/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "gfx/shader/gfx-shader.hpp" #include "obs/gs/gs-rendertarget.hpp" #include "obs/obs-source-factory.hpp" #include "plugin.hpp" extern "C" { #include } namespace source::shader { class shader_instance : public obs::source_instance { std::shared_ptr _fx; public: shader_instance(obs_data_t* data, obs_source_t* self); virtual ~shader_instance(); virtual uint32_t get_width() override; virtual uint32_t get_height() override; void properties(obs_properties_t* props); virtual void load(obs_data_t* data) override; virtual void update(obs_data_t* data) override; virtual void video_tick(float_t sec_since_last) override; virtual void video_render(gs_effect_t* effect) override; }; class shader_factory : public obs::source_factory { static std::shared_ptr factory_instance; public: // Singleton static void initialize() { factory_instance = std::make_shared(); } static void finalize() { factory_instance.reset(); } static std::shared_ptr get() { return factory_instance; } public: shader_factory(); virtual ~shader_factory(); virtual const char* get_name() override; virtual void get_defaults2(obs_data_t* data) override; virtual obs_properties_t* get_properties2(source::shader::shader_instance* data) override; }; } // namespace source::shader