// FFMPEG Video Encoder Integration for OBS Studio // Copyright (c) 2019 Michael Fabian Dirks // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifdef WIN32 #include "d3d11.hpp" #include #include #include "obs/gs/gs-helper.hpp" #include "utility.hpp" extern "C" { #pragma warning(push) #pragma warning(disable : 4191) #pragma warning(disable : 4242) #pragma warning(disable : 4244) #pragma warning(disable : 4365) #pragma warning(disable : 4986) #include #pragma warning(pop) } using namespace ffmpeg::hwapi; d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0) { _dxgi_module = LoadLibraryW(L"dxgi.dll"); if (!_dxgi_module) throw std::runtime_error("Unable to load DXGI"); _d3d11_module = LoadLibraryW(L"d3d11.dll"); if (!_d3d11_module) throw std::runtime_error("Unable to load D3D11"); #pragma warning(push) #pragma warning(disable : 4191) _CreateDXGIFactory = reinterpret_cast(GetProcAddress(_dxgi_module, "CreateDXGIFactory")); _CreateDXGIFactory1 = reinterpret_cast(GetProcAddress(_dxgi_module, "CreateDXGIFactory1")); _D3D11CreateDevice = reinterpret_cast(GetProcAddress(_d3d11_module, "D3D11CreateDevice")); #pragma warning(pop) if (!_CreateDXGIFactory && !_CreateDXGIFactory1) throw std::runtime_error("DXGI not supported"); if (!_D3D11CreateDevice) throw std::runtime_error("D3D11 not supported"); HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory); if (FAILED(hr)) { std::stringstream sstr; sstr << "Failed to create DXGI Factory (" << hr << ")"; throw std::runtime_error(sstr.str()); } } d3d11::~d3d11() { FreeLibrary(_dxgi_module); FreeLibrary(_d3d11_module); } std::list d3d11::enumerate_adapters() { std::list adapters; // Enumerate Adapters IDXGIAdapter1* dxgi_adapter = nullptr; for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) { DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1(); dxgi_adapter->GetDesc1(&desc); std::vector buf(1024); std::size_t len = snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)", desc.Description, desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision); device dev; dev.name = std::string(buf.data(), buf.data() + len); dev.id.first = desc.AdapterLuid.HighPart; dev.id.second = desc.AdapterLuid.LowPart; adapters.push_back(dev); } return std::move(adapters); } std::shared_ptr d3d11::create(device target) { std::shared_ptr inst; ATL::CComPtr device; ATL::CComPtr context; IDXGIAdapter1* adapter = nullptr; // Find the correct "Adapter" (device). IDXGIAdapter1* dxgi_adapter = nullptr; for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) { DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1(); dxgi_adapter->GetDesc1(&desc); if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) { adapter = dxgi_adapter; break; } } // Create a D3D11 Device UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT; std::vector feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1}; if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(), static_cast(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL, &context))) { throw std::runtime_error("Failed to create D3D11 device for target."); } return std::make_shared(device, context); } std::shared_ptr d3d11::create_from_obs() { auto gctx = gs::context(); if (GS_DEVICE_DIRECT3D_11 != gs_get_device_type()) { throw std::runtime_error("OBS Device is not a D3D11 Device."); } ATL::CComPtr device = ATL::CComPtr(reinterpret_cast(gs_get_device_obj())); ATL::CComPtr context; device->GetImmediateContext(&context); return std::make_shared(device, context); } struct D3D11AVFrame { ATL::CComPtr handle; }; d3d11_instance::d3d11_instance(ATL::CComPtr device, ATL::CComPtr context) { _device = device; _context = context; } d3d11_instance::~d3d11_instance() {} AVBufferRef* d3d11_instance::create_device_context() { AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA); if (!dctx_ref) throw std::runtime_error("Failed to allocate AVHWDeviceContext."); AVHWDeviceContext* dctx = reinterpret_cast(dctx_ref->data); AVD3D11VADeviceContext* d3d11va = reinterpret_cast(dctx->hwctx); // TODO: Determine if these need an additional reference. d3d11va->device = _device; d3d11va->device->AddRef(); d3d11va->device_context = _context; d3d11va->device_context->AddRef(); d3d11va->lock = [](void*) { obs_enter_graphics(); }; d3d11va->unlock = [](void*) { obs_leave_graphics(); }; int ret = av_hwdevice_ctx_init(dctx_ref); if (ret < 0) throw std::runtime_error("Failed to initialize AVHWDeviceContext."); return dctx_ref; } std::shared_ptr d3d11_instance::allocate_frame(AVBufferRef* frames) { auto gctx = gs::context(); auto frame = std::shared_ptr(av_frame_alloc(), [](AVFrame* frame) { av_frame_unref(frame); av_frame_free(&frame); }); if (av_hwframe_get_buffer(frames, frame.get(), 0) < 0) { throw std::runtime_error("Failed to create AVFrame."); } return frame; } void d3d11_instance::copy_from_obs(AVBufferRef*, std::uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key, std::shared_ptr frame) { auto gctx = gs::context(); ATL::CComPtr mutex; ATL::CComPtr input; if (FAILED(_device->OpenSharedResource(reinterpret_cast(static_cast(handle)), __uuidof(ID3D11Texture2D), reinterpret_cast(&input)))) { throw std::runtime_error("Failed to open shared texture resource."); } if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast(&mutex)))) { throw std::runtime_error("Failed to retrieve mutex for texture resource."); } if (FAILED(mutex->AcquireSync(lock_key, 1000))) { throw std::runtime_error("Failed to acquire lock on input texture."); } // Set some parameters on the input texture, and get its description. UINT evict = input->GetEvictionPriority(); input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM); // Clone the content of the input texture. _context->CopyResource(reinterpret_cast(frame->data[0]), input); // Restore original parameters on input. input->SetEvictionPriority(evict); if (FAILED(mutex->ReleaseSync(lock_key))) { throw std::runtime_error("Failed to release lock on input texture."); } // TODO: Determine if this is necessary. mutex->ReleaseSync(*next_lock_key); } std::shared_ptr d3d11_instance::avframe_from_obs(AVBufferRef* frames, std::uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key) { auto gctx = gs::context(); auto frame = this->allocate_frame(frames); this->copy_from_obs(frames, handle, lock_key, next_lock_key, frame); return frame; } #endif