREFIX "Failed to load _effect '%s' (located at '%s') with error(s): %s", kv.first, path, ex.what()); } bfree(path); } } void filter::sdf_effects::sdf_effects_factory::on_list_empty() { this->_sdf_producer_effect.reset(); this->_sdf_consumer_effect.reset(); } void* filter::sdf_effects::sdf_effects_factory::create(obs_data_t* data, obs_source_t* parent) { if (get()->_sources.empty()) { get()->on_list_fill(); } filter::sdf_effects::sdf_effects_instance* ptr = new filter::sdf_effects::sdf_effects_instance(data, parent); get()->_sources.push_back(ptr); return ptr; } void filter::sdf_effects::sdf_effects_factory::destroy(void* inptr) { filter::sdf_effects::sdf_effects_instance* ptr = reinterpret_cast(inptr); get()->_sources.remove(ptr); if (get()->_sources.empty()) { get()->on_list_empty(); } delete ptr; } void filter::sdf_effects::sdf_effects_factory::get_defaults(obs_data_t* data) { obs_data_set_default_bool(data, ST_SHADOW_OUTER, false); obs_data_set_default_int(data, ST_SHADOW_OUTER_COLOR, 0x00000000); obs_data_set_default_double(data, ST_SHADOW_OUTER_ALPHA, 100.0); obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM, 0.0); obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM, 4.0); obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_X, 0.0); obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_Y, 0.0); obs_data_set_default_bool(data, ST_SHADOW_INNER, false); obs_data_set_default_int(data, ST_SHADOW_INNER_COLOR, 0x00000000); obs_data_set_default_double(data, ST_SHADOW_INNER_ALPHA, 100.0); obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MINIMUM, 0.0); obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM, 4.0); obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_X, 0.0); obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_Y, 0.0); obs_data_set_default_bool(data, ST_GLOW_OUTER, false); obs_data_set_default_int(data, ST_GLOW_OUTER_COLOR, 0xFFFFFFFF); obs_data_set_default_double(data, ST_GLOW_OUTER_ALPHA, 100.0); obs_data_set_default_double(data, ST_GLOW_OUTER_WIDTH, 4.0); obs_data_set_default_double(data, ST_GLOW_OUTER_SHARPNESS, 50.0); obs_data_set_default_bool(data, ST_GLOW_INNER, false); obs_data_set_default_int(data, ST_GLOW_INNER_COLOR, 0xFFFFFFFF); obs_data_set_default_double(data, ST_GLOW_INNER_ALPHA, 100.0); obs_data_set_default_double(data, ST_GLOW_INNER_WIDTH, 4.0); obs_data_set_default_double(data, ST_GLOW_INNER_SHARPNESS, 50.0); obs_data_set_default_bool(data, ST_OUTLINE, false); obs_data_set_default_int(data, ST_OUTLINE_COLOR, 0x00000000); obs_data_set_default_double(data, ST_OUTLINE_ALPHA, 100.0); obs_data_set_default_double(data, ST_OUTLINE_WIDTH, 4.0); obs_data_set_default_double(data, ST_OUTLINE_OFFSET, 0.0); obs_data_set_default_double(data, ST_OUTLINE_SHARPNESS, 50.0); obs_data_set_default_bool(data, S_ADVANCED, false); obs_data_set_default_double(data, ST_SDF_SCALE, 100.0); obs_data_set_default_double(data, ST_SDF_THRESHOLD, 50.0); } obs_properties_t* filter::sdf_effects::sdf_effects_factory::get_properties(void* inptr) { return reinterpret_cast(inptr)->get_properties(); } void filter::sdf_effects::sdf_effects_factory::update(void* inptr, obs_data_t* settings) { reinterpret_cast(inptr)->update(settings); } const char* filter::sdf_effects::sdf_effects_factory::get_name(void*) { return D_TRANSLATE(ST); } uint32_t filter::sdf_effects::sdf_effects_factory::get_width(void* inptr) { return reinterpret_cast(inptr)->get_width(); } uint32_t filter::sdf_effects::sdf_effects_factory::get_height(void* inptr) { return reinterpret_cast(inptr)->get_height(); } void filter::sdf_effects::sdf_effects_factory::activate(void* inptr) { reinterpret_cast(inptr)->activate(); } void filter::sdf_effects::sdf_effects_factory::deactivate(void* inptr) { reinterpret_cast(inptr)->deactivate(); } void filter::sdf_effects::sdf_effects_factory::video_tick(void* inptr, float delta) { reinterpret_cast(inptr)->video_tick(delta); } void filter::sdf_effects::sdf_effects_factory::video_render(void* inptr, gs_effect_t* effect) { reinterpret_cast(inptr)->video_render(effect); } std::shared_ptr