/* * Modern effects for a modern Streamer * Copyright (C) 2019 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include #include #include "gs-sampler.hpp" #include "gs-texture.hpp" // OBS extern "C" { #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4201) #endif #include #include #ifdef _MSC_VER #pragma warning(pop) #endif } namespace gs { class effect_parameter : public std::shared_ptr { std::shared_ptr* _effect_parent; std::shared_ptr* _pass_parent; std::shared_ptr* _param_parent; public: enum class type { Unknown, Boolean, Float, Float2, Float3, Float4, Integer, Integer2, Integer3, Integer4, Matrix, String, Texture, Invalid = -1, }; public: effect_parameter(gs_eparam_t* param); effect_parameter(gs_eparam_t* param, std::shared_ptr* parent); effect_parameter(gs_eparam_t* param, std::shared_ptr* parent); effect_parameter(gs_eparam_t* param, std::shared_ptr* parent); ~effect_parameter(); std::string get_name(); type get_type(); size_t count_annotations(); std::shared_ptr get_annotation(size_t idx); std::shared_ptr get_annotation(std::string name); bool has_annotation(std::string name); bool has_annotation(std::string name, effect_parameter::type type); public /*value*/: void set_bool(bool v); void get_bool(bool& v); void get_default_bool(bool& v); void set_bool_array(bool v[], size_t sz); void set_float(float_t x); void get_float(float_t& x); void get_default_float(float_t& x); void set_float2(vec2 const& v); void get_float2(vec2& v); void get_default_float2(vec2& v); void set_float2(float_t x, float_t y); void get_float2(float_t& x, float_t& y); void get_default_float2(float_t& x, float_t& y); void set_float3(vec3 const& v); void get_float3(vec3& v); void get_default_float3(vec3& v); void set_float3(float_t x, float_t y, float_t z); void get_float3(float_t& x, float_t& y, float_t& z); void get_default_float3(float_t& x, float_t& y, float_t& z); void set_float4(vec4 const& v); void get_float4(vec4& v); void get_default_float4(vec4& v); void set_float4(float_t x, float_t y, float_t z, float_t w); void get_float4(float_t& x, float_t& y, float_t& z, float_t& w); void get_default_float4(float_t& x, float_t& y, float_t& z, float_t& w); void set_float_array(float_t v[], size_t sz); void set_int(int32_t x); void get_int(int32_t& x); void get_default_int(int32_t& x); void set_int2(int32_t x, int32_t y); void get_int2(int32_t& x, int32_t& y); void get_default_int2(int32_t& x, int32_t& y); void set_int3(int32_t x, int32_t y, int32_t z); void get_int3(int32_t& x, int32_t& y, int32_t& z); void get_default_int3(int32_t& x, int32_t& y, int32_t& z); void set_int4(int32_t x, int32_t y, int32_t z, int32_t w); void get_int4(int32_t& x, int32_t& y, int32_t& z, int32_t& w); void get_default_int4(int32_t& x, int32_t& y, int32_t& z, int32_t& w); void set_int_array(int32_t v[], size_t sz); void set_matrix(matrix4 const& v); void get_matrix(matrix4& v); void get_default_matrix(matrix4& v); void set_texture(std::shared_ptr v); void set_texture(gs_texture_t* v); void set_sampler(std::shared_ptr v); void set_sampler(gs_sampler_state* v); void set_string(std::string const& v); void get_string(std::string& v); void get_default_string(std::string& v); public /* Helpers */: inline float_t get_bool() { bool v; get_bool(v); return v; }; inline bool get_default_bool() { bool v; get_default_bool(v); return v; }; inline float_t get_float() { float_t v; get_float(v); return v; }; inline float_t get_default_float() { float_t v; get_default_float(v); return v; }; inline vec2 get_float2() { vec2 v; get_float2(v); return v; }; inline vec2 get_default_float2() { vec2 v; get_default_float2(v); return v; }; inline vec3 get_float3() { vec3 v; get_float3(v); return v; }; inline vec3 get_default_float3() { vec3 v; get_default_float3(v); return v; }; inline vec4 get_float4() { vec4 v; get_float4(v); return v; }; inline vec4 get_default_float4() { vec4 v; get_default_float4(v); return v; }; inline int32_t get_int() { int32_t v; get_int(v); return v; }; inline int32_t get_default_int() { int32_t v; get_default_int(v); return v; }; inline matrix4 get_matrix() { matrix4 v; get_matrix(v); return v; }; inline matrix4 get_default_matrix() { matrix4 v; get_default_matrix(v); return v; }; inline std::string get_string() { std::string v; get_string(v); return v; }; inline std::string get_default_string() { std::string v; get_default_string(v); return v; }; }; } // namespace gs