// Modern effects for a modern Streamer // Copyright (C) 2017 Michael Fabian Dirks // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA #include "gfx-shader.hpp" #include #include #include #include "obs/obs-tools.hpp" #include "plugin.hpp" #define ST "Shader" #define ST_REFRESH ST ".Refresh" #define ST_SHADER ST ".Shader" #define ST_SHADER_FILE ST_SHADER ".File" #define ST_SHADER_TECHNIQUE ST_SHADER ".Technique" #define ST_SHADER_SIZE ST_SHADER ".Size" #define ST_SHADER_SIZE_WIDTH ST_SHADER_SIZE ".Width" #define ST_SHADER_SIZE_HEIGHT ST_SHADER_SIZE ".Height" #define ST_SHADER_SEED ST_SHADER ".Seed" #define ST_PARAMETERS ST ".Parameters" gfx::shader::shader::shader(obs_source_t* self, shader_mode mode) : _self(self), _mode(mode), _base_width(1), _base_height(1), _active(true), _shader(), _shader_file(), _shader_tech("Draw"), _shader_file_mt(), _shader_file_sz(), _shader_file_tick(0), _width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0), _have_current_params(false), _time(0), _time_loop(0), _loops(0), _random(), _random_seed(0), _rt_up_to_date(false), _rt(std::make_shared(GS_RGBA, GS_ZS_NONE)) { // Intialize random values. _random.seed(static_cast(_random_seed)); for (size_t idx = 0; idx < 16; idx++) { _random_values[idx] = static_cast(static_cast(_random()) / static_cast(_random.max())); } } gfx::shader::shader::~shader() {} bool gfx::shader::shader::is_shader_different(const std::filesystem::path& file) try { if (std::filesystem::exists(file)) { // Check if the file name differs. if (file != _shader_file) return true; } if (std::filesystem::exists(_shader_file)) { // Is the file write time different? if (std::filesystem::last_write_time(_shader_file) != _shader_file_mt) return true; // Is the file size different? if (std::filesystem::file_size(_shader_file) != _shader_file_sz) return true; } return false; } catch (const std::exception& ex) { DLOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what()); return false; } bool gfx::shader::shader::is_technique_different(const std::string& tech) { // Is the technique different? if (tech != _shader_tech) return true; return false; } bool gfx::shader::shader::load_shader(const std::filesystem::path& file, const std::string& tech, bool& shader_dirty, bool& param_dirty) try { if (!std::filesystem::exists(file)) return false; shader_dirty = is_shader_different(file); param_dirty = is_technique_different(tech) || shader_dirty; // Update Shader if (shader_dirty) { _shader = gs::effect(file); _shader_file_mt = std::filesystem::last_write_time(file); _shader_file_sz = std::filesystem::file_size(file); _shader_file = file; _shader_file_tick = 0; } // Update Params if (param_dirty) { auto settings = std::shared_ptr(obs_source_get_settings(_self), [](obs_data_t* p) { obs_data_release(p); }); bool have_valid_tech = false; for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) { if (_shader.get_technique(idx).name() == tech) { have_valid_tech = true; break; } } if (have_valid_tech) { _shader_tech = tech; } else { _shader_tech = _shader.get_technique(0).name(); // Update source data. obs_data_set_string(settings.get(), ST_SHADER_TECHNIQUE, _shader_tech.c_str()); } // Clear the shader parameters map and rebuild. _shader_params.clear(); auto etech = _shader.get_technique(_shader_tech); for (std::size_t idx = 0; idx < etech.count_passes(); idx++) { auto pass = etech.get_pass(idx); for (std::size_t vidx = 0; vidx < pass.count_vertex_parameters(); vidx++) { auto el = pass.get_vertex_parameter(vidx); if (!el) continue; auto fnd = _shader_params.find(el.get_name()); if (fnd != _shader_params.end()) continue; auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS); if (param) { _shader_params.insert_or_assign(el.get_name(), param); param->defaults(settings.get()); param->update(settings.get()); } } for (std::size_t vidx = 0; vidx < pass.count_pixel_parameters(); vidx++) { auto el = pass.get_pixel_parameter(vidx); if (!el) continue; auto fnd = _shader_params.find(el.get_name()); if (fnd != _shader_params.end()) continue; auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS); if (param) { _shader_params.insert_or_assign(el.get_name(), param); param->defaults(settings.get()); param->update(settings.get()); } } } } return true; } catch (const std::exception& ex) { DLOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what()); return false; } catch (...) { return false; } void gfx::shader::shader::defaults(obs_data_t* data) { obs_data_set_default_string(data, ST_SHADER_FILE, ""); obs_data_set_default_string(data, ST_SHADER_TECHNIQUE, ""); obs_data_set_default_string(data, ST_SHADER_SIZE_WIDTH, "100.0 %"); obs_data_set_default_string(data, ST_SHADER_SIZE_HEIGHT, "100.0 %"); obs_data_set_default_int(data, ST_SHADER_SEED, static_cast(time(NULL))); } void gfx::shader::shader::properties(obs_properties_t* pr) { _have_current_params = false; { auto grp = obs_properties_create(); obs_properties_add_group(pr, ST_SHADER, D_TRANSLATE(ST_SHADER), OBS_GROUP_NORMAL, grp); { std::string path = ""; if (_shader_file.has_parent_path()) { path = _shader_file.parent_path().string(); } else { char* vp = obs_module_file("examples"); path = vp; bfree(vp); } auto p = obs_properties_add_path(grp, ST_SHADER_FILE, D_TRANSLATE(ST_SHADER_FILE), OBS_PATH_FILE, "*.*", path.c_str()); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_FILE))); } { auto p = obs_properties_add_list(grp, ST_SHADER_TECHNIQUE, D_TRANSLATE(ST_SHADER_TECHNIQUE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_TECHNIQUE))); } { obs_properties_add_button2( grp, ST_REFRESH, D_TRANSLATE(ST_REFRESH), [](obs_properties_t* props, obs_property_t* prop, void* priv) { return reinterpret_cast(priv)->on_refresh_properties(props, prop); }, this); } if (_mode != shader_mode::Transition) { auto grp2 = obs_properties_create(); obs_properties_add_group(grp, ST_SHADER_SIZE, D_TRANSLATE(ST_SHADER_SIZE), OBS_GROUP_NORMAL, grp2); { auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_WIDTH, D_TRANSLATE(ST_SHADER_SIZE_WIDTH), OBS_TEXT_DEFAULT); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SIZE))); } { auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_HEIGHT, D_TRANSLATE(ST_SHADER_SIZE_HEIGHT), OBS_TEXT_DEFAULT); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SIZE))); } } { auto p = obs_properties_add_int_slider(grp, ST_SHADER_SEED, D_TRANSLATE(ST_SHADER_SEED), std::numeric_limits::min(), std::numeric_limits::max(), 1); obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SEED))); } } { auto grp = obs_properties_create(); obs_properties_add_group(pr, ST_PARAMETERS, D_TRANSLATE(ST_PARAMETERS), OBS_GROUP_NORMAL, grp); } // Manually call the refresh. on_refresh_properties(pr, nullptr); } bool gfx::shader::shader::on_refresh_properties(obs_properties_t* props, obs_property_t* prop) { if (_shader) { // Clear list of techniques and rebuild it. obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE); obs_property_list_clear(p_tech_list); for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) { auto tech = _shader.get_technique(idx); obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str()); } } { // Clear parameter options. auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS)); for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) { obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p)); } // Rebuild new parameters. obs_data_t* data = obs_source_get_settings(_self); for (auto kv : _shader_params) { kv.second->properties(grp, data); kv.second->defaults(data); kv.second->update(data); } obs_source_update(_self, data); } return true; } bool gfx::shader::shader::on_shader_or_technique_modified(obs_properties_t* props, obs_property_t* prop, obs_data_t* data) { bool shader_dirty = false; bool param_dirty = false; if (!update_shader(data, shader_dirty, param_dirty)) return false; { // Clear list of techniques and rebuild it. obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE); obs_property_list_clear(p_tech_list); for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) { auto tech = _shader.get_technique(idx); obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str()); } } if (param_dirty || !