/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "filter-custom-shader.h" #include "strings.h" #include #include #include extern "C" { #pragma warning (push) #pragma warning (disable: 4201) #include "libobs/util/platform.h" #include "libobs/graphics/graphics.h" #include "libobs/graphics/matrix4.h" #pragma warning (pop) } #define S "Filter.CustomShader" #define S_TYPE "Filter.CustomShader.Type" #define S_TYPE_TEXT "Filter.CustomShader.Type.Text" #define S_TYPE_FILE "Filter.CustomShader.Type.File" #define S_CONTENT_TEXT "Filter.CustomShader.Content.Text" #define S_CONTENT_FILE "Filter.CustomShader.Content.File" #define DEFAULT_SHADER "" /** Shader Definitions * - Only one technique, any number of passes. * - Technique must be named 'Draw'. * - Parameters are split by the last underscore (_) to determine if it is a special parameter or not. * * Predefined Parameters: * - ViewProj: The current view projection matrix (float4x4). * - ViewSize: The current rendered size (float2). * - ViewSizeI: The current rendered size as an int (int2). * - Time: Time passed during total rendering in seconds (float). * - TimeActive: Time since last activation (float). * - image: The source being filtered (texture2d). * * Texture Special Parameters: * - $(name)_Size: Texture Size (float2). * - $(name)_SizeI: Texture Size (int2). * - $(name)_Texel: Texture Texel Size (1/Texture Size) (float2). **/ enum class ShaderType : int64_t { Text, File }; static Filter::CustomShader* handler; INITIALIZER(HandlerInit) { initializerFunctions.push_back([] { handler = new Filter::CustomShader(); }); finalizerFunctions.push_back([] { delete handler; }); } Filter::CustomShader::CustomShader() { memset(&sourceInfo, 0, sizeof(obs_source_info)); sourceInfo.id = "obs-stream-effects-filter-custom-shader"; sourceInfo.type = OBS_SOURCE_TYPE_FILTER; sourceInfo.output_flags = OBS_SOURCE_VIDEO; sourceInfo.get_name = get_name; sourceInfo.get_defaults = get_defaults; sourceInfo.get_properties = get_properties; sourceInfo.create = create; sourceInfo.destroy = destroy; sourceInfo.update = update; sourceInfo.activate = activate; sourceInfo.deactivate = deactivate; sourceInfo.video_tick = video_tick; sourceInfo.video_render = video_render; obs_register_source(&sourceInfo); } Filter::CustomShader::~CustomShader() {} const char * Filter::CustomShader::get_name(void *) { return P_TRANSLATE(S); } void Filter::CustomShader::get_defaults(obs_data_t *data) { obs_data_set_default_int(data, S_TYPE, (int64_t)ShaderType::Text); obs_data_set_default_string(data, S_CONTENT_TEXT, DEFAULT_SHADER); } obs_properties_t * Filter::CustomShader::get_properties(void *ptr) { obs_properties_t *pr = obs_properties_create_param(ptr, nullptr); obs_property_t *p; p = obs_properties_add_list(pr, S_TYPE, P_TRANSLATE(S_TYPE), obs_combo_type::OBS_COMBO_TYPE_LIST, obs_combo_format::OBS_COMBO_FORMAT_INT); obs_property_list_add_int(p, P_TRANSLATE(S_TYPE_TEXT), (int64_t)ShaderType::Text); obs_property_list_add_int(p, P_TRANSLATE(S_TYPE_FILE), (int64_t)ShaderType::File); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_text(pr, S_CONTENT_TEXT, P_TRANSLATE(S_CONTENT_TEXT), obs_text_type::OBS_TEXT_MULTILINE); std::string defaultPath = obs_module_file("effects/displace.effect"); if (ptr) defaultPath = reinterpret_cast(ptr)->GetShaderFile(); p = obs_properties_add_path(pr, S_CONTENT_FILE, P_TRANSLATE(S_CONTENT_FILE), obs_path_type::OBS_PATH_FILE, "OBS Studio Effect (*.effect);;Any File (*.