/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include "nvidia-cuda.hpp" namespace streamfx::nvidia::cuda { class context_stack; class context : public std::enable_shared_from_this<::streamfx::nvidia::cuda::context> { std::shared_ptr<::streamfx::nvidia::cuda::cuda> _cuda; ::streamfx::nvidia::cuda::context_t _ctx; bool _has_device; ::streamfx::nvidia::cuda::device_t _device; public: ~context(); private: context(); public: #ifdef WIN32 context(ID3D11Device* device); #endif ::streamfx::nvidia::cuda::context_t get(); void push(); void pop(); void synchronize(); public: std::shared_ptr<::streamfx::nvidia::cuda::context_stack> enter(); }; class context_stack { std::shared_ptr<::streamfx::nvidia::cuda::context> _ctx; public: inline ~context_stack() { _ctx->pop(); } inline context_stack(std::shared_ptr<::streamfx::nvidia::cuda::context> ctx) : _ctx(ctx) { _ctx->push(); } }; } // namespace streamfx::nvidia::cuda