/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "plugin.hpp" #include #include #include "configuration.hpp" #include "obs/obs-source-tracker.hpp" #include "obs/gs/gs-vertexbuffer.hpp" #ifdef ENABLE_ENCODER_FFMPEG #include "encoders/encoder-ffmpeg.hpp" #endif #ifdef ENABLE_FILTER_BLUR #include "filters/filter-blur.hpp" #endif #ifdef ENABLE_FILTER_COLOR_GRADE #include "filters/filter-color-grade.hpp" #endif #ifdef ENABLE_FILTER_DISPLACEMENT #include "filters/filter-displacement.hpp" #endif #ifdef ENABLE_FILTER_DYNAMIC_MASK #include "filters/filter-dynamic-mask.hpp" #endif #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING #include "filters/filter-nv-face-tracking.hpp" #endif #ifdef ENABLE_FILTER_SDF_EFFECTS #include "filters/filter-sdf-effects.hpp" #endif #ifdef ENABLE_FILTER_SHADER #include "filters/filter-shader.hpp" #endif #ifdef ENABLE_FILTER_TRANSFORM #include "filters/filter-transform.hpp" #endif #ifdef ENABLE_SOURCE_MIRROR #include "sources/source-mirror.hpp" #endif #ifdef ENABLE_SOURCE_SHADER #include "sources/source-shader.hpp" #endif #ifdef ENABLE_TRANSITION_SHADER #include "transitions/transition-shader.hpp" #endif #ifdef ENABLE_FRONTEND #include "ui/ui.hpp" #endif static std::shared_ptr _threadpool; static std::shared_ptr _gs_fstri_vb; MODULE_EXPORT bool obs_module_load(void) try { DLOG_INFO("Loading Version %s", STREAMFX_VERSION_STRING); // Initialize global configuration. streamfx::configuration::initialize(); // Initialize global Thread Pool. _threadpool = std::make_shared(); // Initialize Source Tracker obs::source_tracker::initialize(); // GS Stuff { _gs_fstri_vb = std::make_shared(3, 1); { auto vtx = _gs_fstri_vb->at(0); vec3_set(vtx.position, 0, 0, 0); vec4_set(vtx.uv[0], 0, 0, 0, 0); } { auto vtx = _gs_fstri_vb->at(1); vec3_set(vtx.position, 2, 0, 0); vec4_set(vtx.uv[0], 2, 0, 0, 0); } { auto vtx = _gs_fstri_vb->at(2); vec3_set(vtx.position, 0, 2, 0); vec4_set(vtx.uv[0], 0, 2, 0, 0); } _gs_fstri_vb->update(); } // Encoders { #ifdef ENABLE_ENCODER_FFMPEG using namespace streamfx::encoder::ffmpeg; ffmpeg_manager::initialize(); #endif } // Filters { #ifdef ENABLE_FILTER_BLUR streamfx::filter::blur::blur_factory::initialize(); #endif #ifdef ENABLE_FILTER_COLOR_GRADE streamfx::filter::color_grade::color_grade_factory::initialize(); #endif #ifdef ENABLE_FILTER_DISPLACEMENT streamfx::filter::displacement::displacement_factory::initialize(); #endif #ifdef ENABLE_FILTER_DYNAMIC_MASK streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize(); #endif #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING streamfx::filter::nvidia::face_tracking_factory::initialize(); #endif #ifdef ENABLE_FILTER_SDF_EFFECTS streamfx::filter::sdf_effects::sdf_effects_factory::initialize(); #endif #ifdef ENABLE_FILTER_SHADER streamfx::filter::shader::shader_factory::initialize(); #endif #ifdef ENABLE_FILTER_TRANSFORM streamfx::filter::transform::transform_factory::initialize(); #endif } // Sources { #ifdef ENABLE_SOURCE_MIRROR streamfx::source::mirror::mirror_factory::initialize(); #endif #ifdef ENABLE_SOURCE_SHADER streamfx::source::shader::shader_factory::initialize(); #endif } // Transitions { #ifdef ENABLE_TRANSITION_SHADER streamfx::transition::shader::shader_factory::initialize(); #endif } // Frontend #ifdef ENABLE_FRONTEND streamfx::ui::handler::initialize(); #endif DLOG_INFO("Loaded Version %s", STREAMFX_VERSION_STRING); return true; } catch (...) { DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__); return false; } MODULE_EXPORT void obs_module_unload(void) try { DLOG_INFO("Unloading Version %s", STREAMFX_VERSION_STRING); // Frontend #ifdef ENABLE_FRONTEND streamfx::ui::handler::finalize(); #endif // Transitions { #ifdef ENABLE_TRANSITION_SHADER streamfx::transition::shader::shader_factory::finalize(); #endif } // Sources { #ifdef ENABLE_SOURCE_MIRROR streamfx::source::mirror::mirror_factory::finalize(); #endif #ifdef ENABLE_SOURCE_SHADER streamfx::source::shader::shader_factory::finalize(); #endif } // Filters { #ifdef ENABLE_FILTER_BLUR streamfx::filter::blur::blur_factory::finalize(); #endif #ifdef ENABLE_FILTER_COLOR_GRADE streamfx::filter::color_grade::color_grade_factory::finalize(); #endif #ifdef ENABLE_FILTER_DISPLACEMENT streamfx::filter::displacement::displacement_factory::finalize(); #endif #ifdef ENABLE_FILTER_DYNAMIC_MASK streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize(); #endif #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING streamfx::filter::nvidia::face_tracking_factory::finalize(); #endif #ifdef ENABLE_FILTER_SDF_EFFECTS streamfx::filter::sdf_effects::sdf_effects_factory::finalize(); #endif #ifdef ENABLE_FILTER_SHADER streamfx::filter::shader::shader_factory::finalize(); #endif #ifdef ENABLE_FILTER_TRANSFORM streamfx::filter::transform::transform_factory::finalize(); #endif } // Encoders { #ifdef ENABLE_ENCODER_FFMPEG streamfx::encoder::ffmpeg::ffmpeg_manager::finalize(); #endif } // GS Stuff { _gs_fstri_vb.reset(); } // Finalize Source Tracker obs::source_tracker::finalize(); // Finalize Thread Pool _threadpool.reset(); // Finalize Configuration streamfx::configuration::finalize(); DLOG_INFO("Unloaded Version %s", STREAMFX_VERSION_STRING); } catch (...) { DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__); } std::shared_ptr streamfx::threadpool() { return _threadpool; } void streamfx::gs_draw_fullscreen_tri() { gs_load_vertexbuffer(_gs_fstri_vb->update(false)); gs_draw(GS_TRIS, 0, 3); //_gs_fstri_vb->size()); }