Advanced="高级选项"
Manual.Open="阅读说明"
Channel.Red="红色"
Channel.Green="绿色"
Channel.Blue="蓝色"
Channel.Alpha="透明度"
FileType.Image="图像"
FileType.Images="图像"
FileType.Video="视频"
FileType.Videos="视频"
FileType.Sound="声音"
FileType.Sounds="声音"
FileType.Effect="效果"
FileType.Effects="效果"
SourceType.Source="来源"
SourceType.Scene="场景"
Alignment.Center="中心"
Alignment.Left="左边"
Alignment.Right="右边"
Alignment.Top="顶部"
Alignment.Bottom="底部"
State.Disabled="已禁用"
State.Enabled="已启用"
State.Manual="手动"
State.Automatic="自动"
State.Default="默认"
UI.Menu="StreamFX"
UI.Menu.Website="访问网站"
UI.Menu.Discord="加入Discord"
UI.Menu.Github="在Github上的源代码"
UI.Menu.ReportIssue="报告一个错误或者崩溃"
UI.Menu.RequestHelp="请求帮助 && 支持"
UI.Menu.About="关于 StreamFX"
UI.About.Title="关于 StreamFX"
UI.About.Text="
StreamFX 所有的支持者来自 Patreon,Github 赞助商,任通过 PayPal 捐赠的人。另外,感谢所有 Crowdin 上帮助本地化的翻译人员。您们都很棒!
"
UI.About.Role.Contributor="贡献者"
UI.About.Role.Translator="翻译人员"
UI.About.Role.Supporter="支持者"
UI.About.Role.Creator="内容创作者"
UI.About.Version="版本:"
UI.Updater.Dialog.Title="StreamFX 版本 %s 现在可用!"
UI.Updater.Dialog.Text="新版本的 StreamFX 可供下载。"
UI.Updater.Dialog.Version.Current="当前版本:"
UI.Updater.Dialog.Version.Latest="最新版本:"
UI.Updater.Dialog.Button.Ok="打开下载页面"
UI.Updater.Dialog.Button.Cancel="下次提醒"
UI.Updater.GitHubPermission.Title="StreamFX 需要您的许可才能连接到 GitHub!"
UI.Updater.GitHubPermission.Text="为了提供手动或自动更新检查,StreamFX 依靠 GitHub API 检索最新信息。
请阅读 Github 隐私声明,如果同意,请单击“确定”;如果不同意,请单击“取消”。"
UI.Updater.Menu.CheckForUpdates="检查更新"
UI.Updater.Menu.CheckForUpdates.Automatically="自动检查更新"
UI.Updater.Menu.Channel="更新通道"
UI.Updater.Menu.Channel.Release="发布版本"
UI.Updater.Menu.Channel.Testing="测试版本"
Blur.Type.Box="Box(快速均值)"
Blur.Type.BoxLinear="Box Linear(均值线性)"
Blur.Type.Gaussian="Gaussian(高斯)"
Blur.Type.GaussianLinear="Gaussian Linear(高斯线性)"
Blur.Type.DualFiltering="Dual Filtering(双重过滤)"
Blur.Subtype.Area="区域"
Blur.Subtype.Directional="方向"
Blur.Subtype.Rotational="旋转"
Blur.Subtype.Zoom="缩放"
MipGenerator="MIP(纹理映射)生成器"
MipGenerator.Point="Point(点)"
MipGenerator.Linear="Linear(线性)"
MipGenerator.Sharpen="Sharpen(锐化)"
MipGenerator.Smoothen="Smoothen(平滑)"
MipGenerator.Bicubic="Bicubic(双三次方)"
MipGenerator.Lanczos="Lanczos(兰索斯)"
MipGenerator.Intensity="强度"
Shader="着色器"
Shader.Refresh="刷新选项和参数"
Shader.Shader="着色器选项"
Shader.Shader.File="文件"
Shader.Shader.Technique="技术"
Shader.Shader.Size="大小"
Shader.Shader.Size.Width="宽度"
Shader.Shader.Size.Height="高度"
Shader.Shader.Seed="随机种子"
Shader.Parameters="着色器参数"
Filter.Shader="着色器"
Source.Shader="着色器"
Transition.Shader="着色器"
Filter.Blur="模糊"
Filter.Blur.Type="类型"
Filter.Blur.Subtype="子类型"
Filter.Blur.Size="大小"
Filter.Blur.Angle="角度(度)"
Filter.Blur.Center.X="中心(X) (百分比)"
Filter.Blur.Center.Y="中心(Y) (百分比)"
Filter.Blur.StepScale="缩放步长"
Filter.Blur.StepScale.X="X 缩放步长"
Filter.Blur.StepScale.Y="Y 缩放步长"
Filter.Blur.Mask="应用蒙版"
Filter.Blur.Mask.Type="蒙版类型"
Filter.Blur.Mask.Type.Region="区域"
Filter.Blur.Mask.Type.Image="图像"
Filter.Blur.Mask.Type.Source="来源"
Filter.Blur.Mask.Region.Left="左边"
Filter.Blur.Mask.Region.Top="顶边"
Filter.Blur.Mask.Region.Right="右边"
Filter.Blur.Mask.Region.Bottom="底边"
Filter.Blur.Mask.Region.Feather="羽化区域"
Filter.Blur.Mask.Region.Feather.Shift="羽化位移"
Filter.Blur.Mask.Region.Invert="反转区域"
Filter.Blur.Mask.Image="图像蒙版"
Filter.Blur.Mask.Source="来源蒙版"
Filter.Blur.Mask.Color="蒙版颜色过滤器"
Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器"
Filter.Blur.Mask.Multiplier="蒙版倍增器"
Filter.ColorGrade="颜色分级"
Filter.ColorGrade.Lift="提升"
Filter.ColorGrade.Lift.Red="红色提升"
Filter.ColorGrade.Lift.Green="绿色提升"
Filter.ColorGrade.Lift.Blue="蓝色提升"
Filter.ColorGrade.Lift.All="全部提升"
Filter.ColorGrade.Gamma="校正"
