// Copyright (c) 2020 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include #include #include #include "nvidia-vfx.hpp" #include "nvidia/cuda/nvidia-cuda-obs.hpp" #include "nvidia/cuda/nvidia-cuda-stream.hpp" #include "nvidia/cuda/nvidia-cuda.hpp" #include "nvidia/cv/nvidia-cv-image.hpp" #include "nvidia/cv/nvidia-cv-texture.hpp" #include "nvidia/cv/nvidia-cv.hpp" #include "nvidia/vfx/nvidia-vfx.hpp" namespace streamfx::nvidia::vfx { using namespace ::streamfx::nvidia; class effect { protected: std::shared_ptr _nvcuda; std::shared_ptr _nvcvi; std::shared_ptr _nvvfx; std::shared_ptr _fx; std::string _model_path; public: ~effect(); effect(effect_t name); ::streamfx::nvidia::vfx::handle_t get() { return _fx.get(); } public /* Int32 */: inline cv::result set(parameter_t param, uint32_t const value) { return _nvvfx->NvVFX_SetU32(_fx.get(), param, value); }; inline cv::result get(parameter_t param, uint32_t& value) { return _nvvfx->NvVFX_GetU32(_fx.get(), param, &value); }; inline cv::result set(parameter_t param, int32_t const value) { return _nvvfx->NvVFX_SetS32(_fx.get(), param, value); }; inline cv::result get(parameter_t param, int32_t& value) { return _nvvfx->NvVFX_GetS32(_fx.get(), param, &value); }; public /* Int64 */: inline cv::result set(parameter_t param, uint64_t const value) { return _nvvfx->NvVFX_SetU64(_fx.get(), param, value); }; inline cv::result get(parameter_t param, uint64_t& value) { return _nvvfx->NvVFX_GetU64(_fx.get(), param, &value); }; public /* Float32 */: inline cv::result set(parameter_t param, float const value) { return _nvvfx->NvVFX_SetF32(_fx.get(), param, value); }; inline cv::result get(parameter_t param, float& value) { return _nvvfx->NvVFX_GetF32(_fx.get(), param, &value); }; public /* Float64 */: inline cv::result set(parameter_t param, double const value) { return _nvvfx->NvVFX_SetF64(_fx.get(), param, value); }; inline cv::result get(parameter_t param, double& value) { return _nvvfx->NvVFX_GetF64(_fx.get(), param, &value); }; public /* String */: inline cv::result set(parameter_t param, const char* const value) { return _nvvfx->NvVFX_SetString(_fx.get(), param, value); }; inline cv::result get(parameter_t param, const char*& value) { return _nvvfx->NvVFX_GetString(_fx.get(), param, &value); }; inline cv::result set(parameter_t param, std::string_view const& value) { return _nvvfx->NvVFX_SetString(_fx.get(), param, value.data()); }; cv::result get(parameter_t param, std::string_view& value); inline cv::result set(parameter_t param, std::string const& value) { return _nvvfx->NvVFX_SetString(_fx.get(), param, value.c_str()); }; cv::result get(parameter_t param, std::string& value); public /* CUDA Stream */: inline cv::result set(parameter_t param, cuda::stream_t const& value) { return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value); }; inline cv::result get(parameter_t param, cuda::stream_t& value) { return _nvvfx->NvVFX_GetCudaStream(_fx.get(), param, &value); }; inline cv::result set(parameter_t param, std::shared_ptr const& value) { return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value->get()); }; //cv::result get_stream(parameter_t param, std::shared_ptr& value); public /* CV Image */: inline cv::result set(parameter_t param, cv::image_t* value) { return _nvvfx->NvVFX_SetImage(_fx.get(), param, value); }; inline cv::result get(parameter_t param, cv::image_t* value) { return _nvvfx->NvVFX_GetImage(_fx.get(), param, value); }; inline cv::result set(parameter_t param, std::shared_ptr const& value) { return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image()); }; inline cv::result get(parameter_t param, std::shared_ptr& value) { return _nvvfx->NvVFX_GetImage(_fx.get(), param, value->get_image()); }; public /* CV Texture */: inline cv::result set(parameter_t param, std::shared_ptr const& value) { return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image()); }; //cv::result get(parameter_t param, std::shared_ptr& value); public /* Objects */: inline cv::result set_object(parameter_t param, void* const value) { return _nvvfx->NvVFX_SetObject(_fx.get(), param, value); }; inline cv::result get_object(parameter_t param, void*& value) { return _nvvfx->NvVFX_GetObject(_fx.get(), param, &value); }; public /* Control */: inline cv::result load() { return _nvvfx->NvVFX_Load(_fx.get()); }; inline cv::result run(bool async = false) { return _nvvfx->NvVFX_Run(_fx.get(), async ? 1 : 0); }; }; } // namespace streamfx::nvidia::vfx