// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2018-2023 Michael Fabian 'Xaymar' Dirks // AUTOGENERATED COPYRIGHT HEADER END #include "filter-sdf-effects.hpp" #include "strings.hpp" #include "obs/gs/gs-helper.hpp" #include "util/util-logging.hpp" #include "warning-disable.hpp" #include #include "warning-enable.hpp" #ifdef _DEBUG #define ST_PREFIX "<%s> " #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__) #else #define ST_PREFIX " " #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__) #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__) #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__) #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__) #endif // Translation Strings #define ST_I18N "Filter.SDFEffects" #define ST_I18N_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner" #define ST_KEY_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner" #define ST_I18N_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum" #define ST_KEY_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum" #define ST_I18N_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum" #define ST_KEY_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum" #define ST_I18N_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X" #define ST_KEY_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X" #define ST_I18N_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y" #define ST_KEY_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y" #define ST_I18N_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color" #define ST_KEY_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color" #define ST_I18N_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha" #define ST_KEY_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha" #define ST_I18N_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer" #define ST_KEY_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer" #define ST_I18N_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum" #define ST_KEY_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum" #define ST_I18N_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum" #define ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum" #define ST_I18N_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X" #define ST_KEY_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X" #define ST_I18N_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y" #define ST_KEY_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y" #define ST_I18N_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color" #define ST_KEY_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color" #define ST_I18N_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha" #define ST_KEY_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha" #define ST_I18N_GLOW_INNER "Filter.SDFEffects.Glow.Inner" #define ST_KEY_GLOW_INNER "Filter.SDFEffects.Glow.Inner" #define ST_I18N_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color" #define ST_KEY_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color" #define ST_I18N_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha" #define ST_KEY_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha" #define ST_I18N_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width" #define ST_KEY_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width" #define ST_I18N_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness" #define ST_KEY_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness" #define ST_I18N_GLOW_OUTER "Filter.SDFEffects.Glow.Outer" #define ST_KEY_GLOW_OUTER "Filter.SDFEffects.Glow.Outer" #define ST_I18N_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color" #define ST_KEY_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color" #define ST_I18N_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha" #define ST_KEY_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha" #define ST_I18N_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width" #define ST_KEY_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width" #define ST_I18N_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness" #define ST_KEY_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness" #define ST_I18N_OUTLINE "Filter.SDFEffects.Outline" #define ST_KEY_OUTLINE "Filter.SDFEffects.Outline" #define ST_I18N_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color" #define ST_KEY_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color" #define