/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include #include "nvidia-cuda-stream.hpp" #include "nvidia-cuda.hpp" #include "obs/gs/gs-texture.hpp" namespace streamfx::nvidia::cuda { class gstexture { std::shared_ptr<::streamfx::nvidia::cuda::cuda> _cuda; std::shared_ptr _texture; graphics_resource_t _resource; bool _is_mapped; array_t _pointer; std::shared_ptr _stream; public: ~gstexture(); gstexture(std::shared_ptr texture); array_t map(std::shared_ptr stream); void unmap(); std::shared_ptr get_texture(); ::streamfx::nvidia::cuda::graphics_resource_t get(); }; } // namespace streamfx::nvidia::cuda