Advanced="Geavanceerde instellingen"
Manual.Open="Open Handleiding"
Channel.Red="Rood"
Channel.Green="Groen"
Channel.Blue="Blauw"
Channel.Alpha="Alfa"
FileType.Image="Afbeelding"
FileType.Images="Afbeeldingen"
FileType.Video="Video"
FileType.Videos="Video's"
FileType.Sound="Geluid"
FileType.Sounds="Geluiden"
FileType.Effect="Effect"
FileType.Effects="Effecten"
SourceType.Source="Bron"
SourceType.Scene="Scène"
Alignment.Center="Midden"
Alignment.Left="Links"
Alignment.Right="Rechts"
Alignment.Top="Bovenaan"
Alignment.Bottom="Onderaan"
State.Disabled="Uitgeschakeld"
State.Enabled="Ingeschakeld"
State.Manual="Handmatig"
State.Automatic="Automatisch"
State.Default="Standaard"
UI.Menu="StreamFX"
UI.Menu.About="Over StreamFX"
UI.About.Title="Over StreamFX"
UI.About.Text="
StreamFX wordt mogelijk gemaakt door alle supporters op Patreon, op Github Sponsors, en iedereen die doneert via PayPal. Extra dank gaat uit naar alle vertalers die helpen met de lokalisatie op Crowdin. Jullie zijn allemaal geweldig!
"
UI.About.Role.Contributor="Bijdrager"
UI.About.Role.Translator="Vertaler"
UI.About.Role.Supporter="Ondersteuner"
UI.About.Role.Creator="Content Creator"
UI.About.Version="Versie:"
UI.Updater.Dialog.Title="StreamFX versie %s is nu beschikbaar!"
UI.Updater.Dialog.Text="Er is een nieuwe versie van StreamFX beschikbaar om te downloaden."
UI.Updater.Dialog.Version.Current="Huidige versie:"
UI.Updater.Dialog.Version.Latest="Nieuwste versie:"
UI.Updater.Dialog.Button.Ok="Open downloadpagina"
UI.Updater.Dialog.Button.Cancel="Herinner me later"
UI.Updater.GitHubPermission.Title="StreamFX vereist uw toestemming om te verbinden met GitHub!"
UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontrole aan te bieden, is StreamFX afhankelijk van de GitHub API om de meest recente informatie op te halen.
Lees de Github Privacy Statement, en klik op 'OK' als u hiermee akkoord gaat, of 'Annuleren' als u het niet eens bent."
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
UI.Updater.Menu.Channel="Kanaal bijwerken"
UI.Updater.Menu.Channel.Release="Versie"
UI.Updater.Menu.Channel.Testing="Test"
Encoder.AOM.AV1="AOM AV1 (direct)"
Encoder.AOM.AV1.Encoder="Encoder"
Encoder.AOM.AV1.Encoder.Usage="Gebruik"
Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
Encoder.AOM.AV1.Encoder.CPUUsage.2="Trager"
Encoder.AOM.AV1.Encoder.CPUUsage.3="Traag"
Encoder.AOM.AV1.Encoder.CPUUsage.4="Gemiddeld"
Encoder.AOM.AV1.Encoder.CPUUsage.5="Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller"
Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
Encoder.AOM.AV1.Encoder.Profile="Profiel"
Encoder.AOM.AV1.KeyFrames="Key-Frame"
Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
Encoder.AOM.AV1.KeyFrames.Interval="Interval"
Encoder.AOM.AV1.RateControl.Mode="Modus"
Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
Encoder.AOM.AV1.RateControl.Limits="Limieten"
Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
Encoder.AOM.AV1.RateControl.Buffer="Buffer"
Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
Encoder.AOM.AV1.Advanced="Geavanceerd"
Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
Encoder.FFmpeg.NVENC.Preset="Preset"
Encoder.FFmpeg.NVENC.Preset.Default="Standaard"
Encoder.FFmpeg.NVENC.Preset.Slow="Traag"
Encoder.FFmpeg.NVENC.Preset.Medium="Gemiddeld"
Encoder.FFmpeg.NVENC.Preset.Fast="Snel"
Encoder.FFmpeg.NVENC.RateControl.Mode="Modus"
Encoder.FFmpeg.NVENC.RateControl.Mode.CBR="Constante Bitrate"
Encoder.FFmpeg.NVENC.RateControl.Limits="Limieten"
Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="Buffergrootte"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="Doelbitrate"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
Encoder.FFmpeg.NVENC.RateControl.QP="Kwantiseringsparameters"
Encoder.FFmpeg.NVENC.RateControl.QP.I="I-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.P="P-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.B="B-Frame QP"
Encoder.FFmpeg.NVENC.Other="Andere opties"
Blur.Type.Box="Vierkant"
Blur.Type.BoxLinear="Lineair vierkant"
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Lineaire Gaussian"
Blur.Type.DualFiltering="Dual Filtering"
Blur.Subtype.Area="Gebied"
Blur.Subtype.Directional="Richting"