ST_I18N_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha" #define ST_KEY_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha" #define ST_I18N_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width" #define ST_KEY_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width" #define ST_I18N_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset" #define ST_KEY_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset" #define ST_I18N_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness" #define ST_KEY_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness" #define ST_I18N_SDF_SCALE "Filter.SDFEffects.SDF.Scale" #define ST_KEY_SDF_SCALE "Filter.SDFEffects.SDF.Scale" #define ST_I18N_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold" #define ST_KEY_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold" using namespace streamfx::filter::sdf_effects; static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-SDF-Effects"; sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self) : obs::source_instance(settings, self), _gfx_util(::streamfx::gfx::util::get()), _source_rendered(false), _sdf_scale(1.0), _sdf_threshold(), _output_rendered(false), _inner_shadow(false), _inner_shadow_color(), _inner_shadow_range_min(), _inner_shadow_range_max(), _inner_shadow_offset_x(), _inner_shadow_offset_y(), _outer_shadow(false), _outer_shadow_color(), _outer_shadow_range_min(), _outer_shadow_range_max(), _outer_shadow_offset_x(), _outer_shadow_offset_y(), _inner_glow(false), _inner_glow_color(), _inner_glow_width(), _inner_glow_sharpness(), _inner_glow_sharpness_inv(), _outer_glow(false), _outer_glow_color(), _outer_glow_width(), _outer_glow_sharpness(), _outer_glow_sharpness_inv(), _outline(false), _outline_color(), _outline_width(), _outline_offset(), _outline_sharpness(), _outline_sharpness_inv() { { auto gctx = streamfx::obs::gs::context(); vec4 transparent = {0, 0, 0, 0}; _source_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); _sdf_write = std::make_shared(GS_RGBA32F, GS_ZS_NONE); _sdf_read = std::make_shared(GS_RGBA32F, GS_ZS_NONE); _output_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); std::shared_ptr initialize_rts[] = {_source_rt, _sdf_write, _sdf_read, _output_rt}; for (auto rt : initialize_rts) { auto op = rt->render(1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0); } std::pair load_arr[] = { {"effects/sdf/sdf-producer.effect", _sdf_producer_effect}, {"effects/sdf/sdf-consumer.effect", _sdf_consumer_effect}, }; for (auto& kv : load_arr) { auto file = streamfx::data_file_path(kv.first); try { kv.second = streamfx::obs::gs::effect::create(file); } catch (std::exception& ex) { D_LOG_ERROR("Error loading '%s': %s", file.u8string().c_str(), ex.what()); throw; } } } update(settings); } sdf_effects_instance::~sdf_effects_instance() {} void sdf_effects_instance::load(obs_data_t* settings) { update(settings); } void sdf_effects_instance::migrate(obs_data_t* data, uint64_t version) {} void sdf_effects_instance::update(obs_data_t* data) { { _outer_shadow = obs_data_get_bool(data, ST_KEY_SHADOW_OUTER) && (obs_data_get_double(data, ST_KEY_SHADOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; }; union { uint32_t color; uint8_t channel[4]; cs c; }; color = uint32_t(obs_data_get_int(data, ST_KEY_SHADOW_OUTER_COLOR)); _outer_shadow_color.x = float(c.r / 255.0); _outer_shadow_color.y = float(c.g / 255.0); _outer_shadow_color.z = float(c.b / 255.0); _outer_shadow_color.w = float(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_ALPHA) / 100.0); } _outer_shadow_range_min = float(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM)); _outer_shadow_range_max = float(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM)); _outer_shadow_offset_x = float(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_OFFSET_X)); _outer_shadow_offset_y = float(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_OFFSET_Y)); } { _inner_shadow = obs_data_get_bool(data, ST_KEY_SHADOW_INNER) && (obs_data_get_double(data, ST_KEY_SHADOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; }; union { uint32_t color; uint8_t channel[4]; cs c; }; color = uint32_t(obs_data_get_int(data, ST_KEY_SHADOW_INNER_COLOR)); _inner_shadow_color.x = float(c.r / 255.0); _inner_shadow_color.y = float(c.g / 255.0); _inner_shadow_color.z = float(c.b / 255.0); _inner_shadow_color.w = float(obs_data_get_double(data, ST_KEY_SHADOW_INNER_ALPHA) / 100.0); } _inner_shadow_range_min = float(obs_data_get_double(data, ST_KEY_SHADOW_INNER_RANGE_MINIMUM)); _inner_shadow_range_max = float(obs_data_get_double(data, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM)); _inner_shadow_offset_x = float(obs_data_get_double(data, ST_KEY_SHADOW_INNER_OFFSET_X)); _inner_shadow_offset_y = float(obs_data_get_double(data, ST_KEY_SHADOW_INNER_OFFSET_Y)); } { _outer_glow = obs_data_get_bool(data, ST_KEY_GLOW_OUTER) && (obs_data_get_double(data, ST_KEY_GLOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; }; union { uint32_t color; uint8_t channel[4]; cs c; }; color = uint32_t(obs_data_get_int(data, ST_KEY_GLOW_OUTER_COLOR)); _outer_glow_color.x = float(c.r / 255.0); _outer_glow_color.y = float(c.g / 255.0); _outer_glow_color.z = float(c.b / 255.0); _outer_glow_color.w = float(obs_data_get_double(data, ST_KEY_GLOW_OUTER_ALPHA) / 100.0); } _outer_glow_width = float(obs_data_get_double(data, ST_KEY_GLOW_OUTER_WIDTH)); _outer_glow_sharpness = float(obs_data_get_double(data, ST_KEY_GLOW_OUTER_SHARPNESS) / 100.0); _outer_glow_sharpness_inv = float(1.0f / (1.0f - _outer_glow_sharpness)); if (_outer_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { _outer_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { _inner_glow = obs_data_get_bool(data, ST_KEY_GLOW_INNER) && (obs_data_get_double(data, ST_KEY_GLOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; }; union { uint32_t color; uint8_t channel[4]; cs c; }; color = uint32_t(obs_data_get_int(data, ST_KEY_GLOW_INNER_COLOR)); _inner_glow_color.x = float(c.r / 255.0); _inner_glow_color.y = float(c.g / 255.0); _inner_glow_color.z = float(c.b / 255.0); _inner_glow_color.w = float(obs_data_get_double(data, ST_KEY_GLOW_INNER_ALPHA) / 100.0); } _inner_glow_width = float(obs_data_get_double(data, ST_KEY_GLOW_INNER_WIDTH)); _inner_glow_sharpness = float(obs_data_get_double(data, ST_KEY_GLOW_INNER_SHARPNESS) / 100.0); _inner_glow_sharpness_inv = float(1.0f / (1.0f - _inner_glow_sharpness)); if (_inner_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { _inner_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { _outline = obs_data_get_bool(data, ST_KEY_OUTLINE) && (obs_data_get_double(data, ST_KEY_OUTLINE_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; }; union { uint32_t color; uint8_t channel[4]; cs c; }; color = uint32_t(obs_data_get_int(data, ST_KEY_OUTLINE_COLOR)); _outline_color.x = float(c.r / 255.0); _outline_color.y = float(c.g / 255.0); _outline_color.z = float(c.b / 255.0); _outline_color.w = float(obs_data_get_double(data, ST_KEY_OUTLINE_ALPHA) / 100.0); } _outline_width = float(obs_data_get_double(data, ST_KEY_OUTLINE_WIDTH)); _outline_offset = float(obs_data_get_double(data, ST_KEY_OUTLINE_OFFSET)); _outline_sharpness = float(obs_data_get_double(data, ST_KEY_OUTLINE_SHARPNESS) / 100.0); _outline_sharpness_inv = float(1.0f / (1.0f - _outline_sharpness)); if (_outline_sharpness >= (1.0f - std::numeric_limits::epsilon())) { _outline_sharpness = 1.0f - std::numeric_limits::epsilon(); } } _sdf_scale = double_t(obs_data_get_double(data, ST_KEY_SDF_SCALE) / 100.0); _sdf_threshold = float(obs_data_get_double(data, ST_KEY_SDF_THRESHOLD) / 100.0); } void sdf_effects_instance::video_tick(float) { if (obs_source_t* target = obs_filter_get_target(_self); target != nullptr) { _source_rendered = false; _output_rendered = false; } } void sdf_effects_instance::video_render(gs_effect_t* effect) { obs_source_t* parent = obs_filter_get_parent(_self); obs_source_t* target = obs_filter_get_target(_self); uint32_t baseW = obs_source_get_base_width(target); uint32_t baseH = obs_source_get_base_height(target); gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); if (!_self || !parent || !target || !baseW || !baseH || !final_effect) { obs_source_skip_video_filter(_self); return; } #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdmp{streamfx::obs::gs::debug_color_source, "SDF Effects '%s' on '%s'", obs_source_get_name(_self), obs_source_get_name(obs_filter_get_parent(_self))}; #endif auto gctx = streamfx::obs::gs::context(); vec4 color_transparent = {0, 0, 0, 0}; try { gs_blend_state_push(); gs_reset_blend_state(); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); gs_set_cull_mode(GS_NEITHER); gs_enable_color(true, true, true, true); gs_enable_depth_test(false); gs_depth_function(GS_ALWAYS); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS); gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO); if (!