// Modern effects for a modern Streamer // Copyright (C) 2019 Michael Fabian Dirks // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA #include "gfx-shader-param-texture.hpp" #include "strings.hpp" #include #include #include #include "gfx-shader.hpp" #include "gfx/gfx-debug.hpp" #include "obs/gs/gs-helper.hpp" #include "obs/obs-source-tracker.hpp" // TODO: // - FFT Audio Conversion // - FFT Variable Size... // UI: // Name/Key { // Type = File/Source/Sink // File = ... // Source = ... // } #define ST_I18N "Shader.Parameter.Texture" #define ST_KEY_TYPE ".Type" #define ST_I18N_TYPE ST_I18N ".Type" #define ST_I18N_TYPE_FILE ST_I18N_TYPE ".File" #define ST_I18N_TYPE_SOURCE ST_I18N_TYPE ".Source" #define ST_KEY_FILE ".File" #define ST_I18N_FILE ST_I18N ".File" #define ST_KEY_SOURCE ".Source" #define ST_I18N_SOURCE ST_I18N ".Source" static constexpr std::string_view _annotation_field_type = "field_type"; static constexpr std::string_view _annotation_enum_entry = "enum_%zu"; static constexpr std::string_view _annotation_enum_entry_name = "enum_%zu_name"; streamfx::gfx::shader::texture_field_type streamfx::gfx::shader::get_texture_field_type_from_string(std::string v) { std::map matches = { {"input", texture_field_type::Input}, {"enum", texture_field_type::Enum}, {"enumeration", texture_field_type::Enum}, }; auto fnd = matches.find(v); if (fnd != matches.end()) return fnd->second; return texture_field_type::Input; } streamfx::gfx::shader::texture_parameter::texture_parameter(streamfx::gfx::shader::shader* parent, streamfx::obs::gs::effect_parameter param, std::string prefix) : parameter(parent, param, prefix) { char string_buffer[256]; // Build keys and names. { _keys.reserve(3); { // Type snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_TYPE); _keys.push_back(std::string(string_buffer)); } { // File snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_FILE); _keys.push_back(std::string(string_buffer)); } { // Source snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_SOURCE); _keys.push_back(std::string(string_buffer)); } } // Detect Field Types if (auto anno = get_parameter().get_annotation(_annotation_field_type); anno) { _field_type = get_texture_field_type_from_string(anno.get_default_string()); } if (field_type() == texture_field_type::Enum) { for (std::size_t idx = 0; idx < std::numeric_limits::max(); idx++) { // Build key. std::string key_name; std::string key_value; { snprintf(string_buffer, sizeof(string_buffer), _annotation_enum_entry.data(), idx); key_value = std::string(string_buffer); snprintf(string_buffer, sizeof(string_buffer), _annotation_enum_entry_name.data(), idx); key_name = std::string(string_buffer); } // Value must be given, name is optional. if (auto eanno = get_parameter().get_annotation(key_value); eanno && (get_type_from_effect_type(eanno.get_type()) == streamfx::gfx::shader::parameter_type::String)) { texture_enum_data entry; entry.data.file = std::filesystem::path(eanno.get_default_string()); if (auto nanno = get_parameter().get_annotation(key_name); nanno && (nanno.get_type() == streamfx::obs::gs::effect_parameter::type::String)) { entry.name = nanno.get_default_string(); } else { entry.name = "Unnamed Entry"; } _values.push_back(entry); } else { break; } } if (_values.size() == 0) { _field_type = texture_field_type::Input; } } else { } } streamfx::gfx::shader::texture_parameter::~texture_parameter() {} bool streamfx::gfx::shader::texture_parameter::modified_type(void* priv, obs_properties_t* props, obs_property_t*, obs_data_t* settings) { auto self = reinterpret_cast(priv); if (self->field_type() == texture_field_type::Input) { auto type = static_cast(obs_data_get_int(settings, self->_keys[0].c_str())); obs_property_set_visible(obs_properties_get(props, self->_keys[1].c_str()), type == texture_type::File); obs_property_set_visible(obs_properties_get(props, self->_keys[2].c_str()), type == texture_type::Source); return true; } return false; } void streamfx::gfx::shader::texture_parameter::properties(obs_properties_t* props, obs_data_t* settings) { if (!is_visible()) return; if (field_type() == texture_field_type::Enum) { auto p = obs_properties_add_list(props, get_key().data(), has_name() ? get_name().data() : get_key().data(), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING); for (auto v : _values) { obs_property_list_add_string(p, v.name.c_str(), v.data.file.generic_u8string().c_str()); } } else { obs_properties_t* pr = obs_properties_create(); { auto p = obs_properties_add_group(props, get_key().data(), has_name() ? get_name().data() : get_key().data(), OBS_GROUP_NORMAL, pr); if (has_description()) obs_property_set_long_description(p, get_description().data()); } { auto p = obs_properties_add_list(pr, _keys[0].c_str(), D_TRANSLATE(ST_I18N_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_modified_callback2(p, modified_type, this); obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_TYPE_FILE), static_cast(texture_type::File)); obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_TYPE_SOURCE), static_cast(texture_type::Source)); modified_type(this, props, p, settings); } { // ToDo: Filter and Default Path. auto p = obs_properties_add_path(pr, _keys[1].c_str(), D_TRANSLATE(ST_I18N_FILE), OBS_PATH_FILE, "* (*.