// Copyright (c) 2021 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include "nvidia-ar-feature.hpp" #include "nvidia/cuda/nvidia-cuda-gs-texture.hpp" #include "nvidia/cuda/nvidia-cuda-obs.hpp" #include "nvidia/cuda/nvidia-cuda.hpp" #include "nvidia/cv/nvidia-cv-image.hpp" #include "nvidia/cv/nvidia-cv-texture.hpp" #include "obs/gs/gs-texture.hpp" namespace streamfx::nvidia::ar { class facedetection : public feature { std::shared_ptr<::streamfx::nvidia::cv::texture> _input; std::shared_ptr<::streamfx::nvidia::cv::image> _source; std::shared_ptr<::streamfx::nvidia::cv::image> _tmp; std::vector _rects; std::vector _rects_confidence; bounds_t _bboxes; bool _dirty; public: ~facedetection(); /** Create a new face detection feature. * * Must be in a graphics and CUDA context when calling. */ facedetection(); std::pair tracking_limit_range(); size_t tracking_limit(); void set_tracking_limit(size_t v); void process(std::shared_ptr<::streamfx::obs::gs::texture> in); size_t count(); rect_t const& at(size_t index); rect_t const& at(size_t index, float& confidence); private: void resize(uint32_t width, uint32_t height); void load(); }; } // namespace streamfx::nvidia::ar