// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks // AUTOGENERATED COPYRIGHT HEADER END #pragma once #include "nvidia-ar-feature.hpp" #include "nvidia/cuda/nvidia-cuda-gs-texture.hpp" #include "nvidia/cuda/nvidia-cuda-obs.hpp" #include "nvidia/cuda/nvidia-cuda.hpp" #include "nvidia/cv/nvidia-cv-image.hpp" #include "nvidia/cv/nvidia-cv-texture.hpp" #include "obs/gs/gs-texture.hpp" namespace streamfx::nvidia::ar { class facedetection : public feature { std::shared_ptr<::streamfx::nvidia::cv::texture> _input; std::shared_ptr<::streamfx::nvidia::cv::image> _source; std::shared_ptr<::streamfx::nvidia::cv::image> _tmp; std::vector _rects; std::vector _rects_confidence; bounds_t _bboxes; bool _dirty; public: ~facedetection(); /** Create a new face detection feature. * * Must be in a graphics and CUDA context when calling. */ facedetection(); std::pair tracking_limit_range(); size_t tracking_limit(); void set_tracking_limit(size_t v); void process(std::shared_ptr<::streamfx::obs::gs::texture> in); size_t count(); rect_t const& at(size_t index); rect_t const& at(size_t index, float& confidence); private: void resize(uint32_t width, uint32_t height); void load(); }; } // namespace streamfx::nvidia::ar