/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "nvidia-cuda.hpp" #include #include "util/util-logging.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif #if defined(_WIN32) || defined(_WIN64) #define CUDA_NAME "nvcuda.dll" #else #define CUDA_NAME "libcuda.so.1" #endif #define CUDA_LOAD_SYMBOL(NAME) \ { \ NAME = reinterpret_cast(_library->load_symbol(#NAME)); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } #define CUDA_LOAD_SYMBOL_V2(NAME) \ { \ NAME = reinterpret_cast(_library->load_symbol(#NAME "_v2")); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } #define CUDA_LOAD_SYMBOL_EX(NAME, OVERRIDE) \ { \ NAME = reinterpret_cast(_library->load_symbol(#OVERRIDE)); \ if (!NAME) \ throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \ } nvidia::cuda::cuda::~cuda() { D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this); } nvidia::cuda::cuda::cuda() : _library() { D_LOG_DEBUG("Initialization... (Addr: 0x%" PRIuPTR ")", this); _library = util::library::load(std::string_view(CUDA_NAME)); // Initialization CUDA_LOAD_SYMBOL(cuInit); // Version Management CUDA_LOAD_SYMBOL(cuDriverGetVersion); // Primary Context Management CUDA_LOAD_SYMBOL(cuDevicePrimaryCtxRetain); CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxRelease); CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxSetFlags); // Context Management CUDA_LOAD_SYMBOL_V2(cuCtxCreate); CUDA_LOAD_SYMBOL_V2(cuCtxDestroy); CUDA_LOAD_SYMBOL(cuCtxGetCurrent); CUDA_LOAD_SYMBOL(cuCtxGetStreamPriorityRange); CUDA_LOAD_SYMBOL_V2(cuCtxPopCurrent); CUDA_LOAD_SYMBOL_V2(cuCtxPushCurrent); CUDA_LOAD_SYMBOL(cuCtxSetCurrent); CUDA_LOAD_SYMBOL(cuCtxSynchronize); // Memory Management CUDA_LOAD_SYMBOL_V2(cuArrayGetDescriptor); CUDA_LOAD_SYMBOL_V2(cuMemAlloc); CUDA_LOAD_SYMBOL_V2(cuMemAllocPitch); CUDA_LOAD_SYMBOL_V2(cuMemFree); CUDA_LOAD_SYMBOL_V2(cuMemHostGetDevicePointer); CUDA_LOAD_SYMBOL(cuMemcpy); CUDA_LOAD_SYMBOL_V2(cuMemcpy2D); CUDA_LOAD_SYMBOL_V2(cuMemcpy2DAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoH); CUDA_LOAD_SYMBOL_V2(cuMemcpyAtoHAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoH); CUDA_LOAD_SYMBOL_V2(cuMemcpyDtoHAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoA); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoAAsync); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoD); CUDA_LOAD_SYMBOL_V2(cuMemcpyHtoDAsync); // Stream Managment CUDA_LOAD_SYMBOL(cuStreamCreate); CUDA_LOAD_SYMBOL(cuStreamCreateWithPriority); CUDA_LOAD_SYMBOL_V2(cuStreamDestroy); CUDA_LOAD_SYMBOL(cuStreamSynchronize); // Graphics Interoperability CUDA_LOAD_SYMBOL(cuGraphicsMapResources); CUDA_LOAD_SYMBOL(cuGraphicsSubResourceGetMappedArray); CUDA_LOAD_SYMBOL(cuGraphicsUnmapResources); CUDA_LOAD_SYMBOL(cuGraphicsUnregisterResource); #ifdef WIN32 // Direct3D11 Interopability CUDA_LOAD_SYMBOL(cuD3D11GetDevice); CUDA_LOAD_SYMBOL(cuGraphicsD3D11RegisterResource); #endif // Initialize CUDA cuInit(0); } std::shared_ptr nvidia::cuda::cuda::get() { static std::weak_ptr instance; static std::mutex lock; std::unique_lock ul(lock); if (instance.expired()) { auto hard_instance = std::make_shared(); instance = hard_instance; return hard_instance; } return instance.lock(); }