/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "plugin.h" #include "gs-effect.h" #include #include namespace Filter { class CustomShader { public: CustomShader(); ~CustomShader(); static const char *get_name(void *); static void get_defaults(obs_data_t *); static obs_properties_t *get_properties(void *); static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *); static void *create(obs_data_t *, obs_source_t *); static void destroy(void *); static uint32_t get_width(void *); static uint32_t get_height(void *); static void update(void *, obs_data_t *); static void activate(void *); static void deactivate(void *); static void video_tick(void *, float); static void video_render(void *, gs_effect_t *); private: obs_source_info sourceInfo; private: class Instance { public: Instance(obs_data_t*, obs_source_t*); ~Instance(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); void get_properties(obs_properties_t *); protected: void update_shader_file(std::string file); std::string get_shader_file(); bool IsSpecialParameter(std::string name, GS::EffectParameter::Type type); void ApplySpecialParameter(); private: obs_source_t *m_sourceContext; bool m_isActive = true; // Shader struct { std::string filePath; time_t createTime, modifiedTime; size_t size; float_t lastCheck; } m_shaderFile; GS::Effect m_effect; struct Parameter { std::vector names; std::vector descs; std::string origName; GS::EffectParameter::Type origType; // Texture Input bool texInputSource = false; struct { std::string path; time_t timeCreated, timeModified; size_t fileSize; float_t lastChecked; } textureFile; struct { obs_source_t* source; std::pair resolution; } textureSource; }; std::list m_effectParameters; friend class CustomShader; }; }; }