Advanced="Geavanceerde instellingen"
Manual.Open="Open Handleiding"
Channel.Red="Rood"
Channel.Green="Groen"
Channel.Blue="Blauw"
Channel.Alpha="Alfa"
FileType.Image="Afbeelding"
FileType.Images="Afbeeldingen"
FileType.Video="Video"
FileType.Videos="Video's"
FileType.Sound="Geluid"
FileType.Sounds="Geluiden"
FileType.Effect="Effect"
FileType.Effects="Effecten"
SourceType.Source="Bron"
SourceType.Scene="Scène"
State.Disabled="Uitgeschakeld"
State.Enabled="Ingeschakeld"
State.Manual="Handmatig"
State.Automatic="Automatisch"
State.Default="Standaard"
UI.Menu="StreamFX"
UI.Menu.Wiki="Lees de Wiki"
UI.Menu.Support="Help en ondersteun"
UI.Menu.Website="Bezoek de StreamFx Website"
UI.Menu.Discord="Neem deel aan onze StreamFx Discord"
UI.Menu.Twitter="Volg StreamFx op Twitter"
UI.Menu.YouTube="Abonneer je op StreamFx's Youtube kanaal"
UI.Menu.About="Over StreamFX"
UI.About.Title="Over StreamFX"
UI.About.Text="
StreamFX wordt mogelijk gemaakt door alle supporters op Patreon, op Github Sponsors, en iedereen die doneert via PayPal. Extra dank gaat uit naar alle vertalers die helpen met de lokalisatie op Crowdin. Jullie zijn allemaal geweldig!
"
UI.About.Role.Contributor="Bijdrager"
UI.About.Role.Translator="Vertaler"
UI.About.Role.Supporter="Ondersteuner"
UI.About.Version="Versie:"
UI.Updater.Dialog.Title="StreamFX versie %s is nu beschikbaar!"
UI.Updater.Dialog.Text="Er is een nieuwe versie van StreamFX beschikbaar om te downloaden."
UI.Updater.Dialog.Version.Current="Huidige versie:"
UI.Updater.Dialog.Version.Latest="Nieuwste versie:"
UI.Updater.Dialog.Button.Ok="Open downloadpagina"
UI.Updater.Dialog.Button.Cancel="Herinner me later"
UI.Updater.GitHubPermission.Title="StreamFX vereist uw toestemming om te verbinden met GitHub!"
UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontrole aan te bieden, is StreamFX afhankelijk van de GitHub API om de meest recente informatie op te halen.
Lees de Github Privacy Statement, en klik op 'OK' als u hiermee akkoord gaat, of 'Annuleren' als u het niet eens bent."
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
UI.Updater.Menu.Channel="Kanaal bijwerken"
UI.Updater.Menu.Channel.Alpha="Alfa"
Encoder.AOM.AV1="AOM AV1 (direct)"
Encoder.AOM.AV1.Encoder="Encoder"
Encoder.AOM.AV1.Encoder.Usage="Gebruik"
Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
Encoder.AOM.AV1.Encoder.Usage.AllIntra="Alle Intra-Frame"
Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
Encoder.AOM.AV1.Encoder.CPUUsage.2="Trager"
Encoder.AOM.AV1.Encoder.CPUUsage.3="Traag"
Encoder.AOM.AV1.Encoder.CPUUsage.4="Gemiddeld"
Encoder.AOM.AV1.Encoder.CPUUsage.5="Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller"
Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.10="Heel erg snel"
Encoder.AOM.AV1.Encoder.Profile="Profiel"
Encoder.AOM.AV1.KeyFrames="Key-Frame"
Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
Encoder.AOM.AV1.KeyFrames.Interval="Interval"
Encoder.AOM.AV1.RateControl="Beoordeel Controle"
Encoder.AOM.AV1.RateControl.Mode="Modus"
Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
Encoder.AOM.AV1.RateControl.LookAhead="Kijk vooruit"
Encoder.AOM.AV1.RateControl.Limits="Limieten"
Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="Bitrate ondershoot"
