/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "filter-transform.h" #include "strings.h" #include "util-math.h" extern "C" { #pragma warning (push) #pragma warning (disable: 4201) #include "util/platform.h" #include "graphics/graphics.h" #include "graphics/matrix4.h" #pragma warning (pop) } // Initializer & Finalizer static Filter::Transform* filterTransformInstance; INITIALIZER(FilterTransformInit) { initializerFunctions.push_back([] { filterTransformInstance = new Filter::Transform(); }); finalizerFunctions.push_back([] { delete filterTransformInstance; }); } #define ST "Filter.Transform" #define ST_CAMERA "Filter.Transform.Camera" #define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" #define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" #define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" #define ST_POSITION "Filter.Transform.Position" #define ST_POSITION_X "Filter.Transform.Position.X" #define ST_POSITION_Y "Filter.Transform.Position.Y" #define ST_POSITION_Z "Filter.Transform.Position.Z" #define ST_ROTATION "Filter.Transform.Rotation" #define ST_ROTATION_X "Filter.Transform.Rotation.X" #define ST_ROTATION_Y "Filter.Transform.Rotation.Y" #define ST_ROTATION_Z "Filter.Transform.Rotation.Z" #define ST_SCALE "Filter.Transform.Scale" #define ST_SCALE_X "Filter.Transform.Scale.X" #define ST_SCALE_Y "Filter.Transform.Scale.Y" #define ST_SHEAR "Filter.Transform.Shear" #define ST_SHEAR_X "Filter.Transform.Shear.X" #define ST_SHEAR_Y "Filter.Transform.Shear.Y" #define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order" #define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" #define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" #define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" #define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" #define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" #define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" static const float farZ = 2097152.0f; // 2 pow 21 static const float nearZ = 1.0f / farZ; static const float valueLimit = 65536.0f; enum class CameraMode : int32_t { Orthographic, Perspective }; enum RotationOrder : int64_t { XYZ, XZY, YXZ, YZX, ZXY, ZYX, }; Filter::Transform::Transform() { memset(&sourceInfo, 0, sizeof(obs_source_info)); sourceInfo.id = "obs-stream-effects-filter-transform"; sourceInfo.type = OBS_SOURCE_TYPE_FILTER; sourceInfo.output_flags = OBS_SOURCE_VIDEO; sourceInfo.get_name = get_name; sourceInfo.get_defaults = get_defaults; sourceInfo.get_properties = get_properties; sourceInfo.create = create; sourceInfo.destroy = destroy; sourceInfo.update = update; sourceInfo.activate = activate; sourceInfo.deactivate = deactivate; sourceInfo.video_tick = video_tick; sourceInfo.video_render = video_render; obs_register_source(&sourceInfo); } Filter::Transform::~Transform() {} const char* Filter::Transform::get_name(void *) { return P_TRANSLATE(ST); } void Filter::Transform::get_defaults(obs_data_t *data) { obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic); obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0); obs_data_set_default_double(data, ST_POSITION_X, 0); obs_data_set_default_double(data, ST_POSITION_Y, 0); obs_data_set_default_double(data, ST_POSITION_Z, 0); obs_data_set_default_double(data, ST_ROTATION_X, 0); obs_data_set_default_double(data, ST_ROTATION_Y, 0); obs_data_set_default_double(data, ST_ROTATION_Z, 0); obs_data_set_default_double(data, ST_SCALE_X, 100); obs_data_set_default_double(data, ST_SCALE_Y, 100); obs_data_set_default_double(data, ST_SHEAR_X, 0); obs_data_set_default_double(data, ST_SHEAR_Y, 0); obs_data_set_default_bool(data, S_ADVANCED, false); obs_data_set_default_int(data, ST_ROTATION_ORDER, RotationOrder::ZXY); //ZXY } obs_properties_t * Filter::Transform::get_properties(void *) { obs_properties_t *pr = obs_properties_create(); obs_property_t* p = NULL; p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA))); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0, 0.01); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW))); // Position, Scale, Rotation { std::pair entries[] = { std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)), std::make_pair(ST_POSITION_Y, P_DESC(ST_POSITION_Y)), std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)), }; for (auto kv : entries) { p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), -10000, 10000, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)), std::make_pair(ST_ROTATION_Y, P_DESC(ST_ROTATION_Y)), std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -180, 180, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)), std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -1000, 