/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "common.hpp" #include "gs-limits.hpp" #include "gs-vertex.hpp" #include "utility.hpp" namespace gs { class vertex_buffer { uint32_t _size; uint32_t _capacity; uint32_t _layers; // Memory Storage vec3* _positions; vec3* _normals; vec3* _tangents; uint32_t* _colors; vec4* _uvs[MAXIMUM_UVW_LAYERS]; // OBS GS Data gs_vb_data* _data; gs_vertbuffer_t* _buffer; gs_tvertarray* _layer_data; void initialize(size_t capacity, size_t layers); public: virtual ~vertex_buffer(); /*! * \brief Create a Vertex Buffer with the default number of Vertices. */ vertex_buffer(); /*! * \brief Create a Vertex Buffer with a specific number of Vertices. * * \param vertices Number of vertices to store. */ vertex_buffer(uint32_t vertices); /*! * \brief Create a Vertex Buffer with a specific number of Vertices and uv layers. * * \param vertices Number of vertices to store. * \param layers Number of uv layers to store. */ vertex_buffer(uint32_t vertices, uint8_t layers); /*! * \brief Create a copy of a Vertex Buffer * Full Description below * * \param other The Vertex Buffer to copy */ vertex_buffer(gs_vertbuffer_t* other); // Copy Constructor & Assignments /*! * \brief Copy Constructor * * * \param other */ vertex_buffer(vertex_buffer const& other); /*! * \brief Copy Assignment * Unsafe operation and as such marked as deleted. * * \param other */ void operator=(vertex_buffer const& other) = delete; // Move Constructor & Assignments /*! * \brief Move Constructor * * * \param other */ vertex_buffer(vertex_buffer const&& other) noexcept; /*! * \brief Move Assignment * * * \param other */ void operator=(vertex_buffer const&& other) noexcept; void resize(uint32_t new_size); uint32_t size(); bool empty(); const gs::vertex at(uint32_t idx); const gs::vertex operator[](uint32_t const pos); void set_uv_layers(uint32_t layers); uint32_t get_uv_layers(); /*! * \brief Directly access the positions buffer * Returns the internal memory that is assigned to hold all vertex positions. * * \return A that points at the first vertex's position. */ vec3* get_positions(); /*! * \brief Directly access the normals buffer * Returns the internal memory that is assigned to hold all vertex normals. * * \return A that points at the first vertex's normal. */ vec3* get_normals(); /*! * \brief Directly access the tangents buffer * Returns the internal memory that is assigned to hold all vertex tangents. * * \return A that points at the first vertex's tangent. */ vec3* get_tangents(); /*! * \brief Directly access the colors buffer * Returns the internal memory that is assigned to hold all vertex colors. * * \return A that points at the first vertex's color. */ uint32_t* get_colors(); /*! * \brief Directly access the uv buffer * Returns the internal memory that is assigned to hold all vertex uvs. * * \return A that points at the first vertex's uv. */ vec4* get_uv_layer(size_t idx); gs_vertbuffer_t* update(); gs_vertbuffer_t* update(bool refreshGPU); }; } // namespace gs