filter::sdf_effects::sdf_effects_factory::get_sdf_producer_effect() { return this->_sdf_producer_effect; } std::shared_ptr filter::sdf_effects::sdf_effects_factory::get_sdf_consumer_effect() { return this->_sdf_consumer_effect; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_inside(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool v = obs_data_get_bool(settings, ST_SHADOW_INNER); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_RANGE_MINIMUM), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_RANGE_MAXIMUM), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_OFFSET_X), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_OFFSET_Y), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_COLOR), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_INNER_ALPHA), v); return true; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_outside(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool v = obs_data_get_bool(settings, ST_SHADOW_OUTER); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_RANGE_MINIMUM), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_RANGE_MAXIMUM), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_OFFSET_X), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_OFFSET_Y), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_COLOR), v); obs_property_set_visible(obs_properties_get(props, ST_SHADOW_OUTER_ALPHA), v); return true; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_inside(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool v = obs_data_get_bool(settings, ST_GLOW_INNER); obs_property_set_visible(obs_properties_get(props, ST_GLOW_INNER_COLOR), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_INNER_ALPHA), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_INNER_WIDTH), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_INNER_SHARPNESS), v); return true; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_outside(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool v = obs_data_get_bool(settings, ST_GLOW_OUTER); obs_property_set_visible(obs_properties_get(props, ST_GLOW_OUTER_COLOR), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_OUTER_ALPHA), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_OUTER_WIDTH), v); obs_property_set_visible(obs_properties_get(props, ST_GLOW_OUTER_SHARPNESS), v); return true; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_outline(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool v = obs_data_get_bool(settings, ST_OUTLINE); obs_property_set_visible(obs_properties_get(props, ST_OUTLINE_COLOR), v); obs_property_set_visible(obs_properties_get(props, ST_OUTLINE_ALPHA), v); obs_property_set_visible(obs_properties_get(props, ST_OUTLINE_WIDTH), v); obs_property_set_visible(obs_properties_get(props, ST_OUTLINE_OFFSET), v); obs_property_set_visible(obs_properties_get(props, ST_OUTLINE_SHARPNESS), v); return true; } bool filter::sdf_effects::sdf_effects_instance::cb_modified_advanced(void*, obs_properties_t* props, obs_property*, obs_data_t* settings) { bool show_advanced = obs_data_get_bool(settings, S_ADVANCED); obs_property_set_visible(obs_properties_get(props, ST_SDF_SCALE), show_advanced); obs_property_set_visible(obs_properties_get(props, ST_SDF_THRESHOLD), show_advanced); return true; } filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self) : _self(self), _source_rendered(false), _sdf_scale(1.0) { { auto gctx = gs::context(); vec4 transparent = {0}; this->_source_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); this->_sdf_write = std::make_shared(GS_RGBA32F, GS_ZS_NONE); this->_sdf_read = std::make_shared(GS_RGBA32F, GS_ZS_NONE); this->_output_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); std::shared_ptr initialize_rts[] = {this->_source_rt, this->_sdf_write, this->_sdf_read, this->_output_rt}; for (auto rt : initialize_rts) { auto op = rt->render(1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0); } } update(settings); } filter::sdf_effects::sdf_effects_instance::~sdf_effects_instance() {} obs_properties_t* filter::sdf_effects::sdf_effects_instance::get_properties() { obs_properties_t* props = obs_properties_create(); obs_property_t* p = nullptr; { p = obs_properties_add_bool(props, ST_SHADOW_OUTER, D_TRANSLATE(ST_SHADOW_OUTER)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER))); obs_property_set_modified_callback2(p, cb_modified_shadow_outside, this); p = obs_properties_add_float_slider(props, ST_SHADOW_OUTER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MINIMUM), -16.