/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "nvidia-cuda.hpp" #include #include #if defined(_WIN32) || defined(_WIN64) #define CUDA_NAME "nvcuda.dll" #else #define CUDA_NAME "libcuda.so.1" #endif #define CUDA_LOAD_SYMBOL(NAME) \ { \ NAME = static_cast(os_dlsym(_library, #NAME)); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } #define CUDA_LOAD_SYMBOL_V2(NAME) \ { \ NAME = static_cast(os_dlsym(_library, #NAME "_v2")); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } #define CUDA_LOAD_SYMBOL_EX(NAME, OVERRIDE) \ { \ NAME = static_cast(os_dlsym(_library, #OVERRIDE)); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } nvidia::cuda::cuda::cuda() { _library = os_dlopen(CUDA_NAME); if (!_library) throw std::runtime_error("Failed to load '" CUDA_NAME "'."); // Initialization CUDA_LOAD_SYMBOL(cuInit); // Version Management CUDA_LOAD_SYMBOL(cuDriverGetVersion); // Primary Context Management CUDA_LOAD_SYMBOL(cuDevicePrimaryCtxRetain); CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxRelease); CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxSetFlags); // Context Management CUDA_LOAD_SYMBOL_V2(cuCtxCreate); CUDA_LOAD_SYMBOL_V2(cuCtxDestroy); CUDA_LOAD_SYMBOL(cuCtxGetCurrent); CUDA_LOAD_SYMBOL(cuCtxGetStreamPriorityRange); CUDA_LOAD_SYMBOL_V2(cuCtxPopCurrent); CUDA_LOAD_SYMBOL_V2(cuCtxPushCurrent); CUDA_LOAD_SYMBOL(cuCtxSetCurrent); CUDA_LOAD_SYMBOL(cuCtxSynchronize); // Memory Management CUDA_LOAD_SYMBOL_V2(cuArrayGetDescriptor); CUDA_LOAD_SYMBOL_V2(cuMemAlloc); CUDA_LOAD_SYMBOL_V2(cuMemAllocPitch); CUDA_LOAD_SYMBOL_V2(cuMemFree); CUDA_LOAD_SYMBOL_V2(cuMemHostGetDevicePointer); CUDA_LOAD_SYMBOL(cuMemcpy); CUDA_LOAD_SYMBOL_V2(cuMemcpy2D); CUDA_LOAD_SYMBOL_V2(cuMemcpy2DAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoH); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoHAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoH); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoHAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoAAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoDAsync); // Stream Managment CUDA_LOAD_SYMBOL(cuStreamCreate); CUDA_LOAD_SYMBOL(cuStreamCreateWithPriority); CUDA_LOAD_SYMBOL_V2(cuStreamDestroy); CUDA_LOAD_SYMBOL(cuStreamSynchronize); // Graphics Interoperability CUDA_LOAD_SYMBOL(cuGraphicsMapResources); CUDA_LOAD_SYMBOL(cuGraphicsSubResourceGetMappedArray); CUDA_LOAD_SYMBOL(cuGraphicsUnmapResources); CUDA_LOAD_SYMBOL(cuGraphicsUnregisterResource); #ifdef WIN32 // Direct3D11 Interopability CUDA_LOAD_SYMBOL(cuD3D11GetDevice); CUDA_LOAD_SYMBOL(cuGraphicsD3D11RegisterResource); #endif // Initialize CUDA cuInit(0); } nvidia::cuda::cuda::~cuda() { os_dlclose(_library); }