*)", defaultPath.c_str()); if (ptr) reinterpret_cast(ptr)->get_properties(pr); return pr; } bool Filter::CustomShader::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *data) { ShaderType shaderType = (ShaderType)obs_data_get_int(data, S_TYPE); switch (shaderType) { case ShaderType::Text: obs_property_set_visible(obs_properties_get(pr, S_CONTENT_TEXT), true); obs_property_set_visible(obs_properties_get(pr, S_CONTENT_FILE), false); break; case ShaderType::File: obs_property_set_visible(obs_properties_get(pr, S_CONTENT_TEXT), false); obs_property_set_visible(obs_properties_get(pr, S_CONTENT_FILE), true); break; } Instance* ptr = static_cast(obs_properties_get_param(pr)); for (Instance::Parameter& prm : ptr->m_effectParameters) { switch (prm.type) { case gs::effect_parameter::type::Texture: bool isSource = obs_data_get_int(data, prm.uiNames[0].c_str()) == 1; obs_property_set_visible(obs_properties_get(pr, prm.uiNames[1].c_str()), isSource); obs_property_set_visible(obs_properties_get(pr, prm.uiNames[2].c_str()), !isSource); break; } } return true; } void * Filter::CustomShader::create(obs_data_t *data, obs_source_t *src) { return new Instance(data, src); } void Filter::CustomShader::destroy(void *ptr) { delete reinterpret_cast(ptr); } uint32_t Filter::CustomShader::get_width(void *ptr) { return reinterpret_cast(ptr)->get_width(); } uint32_t Filter::CustomShader::get_height(void *ptr) { return reinterpret_cast(ptr)->get_height(); } void Filter::CustomShader::update(void *ptr, obs_data_t *data) { reinterpret_cast(ptr)->update(data); } void Filter::CustomShader::activate(void *ptr) { reinterpret_cast(ptr)->activate(); } void Filter::CustomShader::deactivate(void *ptr) { reinterpret_cast(ptr)->activate(); } void Filter::CustomShader::video_tick(void *ptr, float time) { reinterpret_cast(ptr)->video_tick(time); } void Filter::CustomShader::video_render(void *ptr, gs_effect_t *effect) { reinterpret_cast(ptr)->video_render(effect); } Filter::CustomShader::Instance::Instance(obs_data_t *data, obs_source_t *source) { m_source = source; m_effect.path = obs_module_file("effects/displace.effect"); m_effect.createTime = time_t(0); m_effect.modifiedTime = time_t(0); m_effect.size = 0; m_effect.lastCheck = 0; m_effect.effect = nullptr; m_renderTarget = std::make_unique(GS_RGBA, GS_ZS_NONE); m_activeTime = 0.0f; m_renderTime = 0.0f; update(data); } Filter::CustomShader::Instance::~Instance() {} void Filter::CustomShader::Instance::update(obs_data_t *data) { ShaderType shaderType = (ShaderType)obs_data_get_int(data, S_TYPE); if (shaderType == ShaderType::Text) { const char* shaderText = obs_data_get_string(data, S_CONTENT_TEXT); try { m_effect.effect = std::make_unique(shaderText, "Text Shader"); } catch (std::runtime_error& ex) { const char* filterName = obs_source_get_name(m_source); P_LOG_ERROR("[%s] Shader loading failed with error(s): %s", filterName, ex.what()); } } else if (shaderType == ShaderType::File) { CheckShaderFile(obs_data_get_string(data, S_CONTENT_FILE), 0.0f); } m_effectParameters.clear(); if (m_effect.effect && m_effect.effect->count_parameters() > 0) { for (auto p : m_effect.effect->get_parameters()) { std::string p_name = p.get_name(); std::string p_desc = p_name; if (IsSpecialParameter(p_name, p.get_type())) continue; Parameter prm; prm.name = p_name; prm.type = p.get_type(); switch (p.get_type()) { case gs::effect_parameter::type::Boolean: { prm.uiNames.push_back(p_name); prm.uiDescriptions.push_back(p_desc); prm.value.b = obs_data_get_bool(data, p_name.c_str()); break; } case gs::effect_parameter::type::Float: case gs::effect_parameter::type::Float2: case gs::effect_parameter::type::Float3: case gs::effect_parameter::type::Float4: { { prm.uiNames.push_back(p_name + "0"); prm.uiDescriptions.push_back(p_desc + "[0]"); prm.value.f[0] = (float_t)obs_data_get_double(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Float2) { prm.uiNames.push_back(p_name + "1"); prm.uiDescriptions.push_back(p_desc + "[1]"); prm.value.f[1] = (float_t)obs_data_get_double(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Float3) { prm.uiNames.push_back(p_name + "2"); prm.uiDescriptions.push_back(p_desc + "[2]"); prm.value.f[2] = (float_t)obs_data_get_double(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Float4) { prm.uiNames.push_back(p_name + "3"); prm.uiDescriptions.push_back(p_desc + "[3]"); prm.value.f[3] = (float_t)obs_data_get_double(data, prm.uiNames.back().c_str()); } break; } case gs::effect_parameter::type::Integer: case gs::effect_parameter::type::Integer2: case gs::effect_parameter::type::Integer3: case gs::effect_parameter::type::Integer4: { { prm.uiNames.push_back(p_name + "0"); prm.uiDescriptions.push_back(p_desc + "[0]"); prm.value.i[0] = (int32_t)obs_data_get_int(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Integer2) { prm.uiNames.push_back(p_name + "1"); prm.uiDescriptions.push_back(p_desc + "[1]"); prm.value.i[1] = (int32_t)obs_data_get_int(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Integer3) { prm.uiNames.push_back(p_name + "2"); prm.uiDescriptions.push_back(p_desc + "[2]"); prm.value.i[2] = (int32_t)obs_data_get_int(data, prm.uiNames.back().c_str()); } if (p.get_type() >= gs::effect_parameter::type::Integer4) { prm.uiNames.push_back(p_name + "3"); prm.uiDescriptions.push_back(p_desc + "[3]"); prm.value.i[3] = (int32_t)obs_data_get_int(data, prm.uiNames.back().c_str()); } break; } case gs::effect_parameter::type::Texture: { prm.uiNames.push_back(p_name + "_type"); prm.uiDescriptions.push_back(p_desc + " Type"); prm.value.textureIsSource = obs_data_get_int(data, prm.uiNames.back().c_str()) == 1; prm.uiNames.push_back(p_name + "_source"); prm.uiDescriptions.push_back(p_desc); prm.value.source.name = obs_data_get_string(data, prm.uiNames.back().c_str()); prm.uiNames.push_back(p_name + "_file"); prm.uiDescriptions.push_back(p_desc); if (obs_data_has_user_value(data, prm.uiNames.back().c_str())) { prm.value.file.path = obs_data_get_string(data, prm.uiNames.back().c_str()); } else { prm.value.file.path = obs_module_file("white.png"); } break; } } m_effectParameters.emplace_back(prm); } } for (Parameter& prm : m_effectParameters) { switch (prm.type) { case gs::effect_parameter::type::Boolean: prm.value.b = obs_data_get_bool(data, prm.uiNames[0].c_str()); break; case gs::effect_parameter::type::Float4: prm.value.f[3] = (float_t)obs_data_get_double(data, prm.uiNames[3].c_str()); case gs::effect_parameter::type::Float3: prm.value.f[2] = (float_t)obs_data_get_double(data, prm.uiNames[2].c_str()); case gs::effect_parameter::type::Float2: prm.value.f[1] = (float_t)obs_data_get_double(data, prm.uiNames[1].c_str()); case gs::effect_parameter::type::Float: prm.value.f[0] = (float_t)obs_data_get_double(data, prm.uiNames[0].c_str()); break; case