1000, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { std::pair entries[] = { std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)), std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)), }; for (auto kv : entries) { p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -100.0, 100.0, 0.01); obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED)); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_list(pr, ST_ROTATION_ORDER, P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_ROTATION_ORDER))); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), RotationOrder::XYZ); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), RotationOrder::XZY); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), RotationOrder::YXZ); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), RotationOrder::YZX); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), RotationOrder::ZXY); obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), RotationOrder::ZYX); return pr; } bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *d) { switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) { case CameraMode::Orthographic: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false); obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false); break; case CameraMode::Perspective: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true); obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), true); break; } bool advancedVisible = obs_data_get_bool(d, S_ADVANCED); obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible); return true; } void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) { return new Instance(data, source); } void Filter::Transform::destroy(void *ptr) { delete reinterpret_cast(ptr); } uint32_t Filter::Transform::get_width(void *ptr) { return reinterpret_cast(ptr)->get_width(); } uint32_t Filter::Transform::get_height(void *ptr) { return reinterpret_cast(ptr)->get_height(); } void Filter::Transform::update(void *ptr, obs_data_t *data) { reinterpret_cast(ptr)->update(data); } void Filter::Transform::activate(void *ptr) { reinterpret_cast(ptr)->activate(); } void Filter::Transform::deactivate(void *ptr) { reinterpret_cast(ptr)->deactivate(); } void Filter::Transform::video_tick(void *ptr, float time) { reinterpret_cast(ptr)->video_tick(time); } void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) { reinterpret_cast(ptr)->video_render(effect); } Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) : m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr), m_texRender(nullptr), m_shapeRender(nullptr), m_isCameraOrthographic(true), m_cameraFieldOfView(90.0), m_isInactive(false), m_isHidden(false), m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) { m_position = std::make_unique(); m_rotation = std::make_unique(); m_scale = std::make_unique(); m_shear = std::make_unique(); vec3_set(m_position.get(), 0, 0, 0); vec3_set(m_rotation.get(), 0, 0, 0); vec3_set(m_scale.get(), 1, 1, 1); obs_enter_graphics(); m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); m_vertexHelper = new gs::vertex_buffer(4); m_vertexHelper->set_uv_layers(1); m_vertexHelper->resize(4); obs_leave_graphics(); update(data); } Filter::Transform::Instance::~Instance() { obs_enter_graphics(); delete m_vertexHelper; gs_texrender_destroy(m_texRender); gs_texrender_destroy(m_shapeRender); obs_leave_graphics(); } void Filter::Transform::Instance::update(obs_data_t *data) { // Camera m_isCameraOrthographic = obs_data_get_int(data, ST_CAMERA) == 0; m_cameraFieldOfView = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW); // Source m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f; m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f; m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f; m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f; m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f; m_scale->z = 1.0f; m_rotationOrder = (int)obs_data_get_int(data, ST_ROTATION_ORDER); m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI); m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI); m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI); m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f; m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f; m_shear->z = 0.0f; m_isMeshUpdateRequired = true; } uint32_t Filter::Transform::Instance::get_width() { return 0; } uint32_t Filter::Transform::Instance::get_height() { return 0; } void Filter::Transform::Instance::activate() { m_isInactive = false; } void Filter::Transform::Instance::deactivate() { m_isInactive = true; } void Filter::Transform::Instance::video_tick(float) {} void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { obs_source_t *parent = obs_filter_get_parent(m_sourceContext); obs_source_t *target = obs_filter_get_target(m_sourceContext); uint32_t baseW = obs_source_get_base_width(target), baseH = obs_source_get_base_height(target); // Skip rendering if our target, parent or context is not valid. if (!target || !parent || !m_sourceContext || !baseW || !baseH || !m_texRender || !m_shapeRender || m_isInactive || m_isHidden) { obs_source_skip_video_filter(m_sourceContext); return; } gs_effect_t *alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT); // Draw previous filters to texture. gs_texrender_reset(m_texRender); if (!gs_texrender_begin(m_texRender, baseW, baseH)) { obs_source_skip_video_filter(m_sourceContext); return; } gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1); /// Set up the Scene vec4 black; vec4_zero(&black); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); gs_set_cull_mode(GS_NEITHER); gs_reset_blend_state(); gs_blend_function_separate( gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO, gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO); gs_enable_depth_test(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); /// Render original source if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { obs_source_process_filter_end(m_sourceContext, paramEffect ? paramEffect : alphaEffect, baseW, baseH); } else { obs_source_skip_video_filter(m_sourceContext); } gs_texrender_end(m_texRender); gs_texture* filterTexture = gs_texrender_get_texture(m_texRender); // Update Mesh if (m_isMeshUpdateRequired) { float_t aspectRatioX = float_t(baseW) / float_t(baseH); if (m_isCameraOrthographic) aspectRatioX = 1.0; // Mesh matrix4 ident; matrix4_identity(&ident); switch (m_rotationOrder) { case RotationOrder::XYZ: // XYZ matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); break; case RotationOrder::XZY: // XZY matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); break; case RotationOrder::YXZ: // YXZ matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); break; case RotationOrder::YZX: // YZX matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); break; case RotationOrder::ZXY: // ZXY matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); break; case RotationOrder::ZYX: // ZYX matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); break; } matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z); /// Calculate vertex position once only. float_t p_x = aspectRatioX * m_scale->x; float_t p_y = 1.0f * m_scale->y; /// Generate mesh { gs::vertex vtx = m_vertexHelper->at(0); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 0, 0, 0); vec3_set(vtx.position, -p_x + m_shear->x, -p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(1); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 0, 0, 0); vec3_set(vtx.position, p_x + m_shear->x, -p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(2); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 1, 0, 0); vec3_set(vtx.position, -p_x - m_shear->x, p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(3); *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 1, 0, 0); vec3_set(vtx.position, p_x - m_shear->x, p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } m_vertexBuffer = m_vertexHelper->update(); if (!m_vertexBuffer) { obs_source_skip_video_filter(m_sourceContext); return; } m_isMeshUpdateRequired = false; } // Draw shape to texture gs_texrender_reset(m_shapeRender); if (gs_texrender_begin(m_shapeRender, baseW, baseH)) { if (m_isCameraOrthographic) { gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ); } else { gs_perspective(m_cameraFieldOfView, float_t(baseW) / float_t(baseH), nearZ, farZ); // Fix camera pointing at -Z instead of +Z. gs_matrix_scale3f(1.0, 1.0, -1.0); // Move backwards so we can actually see stuff. gs_matrix_translate3f(0, 0, 1.0); } // Rendering vec4 black; vec4_zero(&black); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0); gs_set_cull_mode(GS_NEITHER); gs_enable_blending(false); gs_enable_depth_test(false); gs_depth_function(gs_depth_test::GS_ALWAYS); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); while (gs_effect_loop(alphaEffect, "Draw")) { gs_effect_set_texture( gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture); gs_load_vertexbuffer(m_vertexBuffer); gs_load_indexbuffer(NULL); gs_draw(GS_TRISTRIP, 0, 4); } gs_texrender_end(m_shapeRender); } else { obs_source_skip_video_filter(m_sourceContext); return; } gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender); // Draw final shape gs_reset_blend_state(); gs_enable_depth_test(false); while (gs_effect_loop(alphaEffect, "Draw")) { gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture); gs_draw_sprite(shapeTexture, 0, 0, 0); } }