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="Bitrate overschrijding"
Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="Minimale hoeveelheid"
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="Maximale Hoeveelheid"
Encoder.AOM.AV1.RateControl.Buffer="Buffer"
Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
Encoder.AOM.AV1.Advanced="Geavanceerd"
Encoder.AOM.AV1.Advanced.Threads="Draden"
Encoder.AOM.AV1.Advanced.RowMultiThreading="Per-Rij Multi-Thread"
Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="Simkaart"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.NegMaxGain="VMAF (MaxGain)"
Encoder.AOM.AV1.Advanced.Tune.Metric.Butteraugli="Butteraugli"
Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
Encoder.FFmpeg="FFmpeg Opties"
Encoder.FFmpeg.Suffix="(via FFmpeg)"
Encoder.FFmpeg.CustomSettings="Eigen Opties"
Encoder.FFmpeg.Threads="Hoeveelheid Threads"
Encoder.FFmpeg.GPU="GPU"
Encoder.FFmpeg.KeyFrames="Sleutelframes"
Encoder.FFmpeg.KeyFrames.IntervalType="Intervaltype"
Encoder.FFmpeg.KeyFrames.IntervalType.Frames="Frames"
Encoder.FFmpeg.KeyFrames.IntervalType.Seconds="Seconden"
Encoder.FFmpeg.KeyFrames.Interval="Interval"
Encoder.FFmpeg.AMF.Preset="Preset"
Encoder.FFmpeg.AMF.Preset.Speed="Snelheid"
Encoder.FFmpeg.AMF.Preset.Balanced="Gebalanceerd"
Encoder.FFmpeg.AMF.Preset.Quality="Kwaliteit"
Encoder.FFmpeg.AMF.RateControl="Opties voor snelheidsregeling"
Encoder.FFmpeg.AMF.RateControl.Mode="Modus"
Encoder.FFmpeg.AMF.RateControl.Mode.CQP="Constante Kwantisatie Parameter"
Encoder.FFmpeg.AMF.RateControl.Mode.VBR_PEAK="Variabele Bitsnelheid (Piek Beperkt)"
Encoder.FFmpeg.AMF.RateControl.Mode.VBR_LATENCY="Variabele Bitsnelheid (Latentie Beperkt)"
Encoder.FFmpeg.AMF.RateControl.Mode.CBR="Constante Bitrate"
Encoder.FFmpeg.AMF.RateControl.LookAhead="Vooruitkijk"
Encoder.FFmpeg.AMF.RateControl.FrameSkipping="Frames overslaan"
Encoder.FFmpeg.AMF.RateControl.Limits="Limieten"
Encoder.FFmpeg.AMF.RateControl.Limits.BufferSize="Buffergrootte"
Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Target="Doelbitrate"
Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
Encoder.FFmpeg.AMF.RateControl.QP="Kwantiseringsparameters"
Encoder.FFmpeg.AMF.RateControl.QP.I="I-Frame QP"
Encoder.FFmpeg.AMF.RateControl.QP.P="P-Frame QP"
Encoder.FFmpeg.AMF.RateControl.QP.B="B-Frame QP"
Encoder.FFmpeg.AMF.Other="Andere opties"
Encoder.FFmpeg.AMF.Other.BFrames="Maximale B-Frames"
Encoder.FFmpeg.AMF.Other.BFrameReferences="B-Frame Referenties"
Encoder.FFmpeg.AMF.Other.ReferenceFrames="Referentie Frames"
Encoder.FFmpeg.AMF.Other.EnforceHRD="HRD afdwingen"
Encoder.FFmpeg.AMF.Other.VBAQ="VBAQ"
Encoder.FFmpeg.AMF.Other.AccessUnitDelimiter="Toegangseenheid Scheidingsteken"
Encoder.FFmpeg.NVENC.Preset="Preset"
Encoder.FFmpeg.NVENC.Preset.default="Standaard"
Encoder.FFmpeg.NVENC.Preset.slow="Traag"
Encoder.FFmpeg.NVENC.Preset.medium="Gemiddeld"
Encoder.FFmpeg.NVENC.Preset.fast="Snel"
Encoder.FFmpeg.NVENC.Preset.hp="Hoge prestaties"
Encoder.FFmpeg.NVENC.Preset.hq="Hoge Kwaliteit"
Encoder.FFmpeg.NVENC.Preset.bd="BluRay Schijf"
Encoder.FFmpeg.NVENC.Preset.ll="Lage Latentie"
Encoder.FFmpeg.NVENC.Preset.llhq="Lage Latentie, Hoge Kwaliteit"
Encoder.FFmpeg.NVENC.Preset.llhp="Lage Latency, Hoge Prestaties"
Encoder.FFmpeg.NVENC.Preset.lossless="Lossless"
