/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "source-shader.hpp" #include "strings.hpp" #include #include "utility.hpp" #define ST "Source.Shader" using namespace source; shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self), _fx() { _fx = std::make_shared(self, gfx::shader::shader_mode::Source); update(data); } shader::shader_instance::~shader_instance() {} std::uint32_t shader::shader_instance::get_width() { return _fx->width(); } std::uint32_t shader::shader_instance::get_height() { return _fx->height(); } void shader::shader_instance::properties(obs_properties_t* props) { _fx->properties(props); } void shader::shader_instance::load(obs_data_t* data) { _fx->update(data); } void shader::shader_instance::update(obs_data_t* data) { _fx->update(data); } void shader::shader_instance::video_tick(float_t sec_since_last) { if (_fx->tick(sec_since_last)) { obs_data_t* data = obs_source_get_settings(_self); _fx->update(data); obs_data_release(data); } obs_video_info ovi; obs_get_video_info(&ovi); _fx->set_size(ovi.base_width, ovi.base_height); } void shader::shader_instance::video_render(gs_effect_t* effect) { if (!_fx) { return; } _fx->prepare_render(); _fx->render(); } std::shared_ptr shader::shader_factory::factory_instance = nullptr; shader::shader_factory::shader_factory() { _info.id = "obs-stream-effects-source-shader"; _info.type = OBS_SOURCE_TYPE_INPUT; _info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW; finish_setup(); } shader::shader_factory::~shader_factory() {} const char* shader::shader_factory::get_name() { return D_TRANSLATE(ST); } void shader::shader_factory::get_defaults2(obs_data_t* data) { gfx::shader::shader::defaults(data); } obs_properties_t* shader::shader_factory::get_properties2(shader::shader_instance* data) { auto pr = obs_properties_create(); obs_properties_set_param(pr, data, nullptr); if (data) { reinterpret_cast(data)->properties(pr); } return pr; }