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_RANGE_MINIMUM))); p = obs_properties_add_float_slider(props, ST_SHADOW_OUTER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MAXIMUM), -16.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_RANGE_MAXIMUM))); p = obs_properties_add_float_slider(props, ST_SHADOW_OUTER_OFFSET_X, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_X), -100.0, 100.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_OFFSET_X))); p = obs_properties_add_float_slider(props, ST_SHADOW_OUTER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_Y), -100.0, 100.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_OFFSET_Y))); p = obs_properties_add_color(props, ST_SHADOW_OUTER_COLOR, D_TRANSLATE(ST_SHADOW_OUTER_COLOR)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_COLOR))); p = obs_properties_add_float_slider(props, ST_SHADOW_OUTER_ALPHA, D_TRANSLATE(ST_SHADOW_OUTER_ALPHA), 0.0, 100.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_OUTER_ALPHA))); } { p = obs_properties_add_bool(props, ST_SHADOW_INNER, D_TRANSLATE(ST_SHADOW_INNER)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER))); obs_property_set_modified_callback2(p, cb_modified_shadow_inside, this); p = obs_properties_add_float_slider(props, ST_SHADOW_INNER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MINIMUM), -16.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_RANGE_MINIMUM))); p = obs_properties_add_float_slider(props, ST_SHADOW_INNER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MAXIMUM), -16.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_RANGE_MAXIMUM))); p = obs_properties_add_float_slider(props, ST_SHADOW_INNER_OFFSET_X, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_X), -100.0, 100.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_OFFSET_X))); p = obs_properties_add_float_slider(props, ST_SHADOW_INNER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_Y), -100.0, 100.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_OFFSET_Y))); p = obs_properties_add_color(props, ST_SHADOW_INNER_COLOR, D_TRANSLATE(ST_SHADOW_INNER_COLOR)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_COLOR))); p = obs_properties_add_float_slider(props, ST_SHADOW_INNER_ALPHA, D_TRANSLATE(ST_SHADOW_INNER_ALPHA), 0.0, 100.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADOW_INNER_ALPHA))); } { p = obs_properties_add_bool(props, ST_GLOW_OUTER, D_TRANSLATE(ST_GLOW_OUTER)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_OUTER))); obs_property_set_modified_callback2(p, cb_modified_glow_outside, this); p = obs_properties_add_color(props, ST_GLOW_OUTER_COLOR, D_TRANSLATE(ST_GLOW_OUTER_COLOR)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_OUTER_COLOR))); p = obs_properties_add_float_slider(props, ST_GLOW_OUTER_ALPHA, D_TRANSLATE(ST_GLOW_OUTER_ALPHA), 0.0, 100.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_OUTER_ALPHA))); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_OUTER_WIDTH))); p = obs_properties_add_float_slider(props, ST_GLOW_OUTER_WIDTH, D_TRANSLATE(ST_GLOW_OUTER_WIDTH), 0.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_OUTER_SHARPNESS))); p = obs_properties_add_float_slider(props, ST_GLOW_OUTER_SHARPNESS, D_TRANSLATE(ST_GLOW_OUTER_SHARPNESS), 0.00, 100.0, 0.01); } { p = obs_properties_add_bool(props, ST_GLOW_INNER, D_TRANSLATE(ST_GLOW_INNER)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_INNER))); obs_property_set_modified_callback2(p, cb_modified_glow_inside, this); p = obs_properties_add_color(props, ST_GLOW_INNER_COLOR, D_TRANSLATE(ST_GLOW_INNER_COLOR)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_INNER_COLOR))); p = obs_properties_add_float_slider(props, ST_GLOW_INNER_ALPHA, D_TRANSLATE(ST_GLOW_INNER_ALPHA), 0.0, 100.