// Copyright (c) 2020 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include #include #include #include "obs/gs/gs-effect.hpp" #include "obs/gs/gs-rendertarget.hpp" #include "obs/gs/gs-texture.hpp" #include "obs/obs-source-factory.hpp" #include "plugin.hpp" #include "util/util-threadpool.hpp" #ifdef ENABLE_FILTER_DENOISING_NVIDIA #include "nvidia/vfx/nvidia-vfx-denoising.hpp" #endif namespace streamfx::filter::denoising { enum denoising_provider { INVALID = -1, AUTOMATIC = 0, NVIDIA_DENOISING = 1, }; const char* cstring(denoising_provider provider); std::string string(denoising_provider provider); class denoising_instance : public obs::source_instance { std::pair _size; denoising_provider _provider; denoising_provider _provider_ui; std::atomic _provider_ready; std::mutex _provider_lock; std::shared_ptr _provider_task; std::shared_ptr<::streamfx::obs::gs::effect> _standard_effect; std::shared_ptr<::streamfx::obs::gs::sampler> _channel0_sampler; std::shared_ptr<::streamfx::obs::gs::sampler> _channel1_sampler; std::shared_ptr<::streamfx::obs::gs::rendertarget> _input; std::shared_ptr<::streamfx::obs::gs::texture> _output; bool _dirty; #ifdef ENABLE_FILTER_DENOISING_NVIDIA std::shared_ptr<::streamfx::nvidia::vfx::denoising> _nvidia_fx; #endif public: denoising_instance(obs_data_t* data, obs_source_t* self); ~denoising_instance() override; void load(obs_data_t* data) override; void migrate(obs_data_t* data, uint64_t version) override; void update(obs_data_t* data) override; void properties(obs_properties_t* properties); uint32_t get_width() override; uint32_t get_height() override; void video_tick(float_t time) override; void video_render(gs_effect_t* effect) override; private: void switch_provider(denoising_provider provider); void task_switch_provider(util::threadpool_data_t data); #ifdef ENABLE_FILTER_DENOISING_NVIDIA void nvvfx_denoising_load(); void nvvfx_denoising_unload(); void nvvfx_denoising_size(); void nvvfx_denoising_process(); void nvvfx_denoising_properties(obs_properties_t* props); void nvvfx_denoising_update(obs_data_t* data); #endif }; class denoising_factory : public obs::source_factory<::streamfx::filter::denoising::denoising_factory, ::streamfx::filter::denoising::denoising_instance> { #ifdef ENABLE_FILTER_DENOISING_NVIDIA bool _nvidia_available; std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda; std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi; std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx; #endif public: virtual ~denoising_factory(); denoising_factory(); virtual const char* get_name() override; virtual void get_defaults2(obs_data_t* data) override; virtual obs_properties_t* get_properties2(denoising_instance* data) override; #ifdef ENABLE_FRONTEND static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data); #endif bool is_provider_available(denoising_provider); denoising_provider find_ideal_provider(); public: // Singleton static void initialize(); static void finalize(); static std::shared_ptr<::streamfx::filter::denoising::denoising_factory> get(); }; } // namespace streamfx::filter::denoising