// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks // AUTOGENERATED COPYRIGHT HEADER END // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // 3. Neither the name of the copyright holder nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ================================================================================ // // Matrices // ================================================================================ // #define RGB_YUV_709 float3x3( 0.21260, 0.71520, 0.07220,\ -0.11457, -0.38543, 0.50000,\ 0.50000, -0.45415, -0.04585) #define YUV_709_RGB float3x3( 1.00000, 0.00000, 1.57480,\ 1.00000, -0.18732, -0.46812,\ 1.00000, 1.85560, 0.00000) // ================================================================================ // // Functions: Balanced Color Conversion // ================================================================================ // float3 RGBtoYUV(float3 rgb, float3x3 m) { return mul(m, rgb) + float3(0, .5, .5); } float4 RGBAtoYUVA(float4 rgba, float3x3 m) { return float4(RGBtoYUV(rgba.rgb, m), rgba.a); } float3 YUVtoRGB(float3 yuv, float3x3 m) { return mul(m, yuv - float3(0, .5, .5)); } float4 YUVAtoRGBA(float4 yuva, float3x3 m) { return float4(YUVtoRGB(yuva.rgb, m), yuva.a); } // ================================================================================ // // Function: Unbalanced Color Conversion // ================================================================================ // float3 RGBtoYUVf(float3 rgb, float3x3 m) { return mul(m, rgb); } float4 RGBAtoYUVAf(float4 rgba, float3x3 m) { return float4(RGBtoYUVf(rgba.rgb, m), rgba.a); } float3 YUVtoRGBf(float3 yuv, float3x3 m) { return mul(m, yuv); } float4 YUVAtoRGBAf(float4 yuva, float3x3 m) { return float4(YUVtoRGBf(yuva.rgb, m), yuva.a); }