Encoder.FFmpeg.NVENC.Tune="Afstemmen"
Encoder.FFmpeg.NVENC.Tune.hq="Hoge Kwaliteit"
Encoder.FFmpeg.NVENC.Tune.ll="Lage Latentie"
Encoder.FFmpeg.NVENC.Tune.lossless="Lossless"
Encoder.FFmpeg.NVENC.RateControl="Opties voor Snelheidsregeling"
Encoder.FFmpeg.NVENC.RateControl.Mode="Modus"
Encoder.FFmpeg.NVENC.RateControl.Mode.constqp="Constante Kwantisatie Parameter"
Encoder.FFmpeg.NVENC.RateControl.Mode.cbr="Constante Bitrate"
Encoder.FFmpeg.NVENC.RateControl.TwoPass="Tweemaal"
Encoder.FFmpeg.NVENC.RateControl.LookAhead="Vooruitkijk"
Encoder.FFmpeg.NVENC.RateControl.AdaptiveI="Adaptieve I-Frames"
Encoder.FFmpeg.NVENC.RateControl.AdaptiveB="Adaptieve B-Frames"
Encoder.FFmpeg.NVENC.RateControl.Limits="Limieten"
Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="Buffergrootte"
Encoder.FFmpeg.NVENC.RateControl.Limits.Quality="Doel kwaliteit"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="Doelbitrate"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
Encoder.FFmpeg.NVENC.RateControl.QP="Kwantiseringsparameters"
Encoder.FFmpeg.NVENC.RateControl.QP.Minimum="Minimale QP"
Encoder.FFmpeg.NVENC.RateControl.QP.Maximum="Maximale QP"
Encoder.FFmpeg.NVENC.RateControl.QP.I="I-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.P="P-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.B="B-Frame QP"
Encoder.FFmpeg.NVENC.AQ="Adaptieve Kwantificering"
Encoder.FFmpeg.NVENC.AQ.Spatial="Ruimtelijke Adaptieve kwantificering"
Encoder.FFmpeg.NVENC.AQ.Strength="Ruimtelijke Adaptieve Kwantificering Sterkte"
Encoder.FFmpeg.NVENC.AQ.Temporal="Tijdelijke Adaptieve Kwantificering"
Encoder.FFmpeg.NVENC.Other="Andere opties"
Encoder.FFmpeg.NVENC.Other.BFrames="Maximale B-Frames"
Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode="B-Frame Referentie Modus"
Encoder.FFmpeg.NVENC.Other.ZeroLatency="Nul Latentie"
Encoder.FFmpeg.NVENC.Other.WeightedPrediction="Gewogen Voorspelling"
Encoder.FFmpeg.NVENC.Other.NonReferencePFrames="Niet-Referentie Frames"
Encoder.FFmpeg.NVENC.Other.ReferenceFrames="Referentie Frames"
Blur.Type.Box="Vierkant"
Blur.Type.BoxLinear="Lineair vierkant"
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Lineaire Gaussian"
Blur.Type.DualFiltering="Dual Filtering"
Blur.Subtype.Area="Gebied"
Blur.Subtype.Directional="Richting"
Blur.Subtype.Rotational="Roterend"
Blur.Subtype.Zoom="Zoom"
Shader="Shader"
Shader.Refresh="Vernieuw opties en parameters"
Shader.Shader="Shader opties"
Shader.Shader.File="Bestand"
Shader.Shader.Technique="Techniek"
Shader.Shader.Size="Grootte"
Shader.Shader.Size.Width="Breedte"
Shader.Shader.Size.Height="Hoogte"
Shader.Shader.Seed="Willekeurige Seed"
Shader.Parameters="Shader parameters"
Shader.Parameter.Texture.Type="Variant"
Shader.Parameter.Texture.Type.File="Bestand"
Shader.Parameter.Texture.Type.Source="Bron"
Shader.Parameter.Texture.File="Bestand"
Shader.Parameter.Texture.Source="Bron"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming="Automatische Framing"
Filter.AutoFraming.Tracking="Tracking Opties"
Filter.AutoFraming.Tracking.Mode="Modus"
Filter.AutoFraming.Tracking.Mode.Solo="Solo"
Filter.AutoFraming.Tracking.Mode.Group="Groep"
Filter.AutoFraming.Tracking.Frequency="Frequentie"
Filter.AutoFraming.Motion="Beweging Opties"
Filter.AutoFraming.Motion.Smoothing="Vloeiend maken"