gs::effect_parameter::type::Integer4: prm.value.i[3] = (int32_t)obs_data_get_int(data, prm.uiNames[3].c_str()); case gs::effect_parameter::type::Integer3: prm.value.i[2] = (int32_t)obs_data_get_int(data, prm.uiNames[2].c_str()); case gs::effect_parameter::type::Integer2: prm.value.i[1] = (int32_t)obs_data_get_int(data, prm.uiNames[1].c_str()); case gs::effect_parameter::type::Integer: prm.value.i[0] = (int32_t)obs_data_get_int(data, prm.uiNames[0].c_str()); break; case gs::effect_parameter::type::Texture: prm.value.textureIsSource = obs_data_get_int(data, prm.uiNames[0].c_str()) == 1; std::string nName = obs_data_get_string(data, prm.uiNames[1].c_str()); if (nName != prm.value.source.name) { prm.value.source.name = nName; prm.value.source.dirty = true; } std::string nPath = obs_data_get_string(data, prm.uiNames[2].c_str()); if (nPath != prm.value.file.path) { prm.value.file.path = nPath; prm.value.file.dirty = true; } break; } } } uint32_t Filter::CustomShader::Instance::get_width() { return 0; } uint32_t Filter::CustomShader::Instance::get_height() { return 0; } void Filter::CustomShader::Instance::activate() { m_isActive = true; m_activeTime = 0.0f; } void Filter::CustomShader::Instance::deactivate() { m_isActive = false; } void Filter::CustomShader::Instance::video_tick(float time) { CheckShaderFile(m_effect.path, time); CheckTextures(time); if (m_isActive) m_activeTime += time; m_renderTime += time; } void Filter::CustomShader::Instance::video_render(gs_effect_t *effect) { if (!m_source || !m_isActive) { obs_source_skip_video_filter(m_source); return; } obs_source_t *parent = obs_filter_get_parent(m_source); obs_source_t *target = obs_filter_get_target(m_source); if (!parent || !target || !m_effect.effect) { obs_source_skip_video_filter(m_source); return; } uint32_t baseW = obs_source_get_base_width(target), baseH = obs_source_get_base_height(target); if (!baseW || !baseH) { obs_source_skip_video_filter(m_source); return; } // Render original source to texture. { auto op = m_renderTarget->render(baseW, baseH); vec4 black; vec4_zero(&black); gs_ortho(0, (float_t)baseW, 0, (float_t)baseH, 0, 1); gs_clear(GS_CLEAR_COLOR, &black, 0, 0); if (obs_source_process_filter_begin(m_source, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { obs_source_process_filter_end(m_source, effect ? effect : obs_get_base_effect(OBS_EFFECT_DEFAULT), baseW, baseH); } } gs_texture_t* sourceTexture = m_renderTarget->get_object(); if (!sourceTexture) { obs_source_skip_video_filter(m_source); return; } // Apply Parameters try { if (m_effect.effect->has_parameter("ViewSize", gs::effect_parameter::type::Float2)) m_effect.effect->get_parameter("ViewSize").set_float2(float_t(baseW), float_t(baseH)); if (m_effect.effect->has_parameter("ViewSizeI", gs::effect_parameter::type::Integer2)) m_effect.effect->get_parameter("ViewSizeI").set_int2(baseW, baseH); if (m_effect.effect->has_parameter("Time", gs::effect_parameter::type::Float)) m_effect.effect->get_parameter("Time").set_float(m_renderTime); if (m_effect.effect->has_parameter("TimeActive", gs::effect_parameter::type::Float)) m_effect.effect->get_parameter("TimeActive").set_float(m_activeTime); /// "image" Specials if (m_effect.effect->has_parameter("image_Size", gs::effect_parameter::type::Float2)) m_effect.effect->get_parameter("image_Size").set_float2(float_t(baseW), float_t(baseH)); if (m_effect.effect->has_parameter("image_SizeI", gs::effect_parameter::type::Float2)) m_effect.effect->get_parameter("image_SizeI").set_int2(baseW, baseH); if (m_effect.effect->has_parameter("image_Texel", gs::effect_parameter::type::Float2)) m_effect.effect->get_parameter("image_Texel").set_float2(1.0f / float_t(baseW), 1.0f / float_t(baseH)); for (Parameter& prm : m_effectParameters) { gs::effect_parameter eprm = m_effect.effect->get_parameter(prm.name); switch (prm.type) { case gs::effect_parameter::type::Boolean: eprm.set_bool(prm.value.b); break; case gs::effect_parameter::type::Integer: eprm.set_int(prm.value.i[0]); break; case gs::effect_parameter::type::Integer2: eprm.set_int2(prm.value.i[0], prm.value.i[1]); break; case gs::effect_parameter::type::Integer3: eprm.set_int3(prm.value.i[0], prm.value.i[1], prm.value.i[2]); break; case gs::effect_parameter::type::Integer4: eprm.set_int4(prm.value.i[0], prm.value.i[1], prm.value.i[2], prm.value.i[3]); break; case gs::effect_parameter::type::Float: eprm.set_float(prm.value.f[0]); break; case gs::effect_parameter::type::Float2: eprm.set_float2(prm.value.f[0], prm.value.f[1]); break; case gs::effect_parameter::type::Float3: eprm.set_float3(prm.value.f[0], prm.value.f[1], prm.value.f[2]); break; case gs::effect_parameter::type::Float4: eprm.set_float4(prm.value.f[0], prm.value.f[1], prm.value.f[2], prm.value.f[3]); break; case gs::effect_parameter::type::Texture: if (prm.value.textureIsSource) { if (prm.value.source.rendertarget && prm.value.source.source) { uint32_t w, h; w = obs_source_get_width(prm.value.source.source); h = obs_source_get_height(prm.value.source.source); { auto op = prm.value.source.rendertarget->Render(w, h); vec4 black; vec4_zero(&black); gs_ortho(0, (float_t)w, 0, (float_t)h, 0, 1); gs_clear(GS_CLEAR_COLOR, &black, 0, 0); obs_source_video_render(prm.value.source.source); } eprm.set_texture(prm.value.source.rendertarget->GetTextureObject()); } } else { if (prm.value.file.texture) { eprm.set_texture(prm.value.file.texture); } } break; } } } catch (...) { obs_source_skip_video_filter(m_source); return; } gs_reset_blend_state(); gs_enable_depth_test(false); while (gs_effect_loop(m_effect.effect->get_object(), "Draw")) { obs_source_draw(sourceTexture, 0, 0, baseW, baseH, false); } } static bool UpdateSourceListCB(void *ptr, obs_source_t* src) { obs_property_t* p = (obs_property_t*)ptr; obs_property_list_add_string(p, obs_source_get_name(src), obs_source_get_name(src)); return true; } static void UpdateSourceList(obs_property_t* p) { obs_property_list_clear(p); obs_enum_sources(UpdateSourceListCB, p); } void Filter::CustomShader::Instance::get_properties(obs_properties_t *pr) { if (!m_effect.effect) return; for (Parameter& prm : m_effectParameters) { switch (prm.type) { case gs::effect_parameter::type::Boolean: obs_properties_add_bool(pr, prm.uiNames[0].c_str(), prm.uiDescriptions[0].c_str()); break; case gs::effect_parameter::type::Float: case gs::effect_parameter::type::Float2: case gs::effect_parameter::type::Float3: case gs::effect_parameter::type::Float4: obs_properties_add_float(pr, prm.uiNames[0].c_str(), prm.uiDescriptions[0].c_str(), FLT_MIN, FLT_MAX, FLT_EPSILON); if (prm.type >= gs::effect_parameter::type::Float2) obs_properties_add_float(pr, prm.uiNames[1].c_str(), prm.uiDescriptions[1].c_str(), FLT_MIN, FLT_MAX, FLT_EPSILON); if (prm.type >= gs::effect_parameter::type::Float3) obs_properties_add_float(pr, prm.uiNames[2].c_str(), prm.uiDescriptions[2].c_str(), FLT_MIN, FLT_MAX, FLT_EPSILON); if (prm.type >= gs::effect_parameter::type::Float4) obs_properties_add_float(pr, prm.uiNames[3].c_str(), prm.uiDescriptions[3].c_str(), FLT_MIN, FLT_MAX, FLT_EPSILON); break; case gs::effect_parameter::type::Integer: case gs::effect_parameter::type::Integer2: case gs::effect_parameter::type::Integer3: case gs::effect_parameter::type::Integer4: obs_properties_add_int(pr, prm.uiNames[0].c_str(), prm.uiDescriptions[0].c_str(), INT_MIN, INT_MAX, 1); if (prm.type >= gs::effect_parameter::type::Integer2) obs_properties_add_int(pr, prm.uiNames[1].c_str(), prm.uiDescriptions[1].c_str(), INT_MIN, INT_MAX, 1); if (prm.type >= gs::effect_parameter::type::Integer3) obs_properties_add_int(pr, prm.uiNames[2].c_str(), prm.uiDescriptions[2].c_str(), INT_MIN, INT_MAX, 1); if (prm.type >= gs::effect_parameter::type::Integer4) obs_properties_add_int(pr, prm.uiNames[3].c_str(), prm.uiDescriptions[3].c_str(), INT_MIN, INT_MAX, 1); break; case gs::effect_parameter::type::Texture: obs_property * pt = obs_properties_add_list(pr, prm.uiNames[0].c_str(), prm.uiDescriptions[0].c_str(), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_list_add_int(pt, "File", 0); obs_property_list_add_int(pt, "Source", 1); obs_property_set_modified_callback(pt, modified_properties); pt = obs_properties_add_list(pr, prm.uiNames[1].c_str(), prm.uiDescriptions[1].c_str(), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING); UpdateSourceList(pt); obs_properties_add_path(pr, prm.uiNames[2].c_str(), prm.uiDescriptions[2].c_str(), OBS_PATH_FILE, "", prm.value.file.path.c_str()); break; } } return; } void Filter::CustomShader::Instance::CheckShaderFile(std::string file, float_t time) { bool doRefresh = false; // Update if the paths are different. if (file != m_effect.path) { m_effect.path = file; doRefresh = true; } if (file.empty()) { m_effect.effect = nullptr; return; } // Don't check for updates if the last update was less than 1/2 seconds away. m_effect.lastCheck += time; if (m_effect.lastCheck < 0.5f) { if (!doRefresh) return; } else { m_effect.lastCheck = m_effect.lastCheck - 0.5f; } struct stat stats; if (os_stat(m_effect.path.c_str(), &stats) == 0) { doRefresh = doRefresh || (m_effect.createTime != stats.st_ctime) || (m_effect.modifiedTime != stats.st_mtime); m_effect.createTime = stats.st_ctime; m_effect.modifiedTime = stats.st_mtime; } if (!m_effect.effect) doRefresh = true; if (doRefresh) { try { std::vector shaderContent; { // gs_effect_create_from_file caches results, which is bad for us. std::ifstream fs(file.c_str(), std::ios::binary); if (fs.bad()) throw std::runtime_error("Failed to open file."); size_t beg = fs.tellg(); fs.seekg(0, std::ios::end); size_t sz = size_t(fs.tellg()) - beg; shaderContent.resize(sz + 1); fs.seekg(0, std::ios::beg); fs.read(shaderContent.data(), sz); fs.close(); shaderContent[sz] = '\0'; } m_effect.effect = std::make_unique(shaderContent.data(), m_effect.path); } catch (std::runtime_error& ex) { const char* filterName = obs_source_get_name(m_source); P_LOG_ERROR("[%s] Shader loading failed with error(s): %s", filterName, ex.what()); } } } std::string Filter::CustomShader::Instance::GetShaderFile() { return m_effect.path; } void Filter::CustomShader::Instance::CheckTextures(float_t time) { for (Parameter& prm : m_effectParameters) { if (prm.type != gs::effect_parameter::type::Texture) continue; if (prm.value.textureIsSource) { // If the source field is empty, simply clear the source reference. if (prm.value.source.name.empty()) { if (prm.value.source.source) obs_source_release(m_source); prm.value.source.source = nullptr; continue; } // Ensure that a render target exists. if (!prm.value.source.rendertarget) prm.value.source.rendertarget = std::make_shared(GS_RGBA, GS_ZS_NONE); // Finally check if the source property was modified or is empty. if (prm.value.source.dirty || !prm.value.source.source) { prm.value.source.dirty = false; if (prm.value.source.source) obs_source_release(prm.value.source.source); prm.value.source.source = obs_get_source_by_name(prm.value.source.name.c_str()); } } else { bool doRefresh = false; // If the path is empty, don't attempt to update any files and simply null the texture. if (prm.value.file.path.empty()) { prm.value.file.texture = nullptr; continue; } // If the property was modified or the texture is empty, force a refresh. if (prm.value.file.dirty || !prm.value.file.texture) { doRefresh = true; } // Skip testing if the last test was less than 1/2 of a second away. prm.value.file.lastCheck += time; if (prm.value.file.lastCheck < 0.5f) { if (!doRefresh) continue; } else { prm.value.file.lastCheck = prm.value.file.lastCheck - 0.5f; } // Test if the file was modified. struct stat stats; if (os_stat(prm.value.file.path.c_str(), &stats) == 0) { doRefresh = doRefresh || (prm.value.file.createTime != stats.st_ctime) || (prm.value.file.modifiedTime != stats.st_mtime) || (prm.value.file.fileSize != stats.st_size); prm.value.file.createTime = stats.st_ctime; prm.value.file.modifiedTime = stats.st_mtime; prm.value.file.fileSize = stats.st_size; } if (doRefresh) { prm.value.file.dirty = false; try { prm.value.file.texture = std::make_shared(prm.value.file.path); } catch (std::runtime_error& ex) { const char* filterName = obs_source_get_name(m_source); P_LOG_ERROR("[%s] Loading texture file '%s' failed with error(s): %s", filterName, prm.value.file.path.c_str(), ex.what()); } } } } } bool Filter::CustomShader::Instance::IsSpecialParameter(std::string name, gs::effect_parameter::type type) { std::pair reservedParameters[] = { { "ViewProj", gs::effect_parameter::type::Matrix }, { "ViewSize", gs::effect_parameter::type::Float2 }, { "ViewSizeI", gs::effect_parameter::type::Integer2 }, { "Time", gs::effect_parameter::type::Float }, { "TimeActive", gs::effect_parameter::type::Float }, { "image", gs::effect_parameter::type::Texture } }; std::pair textureParameters[] = { { "Size", gs::effect_parameter::type::Float2 }, { "SizeI", gs::effect_parameter::type::Integer2 }, { "Texel", gs::effect_parameter::type::Float2 } }; for (auto& kv : reservedParameters) { if ((name == kv.first) && (type == kv.second)) return true; } // Split by last underscore(_) (if there is one). size_t posUnderscore = name.find_last_of('_'); if (posUnderscore != std::string::npos) { std::string firstPart, secondPart; firstPart = name.substr(0, posUnderscore); secondPart = name.substr(posUnderscore + 1); try { gs::effect_parameter prm = m_effect.effect->get_parameter(firstPart); if (prm.get_type() == gs::effect_parameter::type::Texture) { for (auto& kv : reservedParameters) { if ((secondPart == kv.first) && (type == kv.second)) return true; } } } catch (...) { return false; } } return false; }