// Copyright (c) 2021 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "gfx-debug.hpp" #include #include "graphics/matrix4.h" #include "obs/gs/gs-helper.hpp" #include "plugin.hpp" #include "util/util-logging.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif std::shared_ptr streamfx::gfx::debug::get() { static std::weak_ptr instance; static std::mutex lock; std::unique_lock ul(lock); if (instance.expired()) { auto hard_instance = std::shared_ptr(new streamfx::gfx::debug()); instance = hard_instance; return hard_instance; } return instance.lock(); } streamfx::gfx::debug::debug() { { std::filesystem::path file = ::streamfx::data_file_path("effects/standard.effect"); try { _effect = std::make_shared<::streamfx::obs::gs::effect>(file); } catch (...) { D_LOG_ERROR("Failed to load '%s'.", file.generic_u8string().c_str()); } } } streamfx::gfx::debug::~debug() { obs::gs::context gctx{}; _point_vb.reset(); _line_vb.reset(); _arrow_vb.reset(); _quad_vb.reset(); } void streamfx::gfx::debug::draw_point(float x, float y, uint32_t color) { obs::gs::context gctx{}; if (!_point_vb) { _point_vb = std::make_shared(uint32_t{1}, uint8_t{1}); } { auto vtx = _point_vb->at(0); vec3_set(vtx.position, x, y, 0.); *vtx.color = color; } gs_load_indexbuffer(nullptr); gs_load_vertexbuffer(_point_vb->update(true)); while (gs_effect_loop(_effect->get_object(), "Color")) { gs_draw(GS_POINTS, 0, 1); } gs_load_vertexbuffer(nullptr); } void streamfx::gfx::debug::draw_line(float x, float y, float x2, float y2, uint32_t color /*= 0xFFFFFFFF*/) { obs::gs::context gctx{}; if (!_line_vb) { _line_vb = std::make_shared(uint32_t{2}, uint8_t{1}); } { auto vtx = _line_vb->at(0); vec3_set(vtx.position, x, y, 0.); *vtx.color = color; } { auto vtx = _line_vb->at(1); vec3_set(vtx.position, x2, y2, 0.); *vtx.color = color; } gs_load_indexbuffer(nullptr); gs_load_vertexbuffer(_line_vb->update(true)); while (gs_effect_loop(_effect->get_object(), "Color")) { gs_draw(GS_LINES, 0, 2); } gs_load_vertexbuffer(nullptr); } void streamfx::gfx::debug::draw_arrow(float x, float y, float x2, float y2, float w /*= 0.*/, uint32_t color /*= 0xFFFFFFFF*/) { obs::gs::context gctx{}; if (!_arrow_vb) { _arrow_vb = std::make_shared(uint32_t{5}, uint8_t{1}); } float dx = x2 - x; float dy = y2 - y; float ang = atan2(-dx, dy); float len = sqrt(dx * dx + dy * dy); if (abs(w) <= 1) { w = len / 3.f; } matrix4 rotator; matrix4_identity(&rotator); matrix4_rotate_aa4f(&rotator, &rotator, 0, 0, 1, ang); vec3 offset; vec3_set(&offset, x, y, 0.); { auto vtx = _arrow_vb->at(0); vec3_set(vtx.position, 0, 0, 0.); vec3_transform(vtx.position, vtx.position, &rotator); vec3_add(vtx.position, vtx.position, &offset); *vtx.color = color; } { auto vtx = _arrow_vb->at(1); vec3_set(vtx.position, 0, len, 0.); vec3_transform(vtx.position, vtx.position, &rotator); vec3_add(vtx.position, vtx.position, &offset); *vtx.color = color; } { auto vtx = _arrow_vb->at(2); vec3_set(vtx.position, -w, len - w, 0.); vec3_transform(vtx.position, vtx.position, &rotator); vec3_add(vtx.position, vtx.position, &offset); *vtx.color = color; } { auto vtx = _arrow_vb->at(3); vec3_set(vtx.position, w, len - w, 0.); vec3_transform(vtx.position, vtx.position, &rotator); vec3_add(vtx.position, vtx.position, &offset); *vtx.color = color; } { auto vtx = _arrow_vb->at(4); vec3_set(vtx.position, 0, len, 0.); vec3_transform(vtx.position, vtx.position, &rotator); vec3_add(vtx.position, vtx.position, &offset); *vtx.color = color; } gs_load_indexbuffer(nullptr); gs_load_vertexbuffer(_arrow_vb->update(true)); while (gs_effect_loop(_effect->get_object(), "Color")) { gs_draw(GS_LINESTRIP, 0, 5); } gs_load_vertexbuffer(nullptr); } void streamfx::gfx::debug::draw_rectangle(float x, float y, float w, float h, bool frame, uint32_t color /*= 0xFFFFFFFF*/) { obs::gs::context gctx{}; if (!_quad_vb) { _quad_vb = std::make_shared(uint32_t{5}, uint8_t{1}); } if (frame) { { auto vtx = _quad_vb->at(0); vec3_set(vtx.position, x, y, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(1); vec3_set(vtx.position, x + w, y, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(2); vec3_set(vtx.position, x + w, y + h, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(3); vec3_set(vtx.position, x, y + h, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(4); vec3_set(vtx.position, x, y, 0.); *vtx.color = color; } gs_load_indexbuffer(nullptr); gs_load_vertexbuffer(_quad_vb->update(true)); while (gs_effect_loop(_effect->get_object(), "Color")) { gs_draw(GS_LINESTRIP, 0, 5); } gs_load_vertexbuffer(nullptr); } else { { auto vtx = _quad_vb->at(0); vec3_set(vtx.position, x, y, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(1); vec3_set(vtx.position, x + w, y, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(2); vec3_set(vtx.position, x, y + h, 0.); *vtx.color = color; } { auto vtx = _quad_vb->at(3); vec3_set(vtx.position, x + w, y + h, 0.); *vtx.color = color; } gs_load_indexbuffer(nullptr); gs_load_vertexbuffer(_quad_vb->update(true)); while (gs_effect_loop(_effect->get_object(), "Color")) { gs_draw(GS_TRISTRIP, 0, 4); } gs_load_vertexbuffer(nullptr); } }