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_INNER_ALPHA))); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_INNER_WIDTH))); p = obs_properties_add_float_slider(props, ST_GLOW_INNER_WIDTH, D_TRANSLATE(ST_GLOW_INNER_WIDTH), 0.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_GLOW_INNER_SHARPNESS))); p = obs_properties_add_float_slider(props, ST_GLOW_INNER_SHARPNESS, D_TRANSLATE(ST_GLOW_INNER_SHARPNESS), 0.00, 100.0, 0.01); } { p = obs_properties_add_bool(props, ST_OUTLINE, D_TRANSLATE(ST_OUTLINE)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE))); obs_property_set_modified_callback2(p, cb_modified_outline, this); p = obs_properties_add_color(props, ST_OUTLINE_COLOR, D_TRANSLATE(ST_OUTLINE_COLOR)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE_COLOR))); p = obs_properties_add_float_slider(props, ST_OUTLINE_ALPHA, D_TRANSLATE(ST_OUTLINE_ALPHA), 0.0, 100.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE_ALPHA))); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE_WIDTH))); p = obs_properties_add_float_slider(props, ST_OUTLINE_WIDTH, D_TRANSLATE(ST_OUTLINE_WIDTH), 0.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE_OFFSET))); p = obs_properties_add_float_slider(props, ST_OUTLINE_OFFSET, D_TRANSLATE(ST_OUTLINE_OFFSET), -16.0, 16.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_OUTLINE_SHARPNESS))); p = obs_properties_add_float_slider(props, ST_OUTLINE_SHARPNESS, D_TRANSLATE(ST_OUTLINE_SHARPNESS), 0.00, 100.0, 0.01); } { p = obs_properties_add_bool(props, S_ADVANCED, D_TRANSLATE(S_ADVANCED)); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(S_ADVANCED))); obs_property_set_modified_callback2(p, cb_modified_advanced, this); p = obs_properties_add_float_slider(props, ST_SDF_SCALE, D_TRANSLATE(ST_SDF_SCALE), 0.1, 500.0, 0.1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SDF_SCALE))); p = obs_properties_add_float_slider(props, ST_SDF_THRESHOLD, D_TRANSLATE(ST_SDF_THRESHOLD), 0.0, 100.0, 0.01); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SDF_THRESHOLD))); } return props; } void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) { { this->_outer_shadow = obs_data_get_bool(data, ST_SHADOW_OUTER) && (obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { union { uint32_t color; uint8_t channel[4]; struct c { uint8_t r, g, b, a; } c; }; color = uint32_t(obs_data_get_int(data, ST_SHADOW_OUTER_COLOR)); this->_outer_shadow_color.x = float_t(c.r / 255.0); this->_outer_shadow_color.y = float_t(c.g / 255.0); this->_outer_shadow_color.z = float_t(c.b / 255.0); this->_outer_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) / 100.0); } this->_outer_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM)); this->_outer_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM)); this->_outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_X)); this->_outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_Y)); } { this->_inner_shadow = obs_data_get_bool(data, ST_SHADOW_INNER) && (obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { union { uint32_t color; uint8_t channel[4]; struct c { uint8_t r, g, b, a; } c; }; color = uint32_t(obs_data_get_int(data, ST_SHADOW_INNER_COLOR)); this->_inner_shadow_color.x = float_t(c.r / 255.0); this->_inner_shadow_color.y = float_t(c.g / 255.0); this->_inner_shadow_color.z = float_t(c.b / 255.0); this->_inner_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) / 100.0); } this->_inner_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MINIMUM)); this->_inner_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM)); this->_inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_X)); this->_inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_Y)); } { this->_outer_glow = obs_data_get_bool(data, ST_GLOW_OUTER) && (obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { union { uint32_t color; uint8_t channel[4]; struct c { uint8_t r, g, b, a; } c; }; color = uint32_t(obs_data_get_int(data, ST_GLOW_OUTER_COLOR)); this->_outer_glow_color.x = float_t(c.r / 255.0); this->_outer_glow_color.y = float_t(c.g / 255.0); this->_outer_glow_color.z = float_t(c.b / 255.0); this->_outer_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) / 100.0); } this->_outer_glow_width = float_t(obs_data_get_double(data, ST_GLOW_OUTER_WIDTH)); this->_outer_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_OUTER_SHARPNESS) / 100.0); this->_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - this->_outer_glow_sharpness)); if (this->_outer_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { this->_outer_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { this->_inner_glow = obs_data_get_bool(data, ST_GLOW_INNER) && (obs_data_get_double(data, ST_GLOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { union { uint32_t color; uint8_t channel[4]; struct c { uint8_t r, g, b, a; } c; }; color = uint32_t(obs_data_get_int(data, ST_GLOW_INNER_COLOR)); this->_inner_glow_color.x = float_t(c.r / 255.0); this->_inner_glow_color.y = float_t(c.g / 255.0); this->_inner_glow_color.z = float_t(c.b / 255.0); this->_inner_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_INNER_ALPHA) / 100.0); } this->_inner_glow_width = float_t(obs_data_get_double(data, ST_GLOW_INNER_WIDTH)); this->_inner_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_INNER_SHARPNESS) / 100.0); this->_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - this->_inner_glow_sharpness)); if (this->_inner_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { this->_inner_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { this->_outline = obs_data_get_bool(data, ST_OUTLINE) && (obs_data_get_double(data, ST_OUTLINE_ALPHA) >= std::numeric_limits::epsilon()); { union { uint32_t color; uint8_t channel[4]; struct c { uint8_t r, g, b, a; } c; }; color = uint32_t(obs_data_get_int(data, ST_OUTLINE_COLOR)); this->_outline_color.x = float_t(c.r / 255.0); this->_outline_color.y = float_t(c.g / 255.0); this->_outline_color.z = float_t(c.b / 255.0); this->_outline_color.w = float_t(obs_data_get_double(data, ST_OUTLINE_ALPHA) / 100.0); } this->_outline_width = float_t(obs_data_get_double(data, ST_OUTLINE_WIDTH)); this->_outline_offset = float_t(obs_data_get_double(data, ST_OUTLINE_OFFSET)); this->_outline_sharpness = float_t(obs_data_get_double(data, ST_OUTLINE_SHARPNESS) / 100.0); this->_outline_sharpness_inv = float_t(1.0f / (1.0f - this->_outline_sharpness)); if (this->_outline_sharpness >= (1.0f - std::numeric_limits::epsilon())) { this->_outline_sharpness = 1.0f - std::numeric_limits::epsilon(); } } this->_sdf_scale = double_t(obs_data_get_double(data, ST_SDF_SCALE) / 100.0); this->_sdf_threshold = float_t(obs_data_get_double(data, ST_SDF_THRESHOLD) / 100.0); } uint32_t filter::sdf_effects::sdf_effects_instance::get_width() { return uint32_t(0); } uint32_t filter::sdf_effects::sdf_effects_instance::get_height() { return uint32_t(0); } void filter::sdf_effects::sdf_effects_instance::activate() {} void filter::sdf_effects::sdf_effects_instance::deactivate() {} void filter::sdf_effects::sdf_effects_instance::video_tick(float) { uint32_t width = 1; uint32_t height = 1; // Figure out the actual source size. do { obs_source_t* target = obs_filter_get_target(this->_self); if (target == nullptr) { break; } // Grab width an height of the target source (child filter or source). width = obs_source_get_width(target); height = obs_source_get_height(target); } while (false); this->_source_rendered = false; this->_output_rendered = false; } void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect) { obs_source_t* parent = obs_filter_get_parent(this->_self); obs_source_t* target = obs_filter_get_target(this->_self); uint32_t