/* * Modern effects for a modern Streamer * Copyright (C) 2020 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "common.hpp" #include "obs/obs-source.hpp" #include "util/util-event.hpp" namespace streamfx::obs { template class signal_handler_base { protected: std::string _signal; public: streamfx::util::event event; }; template class signal_handler : public signal_handler_base { public: signal_handler(std::string_view signal, T keepalive) {} virtual ~signal_handler() = default; }; template<> class signal_handler> : public signal_handler_base> { std::shared_ptr _keepalive; static void handle_signal(void* ptr, calldata* cd) noexcept try { auto p = reinterpret_cast>*>(ptr); p->event(p->_keepalive, cd); } catch (...) { } public: signal_handler(std::string_view signal, std::shared_ptr keepalive) : _keepalive(keepalive) { _signal = signal; signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get()); signal_handler_connect(sh, _signal.c_str(), handle_signal, this); } virtual ~signal_handler() { event.clear(); signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get()); signal_handler_disconnect(sh, _signal.c_str(), handle_signal, this); } }; typedef signal_handler> source_signal_handler; // Audio Capture is also here, as it could be considered a signal. class audio_signal_handler { ::streamfx::obs::source _keepalive; static void handle_audio(void* ptr, obs_source_t*, const struct audio_data* audio_data, bool muted) noexcept try { auto p = reinterpret_cast(ptr); p->event(p->_keepalive, audio_data, muted); } catch (...) { } public: audio_signal_handler(::streamfx::obs::source const& keepalive) : _keepalive(keepalive), event() { obs_source_add_audio_capture_callback(_keepalive, handle_audio, this); } virtual ~audio_signal_handler() { event.clear(); obs_source_remove_audio_capture_callback(_keepalive, handle_audio, this); } streamfx::util::event<::streamfx::obs::source, const struct audio_data*, bool> event; }; } // namespace streamfx::obs