_have_current_params) { // Clear parameter options. auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS)); for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) { obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p)); } // Rebuild new parameters. for (auto kv : _shader_params) { kv.second->properties(grp, data); kv.second->defaults(data); kv.second->update(data); } } _have_current_params = true; return shader_dirty || param_dirty || !_have_current_params; } bool gfx::shader::shader::update_shader(obs_data_t* data, bool& shader_dirty, bool& param_dirty) { const char* file_c = obs_data_get_string(data, ST_SHADER_FILE); std::string file = file_c ? file_c : ""; const char* tech_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE); std::string tech = tech_c ? tech_c : "Draw"; return load_shader(file, tech, shader_dirty, param_dirty); } inline std::pair parse_text_as_size(const char* text) { double_t v = 0; if (sscanf(text, "%lf", &v) == 1) { const char* prc_chr = strrchr(text, '%'); if (prc_chr && (*prc_chr == '%')) { return {gfx::shader::size_type::Percent, v / 100.0}; } else { return {gfx::shader::size_type::Pixel, v}; } } else { return {gfx::shader::size_type::Percent, 1.0}; } } void gfx::shader::shader::update(obs_data_t* data) { bool v1, v2; update_shader(data, v1, v2); { auto sz_x = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_WIDTH)); _width_type = sz_x.first; _width_value = std::clamp(sz_x.second, 0.01, 8192.0); auto sz_y = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_HEIGHT)); _height_type = sz_y.first; _height_value = std::clamp(sz_y.second, 0.01, 8192.0); } if (int32_t seed = static_cast(obs_data_get_int(data, ST_SHADER_SEED)); _random_seed != seed) { _random_seed = seed; _random.seed(static_cast(_random_seed)); for (size_t idx = 0; idx < 16; idx++) { _random_values[idx] = static_cast(static_cast(_random()) / static_cast(_random.max())); } } for (auto kv : _shader_params) { kv.second->update(data); } } std::uint32_t gfx::shader::shader::width() { switch (_mode) { case shader_mode::Transition: return _base_width; case shader_mode::Source: switch (_width_type) { case size_type::Pixel: return std::clamp(static_cast(_width_value), 1u, 16384u); case size_type::Percent: return std::clamp(static_cast(_width_value * _base_width), 1u, 16384u); } case shader_mode::Filter: switch (_width_type) { case size_type::Pixel: return std::clamp(static_cast(_width_value), 1u, 16384u); case size_type::Percent: return std::clamp(static_cast(_width_value * _base_width), 1u, 16384u); } default: return 0; } } std::uint32_t gfx::shader::shader::height() { switch (_mode) { case shader_mode::Transition: return _base_height; case shader_mode::Source: switch (_height_type) { case size_type::Pixel: return std::clamp(static_cast(_height_value), 1u, 16384u); case size_type::Percent: return std::clamp(static_cast(_height_value * _base_height), 1u, 16384u); } case shader_mode::Filter: switch (_height_type) { case size_type::Pixel: return std::clamp(static_cast(_height_value), 1u, 16384u); case size_type::Percent: return std::clamp(static_cast(_height_value * _base_height), 1u, 16384u); } default: return 0; } } std::uint32_t gfx::shader::shader::base_width() { return _base_width; } std::uint32_t gfx::shader::shader::base_height() { return _base_height; } bool gfx::shader::shader::tick(float_t time) { _shader_file_tick = static_cast(static_cast(_shader_file_tick) + static_cast(time)); if (_shader_file_tick >= 1.0f / 3.0f) { _shader_file_tick -= 1.0f / 3.0f; bool v1, v2; load_shader(_shader_file, _shader_tech, v1, v2); } // Update State _time += time; _time_loop += time; if (_time_loop > 1.) { _time_loop -= 1.; // Loops _loops += 1; if (_loops >= 4194304) _loops = -_loops; } // Recreate Per-Activation-Random values. for (size_t idx = 0; idx < 8; idx++) { _random_values[8 + idx] = static_cast(static_cast(_random()) / static_cast(_random.max())); } return false; } void gfx::shader::shader::prepare_render() { if (!