Filter.ColorGrade.Gamma.Red="红色校正"
Filter.ColorGrade.Gamma.Green="绿色校正"
Filter.ColorGrade.Gamma.Blue="蓝色校正"
Filter.ColorGrade.Gamma.All="全部校正"
Filter.ColorGrade.Gain="增益"
Filter.ColorGrade.Gain.Red="红色增益"
Filter.ColorGrade.Gain.Green="绿色增益"
Filter.ColorGrade.Gain.Blue="蓝色增益"
Filter.ColorGrade.Gain.All="全部增益"
Filter.ColorGrade.Offset="偏移"
Filter.ColorGrade.Offset.Red="红色偏移"
Filter.ColorGrade.Offset.Green="绿色偏移"
Filter.ColorGrade.Offset.Blue="蓝色偏移"
Filter.ColorGrade.Offset.All="全部偏移"
Filter.ColorGrade.Tint="色调"
Filter.ColorGrade.Tint.Detection="色调亮度检测方法"
Filter.ColorGrade.Tint.Detection.HSV="色调饱和度值"
Filter.ColorGrade.Tint.Detection.HSL="色调饱和度亮度"
Filter.ColorGrade.Tint.Detection.YUV.SDR="亮度色度 (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="色调亮度模式"
Filter.ColorGrade.Tint.Mode.Linear="Linear(线性)"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="色彩亮度指数"
Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调"
Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调"
Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调"
Filter.ColorGrade.Tint.Midtone.Red="中间红色色调"
Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调"
Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调"
Filter.ColorGrade.Tint.Highlight.Red="突出红色色调"
Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调"
Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调"
Filter.ColorGrade.Correction="颜色校正"
Filter.ColorGrade.Correction.Hue="色调偏移"
Filter.ColorGrade.Correction.Saturation="饱和度"
Filter.ColorGrade.Correction.Lightness="亮度"
Filter.ColorGrade.Correction.Contrast="对比度"
Filter.ColorGrade.RenderMode="渲染模式"
Filter.ColorGrade.RenderMode.Direct="直接渲染"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
Filter.Displacement="位移贴图"
Filter.Displacement.File="文件"
Filter.Displacement.Scale="缩放"
Filter.Displacement.Scale.Type="刻度类型"
Filter.DynamicMask="动态蒙版"
Filter.DynamicMask.Input="输入源"
Filter.DynamicMask.Channel="%s 通道"
Filter.DynamicMask.Channel.Value="基准值"
Filter.DynamicMask.Channel.Multiplier="乘数"
Filter.DynamicMask.Channel.Input="%s 输入值"
Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪"
Filter.NVIDIA.FaceTracking.ROI="感兴趣区域"
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性"
Filter.SDFEffects="SDF 特效"
Filter.SDFEffects.Shadow.Inner="内部阴影"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="内阴影最大距离"
Filter.SDFEffects.Shadow.Inner.Offset.X="内阴影偏移 X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="内阴影偏移 Y"
Filter.SDFEffects.Shadow.Inner.Color="内阴影颜色"
Filter.SDFEffects.Shadow.Inner.Alpha="内阴影 Alpha 值"
Filter.SDFEffects.Shadow.Outer="外部阴影"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="外阴影最小距离"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="外阴影最大距离"
Filter.SDFEffects.Shadow.Outer.Offset.X="外阴影偏移 X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="外阴影偏移 Y"
Filter.SDFEffects.Shadow.Outer.Color="外阴影颜色"
Filter.SDFEffects.Shadow.Outer.Alpha="外阴影 Alpha 值"
Filter.SDFEffects.Glow.Outer="外发光"
Filter.SDFEffects.Glow.Outer.Color="外发光颜色"
Filter.SDFEffects.Glow.Outer.Alpha="外发光 Alpha 值"
Filter.SDFEffects.Glow.Outer.Width="外发光宽度"
Filter.SDFEffects.Glow.Outer.Sharpness="内发光锐度"
Filter.SDFEffects.Glow.Inner="内发光"
Filter.SDFEffects.Glow.Inner.Color="内发光颜色"
Filter.SDFEffects.Glow.Inner.Alpha="内发光 Alpha 值"
Filter.SDFEffects.Glow.Inner.Width="内发光宽度"
Filter.SDFEffects.Glow.Inner.Sharpness="内发光锐度"
Filter.SDFEffects.Outline="轮廓"
Filter.SDFEffects.Outline.Color="轮廓颜色"
Filter.SDFEffects.Outline.Alpha="轮廓 Alpha 值"
Filter.SDFEffects.Outline.Width="轮廓宽度"
Filter.SDFEffects.Outline.Offset="轮廓偏移"
Filter.SDFEffects.Outline.Sharpness="轮廓锐度"
Filter.SDFEffects.SDF.Scale="SDF 纹理比例"
Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
Filter.Transform="3D 转换"
Filter.Transform.Camera="摄影机"
Filter.Transform.Camera.Orthographic="正交"
Filter.Transform.Camera.Perspective="透视"
Filter.Transform.Camera.FieldOfView="视野"
Filter.Transform.Position="位置"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="缩放"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="剪切"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="旋转"
Filter.Transform.Rotation.X="俯仰 (X)"
Filter.Transform.Rotation.Y="偏转 (Y)"
Filter.Transform.Rotation.Z="滚转 (Z)"
Filter.Transform.Rotation.Order="旋转顺序"
Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转"
Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转"
Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转"
Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰"
Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转"
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
Filter.Transform.Mipmapping="启用 MIP(纹理映射)"
Filter.VideoSuperResolution="视频超分辨率"
Filter.VideoSuperResolution.Provider="提供者"
Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="NVIDIA 视频超分辨率,由 NVIDIA Broadcast 提供支持"
Filter.VideoSuperResolution.NVIDIA.SuperRes="NVIDIA 视频超分辨率"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="缩放"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="强度"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="弱"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="强"
Source.Mirror="来源镜像"
Source.Mirror.Source="来源"
Source.Mirror.Source.Audio="启用音频"
Source.Mirror.Source.Audio.Layout="音频布局"
Source.Mirror.Source.Audio.Layout.Unknown="未知"
Source.Mirror.Source.Audio.Layout.Mono="单声道"
Source.Mirror.Source.Audio.Layout.Stereo="立体声"
Source.Mirror.Source.Audio.Layout.StereoLFE="带 LFE 的立体声"
Source.Mirror.Source.Audio.Layout.Quadraphonic="四声道"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道"
Source.Mirror.Source.Audio.Layout.Surround="环绕声"
Source.Mirror.Source.Audio.Layout.FullSurround="全环绕"
Codec.H264="H264"
Codec.H264.Profile="配置"
Codec.H264.Profile.baseline="基线"
Codec.H264.Profile.main="主配置"
Codec.H264.Profile.high="高配置"
Codec.H264.Profile.high444p="高 4:4:4 预测配置"
Codec.H264.Level="级别"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="配置"
Codec.HEVC.Profile.main="主要"
Codec.HEVC.Profile.main10="主要 10-bit"
Codec.HEVC.Profile.rext="范围扩展"
Codec.HEVC.Tier="等级"
Codec.HEVC.Tier.main="Main"
Codec.HEVC.Tier.high="High"
Codec.HEVC.Level="水平"
Codec.ProRes.Profile="配置"
Codec.ProRes.Profile.APCO="422 代理 (APCO)"
Codec.ProRes.Profile.APCS="422 简化/LT (APCS)"
Codec.ProRes.Profile.APCN="422 标准 (APCN)"
Codec.ProRes.Profile.APCH="422 高品质/高清(APCH)"
Codec.ProRes.Profile.AP4H="4444 高品质/高清(AP4H)"
Codec.ProRes.Profile.AP4X="444 超高品质/XQ (AP4X)"
FFmpegEncoder="FFmpeg 选项"
FFmpegEncoder.Suffix=" (使用 FFmpeg)"
FFmpegEncoder.CustomSettings="自定义设置"
FFmpegEncoder.Threads="线程数"
FFmpegEncoder.ColorFormat="覆盖颜色格式"
FFmpegEncoder.StandardCompliance="标准符合性"
FFmpegEncoder.StandardCompliance.VeryStrict="非常严格"
FFmpegEncoder.StandardCompliance.Strict="严格"
FFmpegEncoder.StandardCompliance.Normal="正常"
FFmpegEncoder.StandardCompliance.Unofficial="非官方"
FFmpegEncoder.StandardCompliance.Experimental="实验性"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="关键帧"
FFmpegEncoder.KeyFrames.IntervalType="间隔类型"
FFmpegEncoder.KeyFrames.IntervalType.Frames="帧"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒"
FFmpegEncoder.KeyFrames.Interval="间隔"
FFmpegEncoder.AMF.Preset="预设"
FFmpegEncoder.AMF.Preset.Speed="速度"
FFmpegEncoder.AMF.Preset.Balanced="平衡的"
FFmpegEncoder.AMF.Preset.Quality="质量"
FFmpegEncoder.AMF.RateControl="速率控制选项"
FFmpegEncoder.AMF.RateControl.Mode="模式"