_source_rendered) { // Store input texture. { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_cache, "Cache"}; #endif auto op = _source_rt->render(baseW, baseH); gs_ortho(0, static_cast(baseW), 0, static_cast(baseH), -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { obs_source_process_filter_end(_self, final_effect, baseW, baseH); } else { throw std::runtime_error("failed to process source"); } } _source_rt->get_texture(_source_texture); if (!_source_texture) { throw std::runtime_error("failed to draw source"); } // Generate SDF Buffers { _sdf_read->get_texture(_sdf_texture); if (!_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } if (!_sdf_producer_effect) { throw std::runtime_error("SDF Effect no loaded"); } // Scale SDF Size double_t sdfW, sdfH; sdfW = baseW * _sdf_scale; sdfH = baseH * _sdf_scale; if (sdfW <= 1) { sdfW = 1.0; } if (sdfH <= 1) { sdfH = 1.0; } { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_convert, "Update Distance Field"}; #endif auto op = _sdf_write->render(uint32_t(sdfW), uint32_t(sdfH)); gs_ortho(0, 1, 0, 1, -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); _sdf_producer_effect.get_parameter("_image").set_texture(_source_texture); _sdf_producer_effect.get_parameter("_size").set_float2(float(sdfW), float(sdfH)); _sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture); _sdf_producer_effect.get_parameter("_threshold").set_float(_sdf_threshold); while (gs_effect_loop(_sdf_producer_effect.get_object(), "Draw")) { _gfx_util->draw_fullscreen_triangle(); } } std::swap(_sdf_read, _sdf_write); _sdf_read->get_texture(_sdf_texture); if (!_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } } _source_rendered = true; } gs_blend_state_pop(); } catch (...) { gs_blend_state_pop(); obs_source_skip_video_filter(_self); return; } if (!_output_rendered) { _output_texture = _source_texture; if (!_sdf_consumer_effect) { obs_source_skip_video_filter(_self); return; } gs_blend_state_push(); gs_reset_blend_state(); gs_enable_color(true, true, true, true); gs_enable_depth_test(false); gs_set_cull_mode(GS_NEITHER); // SDF Effects Stack: // Normal Source // Outer Shadow // Inner Shadow // Outer Glow // Inner Glow // Outline // Optimized Render path. try { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_convert, "Calculate"}; #endif auto op = _output_rt->render(baseW, baseH); gs_ortho(0, 1, 0, 1, 0, 1); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); auto param = gs_effect_get_param_by_name(default_effect, "image"); if (param) { gs_effect_set_texture(param, _output_texture->get_object()); } while (gs_effect_loop(default_effect, "Draw")) { _gfx_util->draw_fullscreen_triangle(); } gs_enable_blending(true); gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE); if (_outer_shadow) { _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_outer_shadow_color); _sdf_consumer_effect.get_parameter("pShadowMin").set_float(_outer_shadow_range_min); _sdf_consumer_effect.get_parameter("pShadowMax").set_float(_outer_shadow_range_max); _sdf_consumer_effect.get_parameter("pShadowOffset").set_float2(_outer_shadow_offset_x / float(baseW), _outer_shadow_offset_y / float(baseH)); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowOuter")) { _gfx_util->draw_fullscreen_triangle(); } } if (_inner_shadow) { _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_inner_shadow_color); _sdf_consumer_effect.get_parameter("pShadowMin").set_float(_inner_shadow_range_min); _sdf_consumer_effect.get_parameter("pShadowMax").set_float(_inner_shadow_range_max); _sdf_consumer_effect.get_parameter("pShadowOffset").set_float2(_inner_shadow_offset_x / float(baseW), _inner_shadow_offset_y / float(baseH)); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowInner")) { _gfx_util->draw_fullscreen_triangle(); } } if (_outer_glow) { _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_outer_glow_color); _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_outer_glow_width); _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_outer_glow_sharpness); _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_outer_glow_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowOuter")) { _gfx_util->draw_fullscreen_triangle(); } } if (_inner_glow) { _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_inner_glow_color); _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_inner_glow_width); _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_inner_glow_sharpness); _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_inner_glow_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowInner")) { _gfx_util->draw_fullscreen_triangle(); } } if (_outline) { _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); _sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(_outline_color); _sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(_outline_width); _sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(_outline_offset); _sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(_outline_sharpness); _sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(_outline_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "Outline")) { _gfx_util->draw_fullscreen_triangle(); } } } catch (...) { } _output_rt->get_texture(_output_texture); gs_blend_state_pop(); _output_rendered = true; } if (!_output_texture) { obs_source_skip_video_filter(_self); return; } { #if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_render, "Render"}; #endif gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image"); if (ep) { gs_effect_set_texture(ep, _output_texture->get_object()); } while (gs_effect_loop(final_effect, "Draw")) { gs_draw_sprite(0, 0, baseW, baseH); } } } sdf_effects_factory::sdf_effects_factory() { _info.id = S_PREFIX "filter-sdf-effects"; _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; support_size(false); finish_setup(); register_proxy("obs-stream-effects-filter-sdf-effects"); } sdf_effects_factory::~sdf_effects_factory() {} const char* sdf_effects_factory::get_name() { return D_TRANSLATE(ST_I18N); } void sdf_effects_factory::get_defaults2(obs_data_t* data) { obs_data_set_default_bool(data, ST_KEY_SHADOW_OUTER, false); obs_data_set_default_int(data, ST_KEY_SHADOW_OUTER_COLOR, 0x00000000); obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_ALPHA, 100.0); obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM, 0.0); obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM, 4.0); obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_OFFSET_X, 0.0); obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_OFFSET_Y, 0.0); obs_data_set_default_bool(data, ST_KEY_SHADOW_INNER, false); obs_data_set_default_int(data, ST_KEY_SHADOW_INNER_COLOR, 0x00000000); obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_ALPHA, 100.0); obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_RANGE_MINIMUM, 0.0); obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM, 4.0); obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_OFFSET_X, 0.0); obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_OFFSET_Y, 0.0); obs_data_set_default_bool(data, ST_KEY_GLOW_OUTER, false); obs_data_set_default_int(data, ST_KEY_GLOW_OUTER_COLOR, 0xFFFFFFFF); obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_ALPHA, 100.0); obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_WIDTH, 4.0); obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_SHARPNESS, 50.0); obs_data_set_default_bool(data, ST_KEY_GLOW_INNER, false); obs_data_set_default_int(data, ST_KEY_GLOW_INNER_COLOR, 0xFFFFFFFF); obs_data_set_default_double(data, ST_KEY_GLOW_INNER_ALPHA, 100.0); obs_data_set_default_double(data, ST_KEY_GLOW_INNER_WIDTH, 4.0); obs_data_set_default_double(data, ST_KEY_GLOW_INNER_SHARPNESS, 50.0); obs_data_set_default_bool(data, ST_KEY_OUTLINE, false); obs_data_set_default_int(data, ST_KEY_OUTLINE_COLOR, 0x00000000); obs_data_set_default_double(data, ST_KEY_OUTLINE_ALPHA, 100.0); obs_data_set_default_double(data, ST_KEY_OUTLINE_WIDTH, 4.0); obs_data_set_default_double(data, ST_KEY_OUTLINE_OFFSET, 0.0); obs_data_set_default_double(data, ST_KEY_OUTLINE_SHARPNESS, 50.0); obs_data_set_default_double(data, ST_KEY_SDF_SCALE, 100.0); obs_data_set_default_double(data, ST_KEY_SDF_THRESHOLD, 50.0); } obs_properties_t* sdf_effects_factory::get_properties2(sdf_effects_instance* data) { obs_properties_t* prs = obs_properties_create(); obs_property_t* p = nullptr; #ifdef ENABLE_FRONTEND { obs_properties_add_button2(prs, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN), streamfx::filter::sdf_effects::sdf_effects_factory::on_manual_open, nullptr); } #endif { // Shadow Outer auto pr = obs_properties_create(); obs_properties_add_group(prs, ST_KEY_SHADOW_OUTER, D_TRANSLATE(ST_I18N_SHADOW_OUTER), OBS_GROUP_CHECKABLE, pr); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM, D_TRANSLATE(ST_I18N_SHADOW_OUTER_RANGE_MINIMUM), -16.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM, D_TRANSLATE(ST_I18N_SHADOW_OUTER_RANGE_MAXIMUM), -16.