Filter.AutoFraming.Motion.Prediction="Voorspelling"
Filter.AutoFraming.Framing="Framing Opties"
Filter.AutoFraming.Framing.Stability="Stabiliteit"
Filter.AutoFraming.Framing.Padding="Opvulling"
Filter.AutoFraming.Framing.Offset="Afwijking"
Filter.AutoFraming.Framing.AspectRatio="Beeldverhouding"
Filter.AutoFraming.Provider="Aanbieder"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, mogelijk gemaakt door NVIDIA® Broadcast"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"
Filter.Blur.Subtype="Subtype"
Filter.Blur.Size="Grootte"
Filter.Blur.Angle="Hoek (graden)"
Filter.Blur.Center.X="Middelpunt (X) (Procent)"
Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
Filter.Blur.StepScale="Stap schaling"
Filter.Blur.StepScale.X="Stap-schaling X"
Filter.Blur.StepScale.Y="Stap-schaling Y"
Filter.Blur.Mask="Een Masker toepassen"
Filter.Blur.Mask.Type="Masker variant"
Filter.Blur.Mask.Type.Region="Gebied"
Filter.Blur.Mask.Type.Image="Afbeelding"
Filter.Blur.Mask.Type.Source="Bron"
Filter.Blur.Mask.Region.Left="Linker rand"
Filter.Blur.Mask.Region.Top="Bovenrand"
Filter.Blur.Mask.Region.Right="Rechterrand"
Filter.Blur.Mask.Region.Bottom="Onderrand"
Filter.Blur.Mask.Region.Feather="Feather gebied"
Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving"
Filter.Blur.Mask.Region.Invert="Inverteer Gebied"
Filter.Blur.Mask.Image="Afbeeldingsmasker"
Filter.Blur.Mask.Source="Bron masker"
Filter.Blur.Mask.Color="Masker kleuren filter"
Filter.Blur.Mask.Alpha="Masker Alpha filter"
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
Filter.ColorGrade="Kleurcorrectie"
Filter.ColorGrade.Lift="Verhoging"
Filter.ColorGrade.Lift.Red="Rode Verhoging"
Filter.ColorGrade.Lift.Green="Verhoging"
Filter.ColorGrade.Lift.Blue="Blauwe Verhoging"
Filter.ColorGrade.Lift.All="Alle Verhoging"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Rode Gamma"
Filter.ColorGrade.Gamma.Green="Groene Gamma"
Filter.ColorGrade.Gamma.Blue="Blauwe Gamma"
Filter.ColorGrade.Gamma.All="Alle Gamma"
Filter.ColorGrade.Gain="Versterking"
Filter.ColorGrade.Gain.Red="Rode Versterking"
Filter.ColorGrade.Gain.Green="Groene Verhoging"
Filter.ColorGrade.Gain.Blue="Blauwe Versterking"
Filter.ColorGrade.Gain.All="Alle Versterking"
Filter.ColorGrade.Offset="Afwijking"
Filter.ColorGrade.Offset.Red="Rode afwijking"
Filter.ColorGrade.Offset.Green="Groene afwijking"
Filter.ColorGrade.Offset.Blue="Blauwe afwijking"
Filter.ColorGrade.Offset.All="Alle Afwijking"
Filter.ColorGrade.Tint="Tint"
Filter.ColorGrade.Tint.Detection="Tint Luma detectie methode"
Filter.ColorGrade.Tint.Detection.HSV="Tint Verzadigingswaarde"
Filter.ColorGrade.Tint.Detection.HSL="Tint Verzadigingslichtheid"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Verzadiging Luma methode"
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
Filter.ColorGrade.Tint.Shadow.Red="Schaduw Rode Tint"
Filter.ColorGrade.Tint.Shadow.Green="Schaduw Groene tint"
Filter.ColorGrade.Tint.Shadow.Blue="Schaduw Blauwe Tint"
Filter.ColorGrade.Tint.Midtone.Red="Midtoon Rode Tint"
Filter.ColorGrade.Tint.Midtone.Green="Midtoon Groene Tint"
Filter.ColorGrade.Tint.Midtone.Blue="Midtoon Blauwe Tint"
Filter.ColorGrade.Tint.Highlight.Red="Hoge Rode Tint"
Filter.ColorGrade.Tint.Highlight.Green="Hoge Groene Tint"