Blur.Subtype.Rotational="Roterend"
Blur.Subtype.Zoom="Zoom"
MipGenerator.Point="Punt"
MipGenerator.Linear="Lineair"
MipGenerator.Sharpen="Verscherpen"
MipGenerator.Smoothen="Vereffenen"
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensiteit"
Shader="Shader"
Shader.Refresh="Vernieuw opties en parameters"
Shader.Shader="Shader opties"
Shader.Shader.File="Bestand"
Shader.Shader.Technique="Techniek"
Shader.Shader.Size="Grootte"
Shader.Shader.Size.Width="Breedte"
Shader.Shader.Size.Height="Hoogte"
Shader.Shader.Seed="Willekeurige Seed"
Shader.Parameters="Shader parameters"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"
Filter.Blur.Subtype="Subtype"
Filter.Blur.Size="Grootte"
Filter.Blur.Angle="Hoek (graden)"
Filter.Blur.Center.X="Middelpunt (X) (Procent)"
Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
Filter.Blur.StepScale="Stap schaling"
Filter.Blur.StepScale.X="Stap-schaling X"
Filter.Blur.StepScale.Y="Stap-schaling Y"
Filter.Blur.Mask="Een Masker toepassen"
Filter.Blur.Mask.Type="Masker variant"
Filter.Blur.Mask.Type.Region="Gebied"
Filter.Blur.Mask.Type.Image="Afbeelding"
Filter.Blur.Mask.Type.Source="Bron"
Filter.Blur.Mask.Region.Left="Linker rand"
Filter.Blur.Mask.Region.Top="Bovenrand"
Filter.Blur.Mask.Region.Right="Rechterrand"
Filter.Blur.Mask.Region.Bottom="Onderrand"
Filter.Blur.Mask.Region.Feather="Feather gebied"
Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving"
Filter.Blur.Mask.Region.Invert="Inverteer Gebied"
Filter.Blur.Mask.Image="Afbeeldingsmasker"
Filter.Blur.Mask.Source="Bron masker"
Filter.Blur.Mask.Color="Masker kleuren filter"
Filter.Blur.Mask.Alpha="Masker Alpha filter"
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
Filter.ColorGrade="Kleurcorrectie"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Rode Gamma"
Filter.ColorGrade.Gamma.Green="Groene Gamma"
Filter.ColorGrade.Gamma.Blue="Blauwe Gamma"
Filter.ColorGrade.Gamma.All="Alle Gamma"
Filter.ColorGrade.Gain="Versterking"
Filter.ColorGrade.Offset="Afwijking"
Filter.ColorGrade.Offset.Red="Rode afwijking"
Filter.ColorGrade.Offset.Green="Groene afwijking"
Filter.ColorGrade.Offset.Blue="Blauwe afwijking"
Filter.ColorGrade.Tint="Tint"
Filter.ColorGrade.Tint.Detection="Tint Luma detectie methode"
Filter.ColorGrade.Tint.Detection.HSV="Tint Verzadigingswaarde"
Filter.ColorGrade.Tint.Detection.HSL="Tint Verzadigingslichtheid"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Verzadiging Luma methode"
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Shadow.Red="Schaduw Rode Tint"
Filter.ColorGrade.Tint.Shadow.Green="Schaduw Groene tint"
Filter.ColorGrade.Tint.Shadow.Blue="Schaduw Blauwe Tint"
Filter.ColorGrade.Correction="Kleurcorrectie"
Filter.ColorGrade.Correction.Hue="Tintverschuiving"
Filter.ColorGrade.Correction.Saturation="Verzadiging"
Filter.ColorGrade.Correction.Lightness="Lichtheid"
Filter.ColorGrade.Correction.Contrast="Contrast"
Filter.ColorGrade.RenderMode="Rendermodus"
Filter.ColorGrade.RenderMode.Direct="Directe weergave"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
Filter.Denoising="Ruisonderdrukking"
Filter.Denoising.NVIDIA.Denoising.Strength="Intensiteit"
Filter.Denoising.NVIDIA.Denoising.Strength.Weak="Zwak"
Filter.Denoising.NVIDIA.Denoising.Strength.Strong="Sterk"
Filter.Displacement.File="Bestand"
Filter.Displacement.Scale="Grootte"
Filter.Displacement.Scale.Type="Schalings type"
Filter.DynamicMask="Dynamisch masker"
Filter.DynamicMask.Input="Invoer Bron"
Filter.DynamicMask.Channel="%s Kanaal"
Filter.DynamicMask.Channel.Value="Basiswaarde"
Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
Filter.NVIDIA.FaceTracking="NVIDIA Gezichtstracking"
Filter.NVIDIA.FaceTracking.ROI="Regio van belangstelling"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Afwijking"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabiliteit"
Filter.SDFEffects="SDF Effecten"
Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Binnenste schaduw Maximale afstand"
Filter.SDFEffects.Shadow.Inner.Offset.X="Binnenste schaduw Afwijking X-as"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Binnenste schaduw Afwijking Y-as"
Filter.SDFEffects.Shadow.Inner.Color="Binnenste schaduwkleur"