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_OFFSET_X, D_TRANSLATE(ST_I18N_SHADOW_OUTER_OFFSET_X), -100.0, 100.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_OFFSET_Y, D_TRANSLATE(ST_I18N_SHADOW_OUTER_OFFSET_Y), -100.0, 100.0, 0.01); obs_properties_add_color(pr, ST_KEY_SHADOW_OUTER_COLOR, D_TRANSLATE(ST_I18N_SHADOW_OUTER_COLOR)); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_ALPHA, D_TRANSLATE(ST_I18N_SHADOW_OUTER_ALPHA), 0.0, 100.0, 0.1); } { // Shadow Inner auto pr = obs_properties_create(); obs_properties_add_group(prs, ST_KEY_SHADOW_INNER, D_TRANSLATE(ST_I18N_SHADOW_INNER), OBS_GROUP_CHECKABLE, pr); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_RANGE_MINIMUM, D_TRANSLATE(ST_I18N_SHADOW_INNER_RANGE_MINIMUM), -16.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM, D_TRANSLATE(ST_I18N_SHADOW_INNER_RANGE_MAXIMUM), -16.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_OFFSET_X, D_TRANSLATE(ST_I18N_SHADOW_INNER_OFFSET_X), -100.0, 100.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_OFFSET_Y, D_TRANSLATE(ST_I18N_SHADOW_INNER_OFFSET_Y), -100.0, 100.0, 0.01); obs_properties_add_color(pr, ST_KEY_SHADOW_INNER_COLOR, D_TRANSLATE(ST_I18N_SHADOW_INNER_COLOR)); obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_ALPHA, D_TRANSLATE(ST_I18N_SHADOW_INNER_ALPHA), 0.0, 100.0, 0.1); } { // Glow Outer auto pr = obs_properties_create(); obs_properties_add_group(prs, ST_KEY_GLOW_OUTER, D_TRANSLATE(ST_I18N_GLOW_OUTER), OBS_GROUP_CHECKABLE, pr); obs_properties_add_color(pr, ST_KEY_GLOW_OUTER_COLOR, D_TRANSLATE(ST_I18N_GLOW_OUTER_COLOR)); obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_ALPHA, D_TRANSLATE(ST_I18N_GLOW_OUTER_ALPHA), 0.0, 100.0, 0.1); obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_WIDTH, D_TRANSLATE(ST_I18N_GLOW_OUTER_WIDTH), 0.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_SHARPNESS, D_TRANSLATE(ST_I18N_GLOW_OUTER_SHARPNESS), 0.00, 100.0, 0.01); } { // Glow Inner auto pr = obs_properties_create(); obs_properties_add_group(prs, ST_KEY_GLOW_INNER, D_TRANSLATE(ST_I18N_GLOW_INNER), OBS_GROUP_CHECKABLE, pr); obs_properties_add_color(pr, ST_KEY_GLOW_INNER_COLOR, D_TRANSLATE(ST_I18N_GLOW_INNER_COLOR)); obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_ALPHA, D_TRANSLATE(ST_I18N_GLOW_INNER_ALPHA), 0.0, 100.0, 0.1); obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_WIDTH, D_TRANSLATE(ST_I18N_GLOW_INNER_WIDTH), 0.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_SHARPNESS, D_TRANSLATE(ST_I18N_GLOW_INNER_SHARPNESS), 0.00, 100.0, 0.01); } { // Outline auto pr = obs_properties_create(); obs_properties_add_group(prs, ST_KEY_OUTLINE, D_TRANSLATE(ST_I18N_OUTLINE), OBS_GROUP_CHECKABLE, pr); obs_properties_add_color(pr, ST_KEY_OUTLINE_COLOR, D_TRANSLATE(ST_I18N_OUTLINE_COLOR)); obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_ALPHA, D_TRANSLATE(ST_I18N_OUTLINE_ALPHA), 0.0, 100.0, 0.1); obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_WIDTH, D_TRANSLATE(ST_I18N_OUTLINE_WIDTH), 0.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_OFFSET, D_TRANSLATE(ST_I18N_OUTLINE_OFFSET), -16.0, 16.0, 0.01); obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_SHARPNESS, D_TRANSLATE(ST_I18N_OUTLINE_SHARPNESS), 0.00, 100.0, 0.01); } { // Advanced Options auto pr = obs_properties_create(); obs_properties_add_group(prs, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, pr); obs_properties_add_float_slider(pr, ST_KEY_SDF_SCALE, D_TRANSLATE(ST_I18N_SDF_SCALE), 0.1, 500.0, 0.1); obs_properties_add_float_slider(pr, ST_KEY_SDF_THRESHOLD, D_TRANSLATE(ST_I18N_SDF_THRESHOLD), 0.0, 100.0, 0.01); } return prs; } #ifdef ENABLE_FRONTEND bool sdf_effects_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data) { try { streamfx::open_url(HELP_URL); return false; } catch (const std::exception& ex) { D_LOG_ERROR("Failed to open manual due to error: %s", ex.what()); return false; } catch (...) { D_LOG_ERROR("Failed to open manual due to unknown error.", ""); return false; } } #endif std::shared_ptr sdf_effects_factory::instance() { static std::weak_ptr winst; static std::mutex mtx; std::unique_lock lock(mtx); auto instance = winst.lock(); if (!instance) { instance = std::shared_ptr(new sdf_effects_factory()); winst = instance; } return instance; } static std::shared_ptr loader_instance; static auto loader = streamfx::loader( []() { // Initalizer loader_instance = sdf_effects_factory::instance(); }, []() { // Finalizer loader_instance.reset(); }, streamfx::loader_priority::NORMAL);