Filter.ColorGrade.Tint.Highlight.Blue="Hoge Blauwe Tint"
Filter.ColorGrade.Correction="Kleurcorrectie"
Filter.ColorGrade.Correction.Hue="Tintverschuiving"
Filter.ColorGrade.Correction.Saturation="Verzadiging"
Filter.ColorGrade.Correction.Lightness="Lichtheid"
Filter.ColorGrade.Correction.Contrast="Contrast"
Filter.ColorGrade.RenderMode="Rendermodus"
Filter.ColorGrade.RenderMode.Direct="Directe weergave"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
Filter.Denoising="Ruisonderdrukking"
Filter.Denoising.Provider="Aanbieder"
Filter.Denoising.Provider.NVIDIA.Denoising="NVIDIA Ruisonderdrukking, mogelijk gemaakt door NVIDIA Broadcast"
Filter.Denoising.NVIDIA.Denoising="NVIDIA Ruisonderdrukking"
Filter.Denoising.NVIDIA.Denoising.Strength="Intensiteit"
Filter.Denoising.NVIDIA.Denoising.Strength.Weak="Zwak"
Filter.Denoising.NVIDIA.Denoising.Strength.Strong="Sterk"
Filter.Displacement="Verplaatsing Mapping"
Filter.Displacement.File="Bestand"
Filter.Displacement.Scale="Grootte"
Filter.Displacement.Scale.Type="Schalings type"
Filter.DynamicMask="Dynamisch masker"
Filter.DynamicMask.Input="Invoer Bron"
Filter.DynamicMask.Channel="%s Kanaal"
Filter.DynamicMask.Channel.Value="Basiswaarde"
Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
Filter.SDFEffects="SDF Effecten"
Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Binnenste schaduw Maximale afstand"
Filter.SDFEffects.Shadow.Inner.Offset.X="Binnenste schaduw Afwijking X-as"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Binnenste schaduw Afwijking Y-as"
Filter.SDFEffects.Shadow.Inner.Color="Binnenste schaduwkleur"
Filter.SDFEffects.Shadow.Inner.Alpha="Binnenste Schaduw Alfa"
Filter.SDFEffects.Shadow.Outer="Buitenste schaduw"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Buitenste schaduw Minimale afstand"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Buitenste schaduw Maximale afstand"
Filter.SDFEffects.Shadow.Outer.Offset.X="Buitenste schaduw Afwijking X-as"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Buitenste schaduw Afwijking Y-as"
Filter.SDFEffects.Shadow.Outer.Color="Buitenste schaduw kleur"
Filter.SDFEffects.Shadow.Outer.Alpha="Buitenste Schaduw Alfa"
Filter.SDFEffects.Glow.Outer="Buitenste gloed"
Filter.SDFEffects.Glow.Outer.Color="Buitenste gloed kleur"
Filter.SDFEffects.Glow.Outer.Alpha="Buitenste Gloei Alfa"
Filter.SDFEffects.Glow.Outer.Width="Buitenste gloed Breedte"
Filter.SDFEffects.Glow.Outer.Sharpness="Buitenste gloed Scherpte"
Filter.SDFEffects.Glow.Inner="Binnenste gloed"
Filter.SDFEffects.Glow.Inner.Color="Binnenste gloed kleur"
Filter.SDFEffects.Glow.Inner.Alpha="Binnenste Gloed Alfa"
Filter.SDFEffects.Glow.Inner.Width="Binnenste gloed Breedte"
Filter.SDFEffects.Glow.Inner.Sharpness="Binnenste Gloed Scherpte"
Filter.SDFEffects.Outline="Contour"
Filter.SDFEffects.Outline.Color="Contourkleur"
Filter.SDFEffects.Outline.Alpha="Omlijn Alfa"
Filter.SDFEffects.Outline.Width="Omlijning Breedte"
Filter.SDFEffects.Outline.Offset="Omlijning Afwijking"
Filter.SDFEffects.Outline.Sharpness="Omlijning scherpte"
Filter.SDFEffects.SDF.Scale="SDF Textuur Schaal"
Filter.SDFEffects.SDF.Threshold="SDF Alpha drempelwaarde"
Filter.Transform="3D Transformeren"
Filter.Transform.Camera="Camera"
Filter.Transform.Camera.Mode="Modus"