Filter.SDFEffects.Shadow.Outer="Buitenste schaduw"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Buitenste schaduw Minimale afstand"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Buitenste schaduw Maximale afstand"
Filter.SDFEffects.Shadow.Outer.Offset.X="Buitenste schaduw Afwijking X-as"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Buitenste schaduw Afwijking Y-as"
Filter.SDFEffects.Shadow.Outer.Color="Buitenste schaduw kleur"
Filter.SDFEffects.Glow.Outer="Buitenste gloed"
Filter.SDFEffects.Glow.Outer.Color="Buitenste gloed kleur"
Filter.SDFEffects.Glow.Outer.Width="Buitenste gloed Breedte"
Filter.SDFEffects.Glow.Outer.Sharpness="Buitenste gloed Scherpte"
Filter.SDFEffects.Glow.Inner="Binnenste gloed"
Filter.SDFEffects.Glow.Inner.Color="Binnenste gloed kleur"
Filter.SDFEffects.Glow.Inner.Width="Binnenste gloed Breedte"
Filter.SDFEffects.Outline="Omlijning"
Filter.SDFEffects.Outline.Color="Omlijning kleur"
Filter.SDFEffects.Outline.Width="Omlijning breedte"
Filter.SDFEffects.Outline.Offset="Omlijning Afwijking"
Filter.SDFEffects.Outline.Sharpness="Omlijning scherpte"
Filter.Transform="3D Transformeren"
Filter.Transform.Camera="Camera"
Filter.Transform.Camera.Orthographic="Orthografisch"
Filter.Transform.Camera.Perspective="Perspectief"
Filter.Transform.Camera.FieldOfView="Gezichtsveld"
Filter.Transform.Position="Positie"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Grootte"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotatie"
Filter.Transform.Rotation.Order="Rotatie volgorde"
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX="Rol, Yaw, Pitch"
Filter.Transform.Mipmapping="Mipmapping inschakelen"
Filter.Upscaling="Opschalen"
Filter.Upscaling.NVIDIA.SuperRes.Scale="Grootte"
Filter.Upscaling.NVIDIA.SuperRes.Strength="Intensiteit"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Zwak"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Sterk"
Source.Mirror.Source="Bron"
Source.Mirror.Source.Audio="Audio inschakelen"
Source.Mirror.Source.Audio.Layout="Audio Layout"
Source.Mirror.Source.Audio.Layout.Unknown="Onbekend"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo met LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrafonisch"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrafonisch met LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Volledige Surround"
Codec.AV1="AV1"
Codec.AV1.Profile="Profiel"
Codec.AV1.Profile.Main="Algemeen"
Codec.AV1.Profile.High="Hoog"
Codec.AV1.Profile.Professional="Professioneel"
Codec.H264="H264"
Codec.H264.Profile="Profiel"
Codec.H264.Profile.baseline="Referentie"
Codec.H264.Profile.main="Algemeen"
Codec.H264.Profile.high="Hoog"
Codec.H264.Level="Niveau"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profiel"
Codec.HEVC.Profile.main="Algemeen"
Codec.HEVC.Profile.main10="Algemeen 10-bit"
Codec.HEVC.Profile.rext="Uitgebreid bereik"
Codec.HEVC.Tier="Klasse"
Codec.HEVC.Tier.main="Algemeen"
Codec.HEVC.Tier.high="Hoog"
Codec.HEVC.Level="Niveau"
Codec.ProRes.Profile="Profiel"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
FFmpegEncoder="FFmpeg Opties"
FFmpegEncoder.Suffix=" (via FFmpeg)"
FFmpegEncoder.CustomSettings="Aangepaste instellingen"
FFmpegEncoder.StandardCompliance.Normal="Normaal"
FFmpegEncoder.StandardCompliance.Unofficial="Onofficieel"
FFmpegEncoder.StandardCompliance.Experimental="Experimenteel"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames.IntervalType="Intervaltype"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconden"
FFmpegEncoder.KeyFrames.Interval="Interval"
FFmpegEncoder.AMF.Preset="Preset"
FFmpegEncoder.AMF.Preset.Speed="Snelheid"
FFmpegEncoder.AMF.Preset.Balanced="Gebalanceerd"
FFmpegEncoder.AMF.Preset.Quality="Kwaliteit"
FFmpegEncoder.AMF.RateControl.Mode="Modus"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Constante Bitrate"
FFmpegEncoder.AMF.RateControl.Limits="Limieten"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Buffergrootte"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Doelbitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
FFmpegEncoder.AMF.RateControl.QP="Kwantiseringsparameters"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Andere opties"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"