baseW = obs_source_get_base_width(target); uint32_t baseH = obs_source_get_base_height(target); gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); if (!this->_self || !parent || !target || !baseW || !baseH || !final_effect) { obs_source_skip_video_filter(this->_self); return; } auto gctx = gs::context(); vec4 color_transparent = {0}; vec4_zero(&color_transparent); try { gs_blend_state_push(); gs_reset_blend_state(); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); gs_set_cull_mode(GS_NEITHER); gs_enable_color(true, true, true, true); gs_enable_depth_test(false); gs_depth_function(GS_ALWAYS); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS); gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO); if (!this->_source_rendered) { // Store input texture. { auto op = _source_rt->render(baseW, baseH); gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); if (obs_source_process_filter_begin(this->_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { obs_source_process_filter_end(this->_self, final_effect, baseW, baseH); } else { throw std::runtime_error("failed to process source"); } } this->_source_rt->get_texture(this->_source_texture); if (!this->_source_texture) { throw std::runtime_error("failed to draw source"); } // Generate SDF Buffers { this->_sdf_read->get_texture(this->_sdf_texture); if (!this->_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } std::shared_ptr sdf_effect = filter::sdf_effects::sdf_effects_factory::get()->get_sdf_producer_effect(); if (!sdf_effect) { throw std::runtime_error("SDF Effect no loaded"); } // Scale SDF Size double_t sdfW, sdfH; sdfW = baseW * _sdf_scale; sdfH = baseH * _sdf_scale; if (sdfW <= 1) { sdfW = 1.0; } if (sdfH <= 1) { sdfH = 1.0; } { auto op = this->_sdf_write->render(uint32_t(sdfW), uint32_t(sdfH)); gs_ortho(0, (float)sdfW, 0, (float)sdfH, -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); sdf_effect->get_parameter("_image")->set_texture(this->_source_texture); sdf_effect->get_parameter("_size")->set_float2(float_t(sdfW), float_t(sdfH)); sdf_effect->get_parameter("_sdf")->set_texture(this->_sdf_texture); sdf_effect->get_parameter("_threshold")->set_float(this->_sdf_threshold); while (gs_effect_loop(sdf_effect->get_object(), "Draw")) { gs_draw_sprite(this->_sdf_texture->get_object(), 0, uint32_t(sdfW), uint32_t(sdfH)); } } std::swap(this->_sdf_read, this->_sdf_write); this->_sdf_read->get_texture(this->_sdf_texture); if (!this->_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } } this->_source_rendered = true; } gs_blend_state_pop(); } catch (...) { gs_blend_state_pop(); obs_source_skip_video_filter(this->_self); return; } if (!this->_output_rendered) { this->_output_texture = this->_source_texture; std::shared_ptr consumer_effect = filter::sdf_effects::sdf_effects_factory::get()->get_sdf_consumer_effect(); if (!consumer_effect) { obs_source_skip_video_filter(this->_self); return; } gs_blend_state_push(); gs_reset_blend_state(); gs_enable_color(true, true, true, true); gs_enable_depth_test(false); gs_set_cull_mode(GS_NEITHER); // SDF Effects Stack: // Normal Source // Outer Shadow // Inner Shadow // Outer Glow // Inner Glow // Outline // Optimized Render path. try { auto op = this->_output_rt->render(baseW, baseH); gs_ortho(0, 1, 0, 1, 0, 1); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); auto param = gs_effect_get_param_by_name(default_effect, "image"); if (param) { gs_effect_set_texture(param, this->_output_texture->get_object()); } while (gs_effect_loop(default_effect, "Draw")) { gs_draw_sprite(0, 0, 1, 1); } gs_enable_blending(true); gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE); if (this->_outer_shadow) { consumer_effect->get_parameter("pSDFTexture")->set_texture(this->_sdf_texture); consumer_effect->get_parameter("pSDFThreshold")->set_float(this->_sdf_threshold); consumer_effect->get_parameter("pImageTexture")->set_texture(this->_source_texture->get_object()); consumer_effect->get_parameter("pShadowColor")->set_float4(this->_outer_shadow_color); consumer_effect->get_parameter("pShadowMin")->set_float(this->_outer_shadow_range_min); consumer_effect->get_parameter("pShadowMax")->set_float(this->_outer_shadow_range_max); consumer_effect->get_parameter("pShadowOffset") ->set_float2(this->_outer_shadow_offset_x / float_t(baseW), this->_outer_shadow_offset_y / float_t(baseH)); while (gs_effect_loop(consumer_effect->get_object(), "ShadowOuter")) { gs_draw_sprite(0, 0, 1, 1); } } if (this->_inner_shadow) { consumer_effect->get_parameter("pSDFTexture")->set_texture(this->_sdf_texture); consumer_effect->get_parameter("pSDFThreshold")->set_float(this->_sdf_threshold); consumer_effect->get_parameter("pImageTexture")->set_texture(this->_source_texture->get_object()); consumer_effect->get_parameter("pShadowColor")->set_float4(this->_inner_shadow_color); consumer_effect->get_parameter("pShadowMin")->set_float(this->_inner_shadow_range_min); consumer_effect->get_parameter("pShadowMax")->set_float(this->_inner_shadow_range_max); consumer_effect->get_parameter("pShadowOffset") ->set_float2(this->_inner_shadow_offset_x / float_t(baseW), this->_inner_shadow_offset_y / float_t(baseH)); while (gs_effect_loop(consumer_effect->get_object(), "ShadowInner")) { gs_draw_sprite(0, 0, 1, 1); } } if (this->_outer_glow) { consumer_effect->get_parameter("pSDFTexture")->set_texture(this->_sdf_texture); consumer_effect->get_parameter("pSDFThreshold")->set_float(this->_sdf_threshold); consumer_effect->get_parameter("pImageTexture")->set_texture(this->_source_texture->get_object()); consumer_effect->get_parameter("pGlowColor")->set_float4(this->_outer_glow_color); consumer_effect->get_parameter("pGlowWidth")->set_float(this->_outer_glow_width); consumer_effect->get_parameter("pGlowSharpness")->set_float(this->_outer_glow_sharpness); consumer_effect->get_parameter("pGlowSharpnessInverse")->set_float(this->_outer_glow_sharpness_inv); while (gs_effect_loop(consumer_effect->get_object(), "GlowOuter")) { gs_draw_sprite(0, 0, 1, 1); } } if (this->_inner_glow) { consumer_effect->get_parameter("pSDFTexture")->set_texture(this->_sdf_texture); consumer_effect->get_parameter("pSDFThreshold")->set_float(this->_sdf_threshold); consumer_effect->get_parameter("pImageTexture")->set_texture(this->_source_texture->get_object()); consumer_effect->get_parameter("pGlowColor")->set_float4(this->_inner_glow_color); consumer_effect->get_parameter("pGlowWidth")->set_float(this->_inner_glow_width); consumer_effect->get_parameter("pGlowSharpness")->set_float(this->_inner_glow_sharpness); consumer_effect->get_parameter("pGlowSharpnessInverse")->set_float(this->_inner_glow_sharpness_inv); while (gs_effect_loop(consumer_effect->get_object(), "GlowInner")) { gs_draw_sprite(0, 0, 1, 1); } } if (this->_outline) { consumer_effect->get_parameter("pSDFTexture")->set_texture(this->_sdf_texture); consumer_effect->get_parameter("pSDFThreshold")->set_float(this->_sdf_threshold); consumer_effect->get_parameter("pImageTexture")->set_texture(this->_source_texture->get_object()); consumer_effect->get_parameter("pOutlineColor")->set_float4(this->_outline_color); consumer_effect->get_parameter("pOutlineWidth")->set_float(this->_outline_width); consumer_effect->get_parameter("pOutlineOffset")->set_float(this->_outline_offset); consumer_effect->get_parameter("pOutlineSharpness")->set_float(this->_outline_sharpness); consumer_effect->get_parameter("pOutlineSharpnessInverse")->set_float(this->_outline_sharpness_inv); while (gs_effect_loop(consumer_effect->get_object(), "Outline")) { gs_draw_sprite(0, 0, 1, 1); } } } catch (...) { } this->_output_rt->get_texture(this->_output_texture); gs_blend_state_pop(); this->_output_rendered = true; } if (!this->_output_texture) { obs_source_skip_video_filter(this->_self); return; } gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image"); if (ep) { gs_effect_set_texture(ep, this->_output_texture->get_object()); } while (gs_effect_loop(final_effect, "Draw")) { gs_draw_sprite(0, 0, baseW, baseH); } }