/* * Modern effects for a modern Streamer * Copyright (C) 2017-2018 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef OBS_STREAM_EFFECTS_FILTER_SHADOW_SDF_HPP #define OBS_STREAM_EFFECTS_FILTER_SHADOW_SDF_HPP #pragma once #include #include "gs-effect.hpp" #include "gs-rendertarget.hpp" #include "gs-sampler.hpp" #include "gs-texture.hpp" #include "gs-vertexbuffer.hpp" #include "plugin.hpp" // OBS #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4201) #endif #include #ifdef _MSC_VER #pragma warning(pop) #endif namespace filter { namespace shadow_sdf { class shadow_sdf_instance { obs_source_t* m_self; // Input std::shared_ptr m_source_rt; std::shared_ptr m_source_texture; bool m_source_rendered; // Distance Field std::shared_ptr m_sdf_write, m_sdf_read; std::shared_ptr m_sdf_texture; float_t m_tick = 0.; bool m_inner_shadow; float_t m_inner_range_min; float_t m_inner_range_max; float_t m_inner_offset_x; float_t m_inner_offset_y; uint32_t m_inner_color; bool m_outer_shadow; float_t m_outer_range_min; float_t m_outer_range_max; float_t m_outer_offset_x; float_t m_outer_offset_y; uint32_t m_outer_color; static bool cb_modified_inside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_outside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); public: shadow_sdf_instance(obs_data_t* settings, obs_source_t* self); ~shadow_sdf_instance(); obs_properties_t* get_properties(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); }; class shadow_sdf_factory { obs_source_info source_info; std::list sources; std::shared_ptr sdf_generator_effect; std::shared_ptr sdf_shadow_effect; private: shadow_sdf_factory(); ~shadow_sdf_factory(); void on_list_fill(); void on_list_empty(); protected: static void* create(obs_data_t* settings, obs_source_t* self); static void destroy(void* source); static void get_defaults(obs_data_t* settings); static obs_properties_t* get_properties(void* source); static void update(void* source, obs_data_t* settings); static const char* get_name(void* source); static uint32_t get_width(void* source); static uint32_t get_height(void* source); static void activate(void* source); static void deactivate(void* source); static void video_tick(void* source, float delta); static void video_render(void* source, gs_effect_t* effect); public: std::shared_ptr get_sdf_generator_effect(); std::shared_ptr get_sdf_shadow_effect(); public: // Singleton static void initialize(); static void finalize(); static shadow_sdf_factory* get(); }; } // namespace shadow_sdf } // namespace filter #endif