*)", nullptr); } { auto p = obs_properties_add_list(pr, _keys[2].c_str(), D_TRANSLATE(ST_I18N_SOURCE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING); obs_property_list_add_string(p, "", ""); obs::source_tracker::get()->enumerate( [&p](std::string name, obs_source_t*) { std::stringstream sstr; sstr << name << " (" << D_TRANSLATE(S_SOURCETYPE_SOURCE) << ")"; obs_property_list_add_string(p, sstr.str().c_str(), name.c_str()); return false; }, obs::source_tracker::filter_video_sources); obs::source_tracker::get()->enumerate( [&p](std::string name, obs_source_t*) { std::stringstream sstr; sstr << name << " (" << D_TRANSLATE(S_SOURCETYPE_SCENE) << ")"; obs_property_list_add_string(p, sstr.str().c_str(), name.c_str()); return false; }, obs::source_tracker::filter_scenes); } } } std::filesystem::path make_absolute_to(std::filesystem::path origin, std::filesystem::path destination) { auto destination_dir = std::filesystem::absolute(destination.remove_filename()); return std::filesystem::absolute(destination / origin); } void streamfx::gfx::shader::texture_parameter::update(obs_data_t* settings) { // Value is assigned elsewhere. if (is_automatic()) return; try { if (field_type() == texture_field_type::Enum) { std::filesystem::path file_path = obs_data_get_string(settings, get_key().data()); if (file_path.is_relative()) { file_path = make_absolute_to(file_path, get_parent()->get_shader_file()); } if ((file_path != _file_path) || !_file_texture) { auto file_texture = std::make_shared(file_path.generic_u8string().c_str()); _file_texture = file_texture; _file_path = file_path; } } else { auto type = static_cast(obs_data_get_int(settings, _keys[0].c_str())); if (type == texture_type::File) { std::filesystem::path file_path = obs_data_get_string(settings, _keys[1].c_str()); if (file_path.is_relative()) { file_path = make_absolute_to(file_path, get_parent()->get_shader_file()); } if ((file_path != _file_path) || !_file_texture) { auto file_texture = std::make_shared(file_path.generic_u8string().c_str()); _file_texture = file_texture; _file_path = file_path; } } else { auto source_name = obs_data_get_string(settings, _keys[2].c_str()); // Try and grab the source itself. auto source = std::shared_ptr(obs_get_source_by_name(source_name), [](obs_source_t* v) { obs_source_release(v); }); if (!source) { throw std::runtime_error("Specified Source does not exist."); } // Attach the child to our parent. auto child = std::make_shared(get_parent()->get(), source); // Create necessary visible and active objects. std::shared_ptr active; std::shared_ptr visible; if (_active) { active = std::make_shared(source.get()); } if (_visible) { visible = std::make_shared(source.get()); } // Create the necessary render target to capture the source. auto rt = std::make_shared(GS_RGBA, GS_ZS_NONE); // Propagate all of this into the storage. _source_rendertarget = rt; _source_visible = visible; _source_active = active; _source_child = child; _source = source; } if (type != _type) { if (_type == texture_type::Source) { _source.reset(); _source_child.reset(); _source_active.reset(); _source_visible.reset(); _source_rendertarget.reset(); } else if (_type == texture_type::File) { _file_texture.reset(); } _type = type; } } } catch (...) { // ToDo: Determine what to do with these. } } void streamfx::gfx::shader::texture_parameter::assign() { if (is_automatic()) return; // If this is a source and active or visible, capture it. if ((_type == texture_type::Source) && (_active || _visible) && _source_rendertarget) { #ifdef ENABLE_PROFILING ::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_capture, "Parameter '%s'", get_key().data()}; ::streamfx::obs::gs::debug_marker profiler2{::streamfx::obs::gs::debug_color_capture, "Capture '%s'", obs_source_get_name(_source.get())}; #endif uint32_t width = obs_source_get_width(_source.get()); uint32_t height = obs_source_get_height(_source.get()); auto op = _source_rendertarget->render(width, height); gs_matrix_push(); gs_ortho(0, static_cast(width), 0, static_cast(height), 0, 1); // ToDo: Figure out if this breaks some sources. gs_blend_state_push(); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); gs_enable_blending(false); gs_enable_color(true, true, true, true); obs_source_video_render(_source.get()); gs_blend_state_pop(); gs_matrix_pop(); } if (_type == texture_type::Source) { if (_source_rendertarget) { auto tex = _source_rendertarget->get_texture(); if (tex) { get_parameter().set_texture(_source_rendertarget->get_texture(), false); } } } else if (_type == texture_type::File) { if (_file_texture) { // Loaded files are always linear. get_parameter().set_texture(_file_texture, false); } } } void streamfx::gfx::shader::texture_parameter::visible(bool visible) { _visible = visible; if (visible) { if (_source) { _source_visible = std::make_shared(_source.get()); } } else { _source_visible.reset(); } } void streamfx::gfx::shader::texture_parameter::active(bool active) { _active = active; if (active) { if (_source) { _source_active = std::make_shared(_source.get()); } } else { _source_active.reset(); } }