// Copyright (c) 2021 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include "nvidia-vfx-effect.hpp" #include "nvidia-vfx.hpp" #include "nvidia/cuda/nvidia-cuda-gs-texture.hpp" #include "nvidia/cuda/nvidia-cuda-obs.hpp" #include "nvidia/cuda/nvidia-cuda.hpp" #include "nvidia/cv/nvidia-cv-image.hpp" #include "nvidia/cv/nvidia-cv-texture.hpp" #include "obs/gs/gs-texture.hpp" namespace streamfx::nvidia::vfx { class denoising : protected effect { bool _dirty; std::shared_ptr<::streamfx::nvidia::cv::texture> _input; std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_fp32; std::shared_ptr<::streamfx::nvidia::cv::image> _source; std::shared_ptr<::streamfx::nvidia::cv::image> _destination; std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_u8; std::shared_ptr<::streamfx::nvidia::cv::texture> _output; std::shared_ptr<::streamfx::nvidia::cv::image> _tmp; void* _states[1]; ::streamfx::nvidia::cuda::device_ptr_t _state; uint32_t _state_size; float _strength; public: ~denoising(); denoising(); void set_strength(float strength); float strength(); void size(std::pair& size); std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in); private: void resize(uint32_t width, uint32_t height); void load(); }; } // namespace streamfx::nvidia::vfx