_shader) return; for (auto kv : _shader_params) { kv.second->assign(); } // float4 Time: (Current Time), (Zero), (Zero), (Random Value) if (gs::effect_parameter el = _shader.get_parameter("Time"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Float4) { el.set_float4( _time, _time_loop, static_cast(_loops), static_cast(static_cast(_random()) / static_cast(_random.max()))); } } // float4 ViewSize: (Width), (Height), (1.0 / Width), (1.0 / Height) if (auto el = _shader.get_parameter("ViewSize"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Float4) { el.set_float4(static_cast(width()), static_cast(height()), 1.0f / static_cast(width()), 1.0f / static_cast(height())); } } // float4x4 Random: float4[Per-Instance Random], float4[Per-Activation Random], float4x2[Per-Frame Random] if (auto el = _shader.get_parameter("Random"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Matrix) { el.set_value(_random_values, 16); } } // int32 RandomSeed: Seed used for random generation if (auto el = _shader.get_parameter("RandomSeed"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Integer) { el.set_int(_random_seed); } } _rt_up_to_date = false; } void gfx::shader::shader::render() { if (!_shader) return; if (!_rt_up_to_date) { auto op = _rt->render(width(), height()); vec4 zero = {0, 0, 0, 0}; gs_ortho(0, 1, 0, 1, 0, 1); gs_clear(GS_CLEAR_COLOR, &zero, 0, 0); gs_blend_state_push(); gs_reset_blend_state(); gs_enable_blending(true); gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_ONE, GS_BLEND_ZERO); gs_enable_color(true, true, true, true); while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) { streamfx::gs_draw_fullscreen_tri(); } gs_blend_state_pop(); } gs_effect_set_texture(gs_effect_get_param_by_name(obs_get_base_effect(OBS_EFFECT_DEFAULT), "image"), _rt->get_texture()->get_object()); while (gs_effect_loop(obs_get_base_effect(OBS_EFFECT_DEFAULT), "Draw")) { gs_draw_sprite(nullptr, 0, width(), height()); } } void gfx::shader::shader::set_size(std::uint32_t w, std::uint32_t h) { _base_width = w; _base_height = h; } void gfx::shader::shader::set_input_a(std::shared_ptr tex) { if (!_shader) return; std::string_view params[] = { "InputA", "image", "tex_a", }; for (auto& name : params) { if (gs::effect_parameter el = _shader.get_parameter(name.data()); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Texture) { el.set_texture(tex); break; } } } } void gfx::shader::shader::set_input_b(std::shared_ptr tex) { if (!_shader) return; std::string_view params[] = { "InputB", "image2", "tex_b", }; for (auto& name : params) { if (gs::effect_parameter el = _shader.get_parameter(name.data()); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Texture) { el.set_texture(tex); break; } } } } void gfx::shader::shader::set_transition_time(float_t t) { if (!_shader) return; if (gs::effect_parameter el = _shader.get_parameter("TransitionTime"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Float) { el.set_float(t); } } } void gfx::shader::shader::set_transition_size(std::uint32_t w, std::uint32_t h) { if (!_shader) return; if (gs::effect_parameter el = _shader.get_parameter("TransitionSize"); el != nullptr) { if (el.get_type() == gs::effect_parameter::type::Integer2) { el.set_int2(static_cast(w), static_cast(h)); } } } void gfx::shader::shader::set_active(bool active) { _active = active; // Recreate Per-Activation-Random values. for (size_t idx = 0; idx < 4; idx++) { _random_values[4 + idx] = static_cast(static_cast(_random()) / static_cast(_random.max())); } }