Filter.Transform.Camera.Mode.CornerPin="Hoekpin"
Filter.Transform.Camera.Mode.Orthographic="Orthografisch"
Filter.Transform.Camera.Mode.Perspective="Perspectief"
Filter.Transform.Camera.FieldOfView="Gezichtsveld"
Filter.Transform.Position="Positie"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Grootte"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Afschuiving"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotatie"
Filter.Transform.Rotation.X="Rotatie X"
Filter.Transform.Rotation.Y="Rotatie Y"
Filter.Transform.Rotation.Z="Rotatie Z"
Filter.Transform.Rotation.Order="Rotatie volgorde"
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX="Rol, Yaw, Pitch"
Filter.Transform.Corners="Hoeken"
Filter.Transform.Corners.TopLeft="Linksboven"
Filter.Transform.Corners.TopRight="Rechtsboven"
Filter.Transform.Corners.BottomLeft="Linksonder"
Filter.Transform.Corners.BottomRight="Rechtsonder"
Filter.Transform.Mipmapping="Mipmapping inschakelen"
Filter.Upscaling="Opschalen"
Filter.Upscaling.Provider="Aanbieder"
Filter.Upscaling.Provider.NVIDIA.SuperResolution="NVIDIA® Super Resolutie, mogelijk gemaakt door NVIDIA® Broadcast"
Filter.Upscaling.NVIDIA.SuperRes="NVIDIA® Super Resolutie"
Filter.Upscaling.NVIDIA.SuperRes.Scale="Grootte"
Filter.Upscaling.NVIDIA.SuperRes.Strength="Intensiteit"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Zwak"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Sterk"
Filter.VirtualGreenscreen="Virtueel Greenscreen"
Filter.VirtualGreenscreen.Provider="Aanbieder"
Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, mogelijk gemaakt door NVIDIA® Broadcast"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Prestatie"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Kwaliteit"
Source.Mirror="Bron mirror"
Source.Mirror.Source="Bron"
Source.Mirror.Source.Audio="Audio inschakelen"
Source.Mirror.Source.Audio.Layout="Audio Layout"
Source.Mirror.Source.Audio.Layout.Unknown="Onbekend"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo met LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrafonisch"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrafonisch met LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Volledige Surround"
Codec.AV1="AV1"
Codec.AV1.Profile="Profiel"
Codec.AV1.Profile.Main="Algemeen"
Codec.AV1.Profile.High="Hoog"
Codec.AV1.Profile.Professional="Professioneel"
Codec.H264="H264"
Codec.H264.Profile="Profiel"
Codec.H264.Profile.baseline="Referentie"
Codec.H264.Profile.main="Algemeen"
Codec.H264.Profile.high="Hoog"
Codec.H264.Profile.high444p="Hoge 4:4:4 Voorspelling"
Codec.H264.Level="Niveau"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profiel"
Codec.HEVC.Profile.main="Algemeen"
Codec.HEVC.Profile.main10="Algemeen 10-bit"
Codec.HEVC.Profile.rext="Uitgebreid bereik"
Codec.HEVC.Tier="Klasse"
Codec.HEVC.Tier.main="Algemeen"
Codec.HEVC.Tier.high="Hoog"
Codec.HEVC.Level="Niveau"
Codec.ProRes.Profile="Profiel"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Licht/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standaard (APCN)"
Codec.ProRes.Profile.APCH="422 Hoge Kwaliteit/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 Hoge Kwaliteit/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Extreme Kwaliteit/XQ (AP4X)"
Codec.DNxHR.Profile="Profiel"