/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "gs-helper.h" Helper::VertexBuffer::VertexBuffer(size_t maxVertices) { m_positions.resize(maxVertices); m_normals.resize(maxVertices); m_tangents.resize(maxVertices); m_colors.resize(maxVertices); m_uvs.resize(8); m_uvArrays.resize(8); for (size_t idx = 0; idx < 8; idx++) { m_uvs[idx].resize(maxVertices); m_uvArrays[idx].width = 2; m_uvArrays[idx].array = m_uvs[idx].data(); } m_vertexData = gs_vbdata_create(); m_vertexData->num = maxVertices; m_vertexData->points = m_positions.data(); m_vertexData->normals = m_normals.data(); m_vertexData->tangents = m_normals.data(); m_vertexData->colors = m_colors.data(); m_vertexData->num_tex = m_uvs.size(); m_vertexData->tvarray = m_uvArrays.data(); m_vertexBuffer = gs_vertexbuffer_create(m_vertexData, GS_DYNAMIC); } Helper::VertexBuffer::~VertexBuffer() { std::memset(m_vertexData, 0, sizeof(gs_vb_data)); gs_vertexbuffer_destroy(m_vertexBuffer); } void Helper::VertexBuffer::set_uv_layers(size_t count) { size_t realcount = count > 8 ? 8 : count; m_uvs.resize(realcount); } size_t Helper::VertexBuffer::get_uv_layers() { return m_uvs.size(); } gs_vertbuffer_t* Helper::VertexBuffer::update() { // Update Buffers size_t verts = this->size(); m_positions.resize(verts); m_normals.resize(verts); m_tangents.resize(verts); m_colors.resize(verts); for (size_t layer = 0; layer < m_uvs.size(); layer++) { m_uvs[layer].resize(verts); m_uvArrays[layer].width = 2; m_uvArrays[layer].array = m_uvs[layer].data(); } // Prepare Vertex Data for (size_t vert = 0; vert < verts; vert++) { Vertex& v = this->at(vert); vec3_copy(&(m_positions.at(vert)), &v.position); vec3_copy(&(m_normals.at(vert)), &v.normal); vec3_copy(&(m_tangents.at(vert)), &v.tangent); m_colors[vert] = v.color; for (size_t layer = 0; layer < m_uvs.size(); layer++) { vec2_copy(&m_uvs[layer][vert], &v.uv[layer]); } } // Upload to GPU m_vertexData->num = verts; m_vertexData->points = m_positions.data(); m_vertexData->normals = m_normals.data(); m_vertexData->tangents = m_normals.data(); m_vertexData->colors = m_colors.data(); m_vertexData->num_tex = m_uvArrays.size(); m_vertexData->tvarray = m_uvArrays.data(); gs_vertexbuffer_flush(m_vertexBuffer); return m_vertexBuffer; } Helper::Vertex::Vertex() { position.x = position.y = position.z = normal.x = normal.y = normal.z = tangent.x = tangent.y = tangent.z = 0; color = 0; for (size_t idx = 0; idx < 8; idx++) { uv[idx].x = uv[idx].y = 0; } }