FFmpegEncoder.AMF.RateControl.Mode.CQP="恒量化参数"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可变比特率 (峰值约束)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可变比特率 (延迟约束)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="恒定比特率"
FFmpegEncoder.AMF.RateControl.LookAhead="预测(Look Ahead)"
FFmpegEncoder.AMF.RateControl.FrameSkipping="跳帧"
FFmpegEncoder.AMF.RateControl.Limits="限速"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="缓存大小"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目标比特率"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大比特率"
FFmpegEncoder.AMF.RateControl.QP="量化参数"
FFmpegEncoder.AMF.RateControl.QP.I="I 帧 QP"
FFmpegEncoder.AMF.RateControl.QP.P="P 帧 QP"
FFmpegEncoder.AMF.RateControl.QP.B="B 帧 QP"
FFmpegEncoder.AMF.Other="其它选项"
FFmpegEncoder.AMF.Other.BFrames="最大 B 帧"
FFmpegEncoder.AMF.Other.BFrameReferences="B 帧参考"
FFmpegEncoder.AMF.Other.ReferenceFrames="参考帧"
FFmpegEncoder.AMF.Other.EnforceHRD="强制 HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="访问单元分隔符"
FFmpegEncoder.NVENC.Preset="预设"
FFmpegEncoder.NVENC.Preset.Default="默认"
FFmpegEncoder.NVENC.Preset.Slow="慢速"
FFmpegEncoder.NVENC.Preset.Medium="中等"
FFmpegEncoder.NVENC.Preset.Fast="快速"
FFmpegEncoder.NVENC.Preset.HighPerformance="高性能"
FFmpegEncoder.NVENC.Preset.HighQuality="高质量"
FFmpegEncoder.NVENC.Preset.BluRayDisc="蓝光光盘"
FFmpegEncoder.NVENC.Preset.LowLatency="低延迟"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="低延迟高性能"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="低延迟高质量"
FFmpegEncoder.NVENC.Preset.Lossless="无损"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="无损高性能"
FFmpegEncoder.NVENC.RateControl="速率控制选项"
FFmpegEncoder.NVENC.RateControl.Mode="模式"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="恒量化参数"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="可变比特率"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高质量可变比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="恒定比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高质量恒定比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低延迟高质量恒定比特率"
FFmpegEncoder.NVENC.RateControl.TwoPass="双通道"
FFmpegEncoder.NVENC.RateControl.LookAhead="预测(Look Ahead)"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="自适应 I 帧"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="自适应 B 帧"
FFmpegEncoder.NVENC.RateControl.Limits="限速"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="缓存大小"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="目标质量"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目标比特率"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大比特率"
FFmpegEncoder.NVENC.RateControl.QP="量化参数"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="最低 QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP"
FFmpegEncoder.NVENC.RateControl.QP.I="I 帧 QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P 帧 QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B 帧 QP"
FFmpegEncoder.NVENC.AQ="自适应量化"
FFmpegEncoder.NVENC.AQ.Spatial="空间自适应量化"
FFmpegEncoder.NVENC.AQ.Strength="空间自适应量化强度"
FFmpegEncoder.NVENC.AQ.Temporal="时间自适应量化"
FFmpegEncoder.NVENC.Other="其它选项"
FFmpegEncoder.NVENC.Other.BFrames="最大 B 帧"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B 帧参考模式"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="仅使用中位 B 帧作为参考"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="使用所有 B 帧作为参考"
FFmpegEncoder.NVENC.Other.ZeroLatency="零延迟"
FFmpegEncoder.NVENC.Other.WeightedPrediction="加权预测"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参考 P 帧"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="访问单元分隔符"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="解码图片缓冲区大小"