/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "plugin.h" #include "gs-vertexbuffer.h" namespace Filter { class Transform { public: Transform(); ~Transform(); static const char *get_name(void *); static void get_defaults(obs_data_t *); static obs_properties_t *get_properties(void *); static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *); static void *create(obs_data_t *, obs_source_t *); static void destroy(void *); static uint32_t get_width(void *); static uint32_t get_height(void *); static void update(void *, obs_data_t *); static void activate(void *); static void deactivate(void *); static void show(void *); static void hide(void *); static void video_tick(void *, float); static void video_render(void *, gs_effect_t *); private: obs_source_info sourceInfo; private: class Instance { public: Instance(obs_data_t*, obs_source_t*); ~Instance(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); private: obs_source_t *m_sourceContext; GS::VertexBuffer *m_vertexHelper; gs_vertbuffer_t *m_vertexBuffer; gs_texrender_t *m_texRender, *m_shapeRender; // Camera bool m_isCameraOrthographic; float_t m_cameraFieldOfView; // Source bool m_isInactive, m_isHidden; bool m_isMeshUpdateRequired; uint32_t m_rotationOrder; vec3 m_position, m_rotation, m_scale, m_shear; }; }; }