/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include #include #include #include "gs-sampler.hpp" #include "gs-texture.hpp" // OBS #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4201) #endif #include #include #include #include #include #ifdef _MSC_VER #pragma warning(pop) #endif namespace gs { class effect_parameter { gs_eparam_t* _param; gs_effect_param_info _param_info; public: enum class type : uint8_t { Unknown, Boolean, Float, Float2, Float3, Float4, Integer, Integer2, Integer3, Integer4, Matrix, String, Texture, }; public: effect_parameter(gs_eparam_t* param); std::string get_name(); type get_type(); void set_bool(bool v); void set_bool_array(bool v[], size_t sz); void set_float(float_t x); void set_float2(vec2& v); void set_float2(float_t x, float_t y); void set_float3(vec3& v); void set_float3(float_t x, float_t y, float_t z); void set_float4(vec4& v); void set_float4(float_t x, float_t y, float_t z, float_t w); void set_float_array(float_t v[], size_t sz); void set_int(int32_t x); void set_int2(int32_t x, int32_t y); void set_int3(int32_t x, int32_t y, int32_t z); void set_int4(int32_t x, int32_t y, int32_t z, int32_t w); void set_int_array(int32_t v[], size_t sz); void set_matrix(matrix4& v); void set_texture(std::shared_ptr v); void set_texture(gs_texture_t* v); void set_sampler(std::shared_ptr v); void set_sampler(gs_sampler_state* v); }; class effect { protected: gs_effect_t* _effect; public: effect(); effect(std::string file); effect(std::string code, std::string name); virtual ~effect(); gs_effect_t* get_object(); size_t count_parameters(); std::list get_parameters(); effect_parameter get_parameter(size_t idx); effect_parameter get_parameter(std::string name); bool has_parameter(std::string name); bool has_parameter(std::string name, effect_parameter::type type); }; } // namespace gs