/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "transition-shader.hpp" #include "strings.hpp" #include #include "obs/gs/gs-helper.hpp" #define ST "Transition.Shader" using namespace streamfx::transition::shader; shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self) { _fx = std::make_shared(self, gfx::shader::shader_mode::Transition); update(data); } shader_instance::~shader_instance() {} uint32_t shader_instance::get_width() { return _fx->width(); } uint32_t shader_instance::get_height() { return _fx->height(); } void shader_instance::properties(obs_properties_t* props) { _fx->properties(props); } void shader_instance::load(obs_data_t* data) { update(data); } void shader_instance::update(obs_data_t* data) { _fx->update(data); } void shader_instance::video_tick(float_t sec_since_last) { if (_fx->tick(sec_since_last)) { obs_data_t* data = obs_source_get_settings(_self); _fx->update(data); obs_data_release(data); } // Update Size from global base resolution. obs_video_info ovi; obs_get_video_info(&ovi); _fx->set_size(ovi.base_width, ovi.base_height); } void shader_instance::video_render(gs_effect_t* effect) { if (!_fx) { return; } #ifdef ENABLE_PROFILING gs::debug_marker gdmp{gs::debug_color_source, "Shader Transition '%s'", obs_source_get_name(_self)}; #endif obs_transition_video_render(_self, [](void* data, gs_texture_t* a, gs_texture_t* b, float t, uint32_t cx, uint32_t cy) { reinterpret_cast(data)->transition_render(a, b, t, cx, cy); }); } void shader_instance::transition_render(gs_texture_t* a, gs_texture_t* b, float_t t, uint32_t cx, uint32_t cy) { _fx->set_input_a(std::make_shared<::gs::texture>(a, false)); _fx->set_input_b(std::make_shared<::gs::texture>(b, false)); _fx->set_transition_time(t); _fx->set_transition_size(cx, cy); _fx->prepare_render(); _fx->render(nullptr); } bool shader_instance::audio_render(uint64_t* ts_out, obs_source_audio_mix* audio_output, uint32_t mixers, std::size_t channels, std::size_t sample_rate) { return obs_transition_audio_render( _self, ts_out, audio_output, mixers, channels, sample_rate, [](void*, float_t t) { return 1.0f - t; }, [](void*, float_t t) { return t; }); } void shader_instance::transition_start() { _fx->set_active(true); } void shader_instance::transition_stop() { _fx->set_active(false); } shader_factory::shader_factory() { _info.id = PREFIX "transition-shader"; _info.type = OBS_SOURCE_TYPE_TRANSITION; _info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW; //set_activity_tracking_enabled(true); // Handled via transition start/stop finish_setup(); register_proxy("obs-stream-effects-transition-shader"); } shader_factory::~shader_factory() {} const char* shader_factory::get_name() { return D_TRANSLATE(ST); } void shader_factory::get_defaults2(obs_data_t* data) { gfx::shader::shader::defaults(data); } obs_properties_t* shader_factory::get_properties2(shader::shader_instance* data) { auto pr = obs_properties_create(); obs_properties_set_param(pr, data, nullptr); if (data) { reinterpret_cast(data)->properties(pr); } return pr; } std::shared_ptr _transition_shader_factory_instance = nullptr; void streamfx::transition::shader::shader_factory::initialize() { if (!_transition_shader_factory_instance) _transition_shader_factory_instance = std::make_shared(); } void streamfx::transition::shader::shader_factory::finalize() { _transition_shader_factory_instance.reset(); } std::shared_ptr streamfx::transition::shader::shader_factory::get() { return _transition_shader_factory_instance; }