Advanced="高级选项" Manual.Open="阅读说明" Channel.Red="红色" Channel.Green="绿色" Channel.Blue="蓝色" Channel.Alpha="透明度" FileType.Image="图像" FileType.Images="图像" FileType.Video="视频" FileType.Videos="视频" FileType.Sound="声音" FileType.Sounds="声音" FileType.Effect="效果" FileType.Effects="效果" SourceType.Source="来源" SourceType.Scene="场景" Alignment.Center="中心" Alignment.Left="左边" Alignment.Right="右边" Alignment.Top="顶部" Alignment.Bottom="底部" State.Disabled="已禁用" State.Enabled="已启用" State.Manual="手动" State.Automatic="自动" State.Default="默认" UI.Menu="StreamFX" UI.Menu.Website="访问网站" UI.Menu.Discord="加入Discord" UI.Menu.Github="在Github上的源代码" UI.Menu.ReportIssue="报告一个错误或者崩溃" UI.Menu.RequestHelp="请求帮助 && 支持" UI.Menu.About="关于 StreamFX" UI.About.Title="关于 StreamFX" UI.About.Text="

StreamFX 所有的支持者来自 PatreonGithub 赞助商,任通过 PayPal 捐赠的人。另外,感谢所有 Crowdin 上帮助本地化的翻译人员。您们都很棒!

" UI.About.Role.Contributor="贡献者" UI.About.Role.Translator="翻译人员" UI.About.Role.Supporter="支持者" UI.About.Role.Creator="内容创作者" UI.About.Version="版本:" UI.Updater.Dialog.Title="StreamFX 版本 %s 现在可用!" UI.Updater.Dialog.Text="新版本的 StreamFX 可供下载。" UI.Updater.Dialog.Version.Current="当前版本:" UI.Updater.Dialog.Version.Latest="最新版本:" UI.Updater.Dialog.Button.Ok="打开下载页面" UI.Updater.Dialog.Button.Cancel="下次提醒" UI.Updater.GitHubPermission.Title="StreamFX 需要您的许可才能连接到 GitHub!" UI.Updater.GitHubPermission.Text="为了提供手动或自动更新检查,StreamFX 依靠 GitHub API 检索最新信息。
请阅读 Github 隐私声明,如果同意,请单击“确定”;如果不同意,请单击“取消”。" UI.Updater.Menu.CheckForUpdates="检查更新" UI.Updater.Menu.CheckForUpdates.Automatically="自动检查更新" UI.Updater.Menu.Channel="更新通道" UI.Updater.Menu.Channel.Release="发布版本" UI.Updater.Menu.Channel.Testing="测试版本" Blur.Type.Box="Box(快速均值)" Blur.Type.BoxLinear="Box Linear(均值线性)" Blur.Type.Gaussian="Gaussian(高斯)" Blur.Type.GaussianLinear="Gaussian Linear(高斯线性)" Blur.Type.DualFiltering="Dual Filtering(双重过滤)" Blur.Subtype.Area="区域" Blur.Subtype.Directional="方向" Blur.Subtype.Rotational="旋转" Blur.Subtype.Zoom="缩放" MipGenerator="MIP(纹理映射)生成器" MipGenerator.Point="Point(点)" MipGenerator.Linear="Linear(线性)" MipGenerator.Sharpen="Sharpen(锐化)" MipGenerator.Smoothen="Smoothen(平滑)" MipGenerator.Bicubic="Bicubic(双三次方)" MipGenerator.Lanczos="Lanczos(兰索斯)" MipGenerator.Intensity="强度" Shader="着色器" Shader.Refresh="刷新选项和参数" Shader.Shader="着色器选项" Shader.Shader.File="文件" Shader.Shader.Technique="技术" Shader.Shader.Size="大小" Shader.Shader.Size.Width="宽度" Shader.Shader.Size.Height="高度" Shader.Shader.Seed="随机种子" Shader.Parameters="着色器参数" Filter.Shader="着色器" Source.Shader="着色器" Transition.Shader="着色器" Filter.Blur="模糊" Filter.Blur.Type="类型" Filter.Blur.Subtype="子类型" Filter.Blur.Size="大小" Filter.Blur.Angle="角度(度)" Filter.Blur.Center.X="中心(X) (百分比)" Filter.Blur.Center.Y="中心(Y) (百分比)" Filter.Blur.StepScale="缩放步长" Filter.Blur.StepScale.X="X 缩放步长" Filter.Blur.StepScale.Y="Y 缩放步长" Filter.Blur.Mask="应用蒙版" Filter.Blur.Mask.Type="蒙版类型" Filter.Blur.Mask.Type.Region="区域" Filter.Blur.Mask.Type.Image="图像" Filter.Blur.Mask.Type.Source="来源" Filter.Blur.Mask.Region.Left="左边" Filter.Blur.Mask.Region.Top="顶边" Filter.Blur.Mask.Region.Right="右边" Filter.Blur.Mask.Region.Bottom="底边" Filter.Blur.Mask.Region.Feather="羽化区域" Filter.Blur.Mask.Region.Feather.Shift="羽化位移" Filter.Blur.Mask.Region.Invert="反转区域" Filter.Blur.Mask.Image="图像蒙版" Filter.Blur.Mask.Source="来源蒙版" Filter.Blur.Mask.Color="蒙版颜色过滤器" Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器" Filter.Blur.Mask.Multiplier="蒙版倍增器" Filter.ColorGrade="颜色分级" Filter.ColorGrade.Lift="提升" Filter.ColorGrade.Lift.Red="红色提升" Filter.ColorGrade.Lift.Green="绿色提升" Filter.ColorGrade.Lift.Blue="蓝色提升" Filter.ColorGrade.Lift.All="全部提升" Filter.ColorGrade.Gamma="校正" Filter.ColorGrade.Gamma.Red="红色校正" Filter.ColorGrade.Gamma.Green="绿色校正" Filter.ColorGrade.Gamma.Blue="蓝色校正" Filter.ColorGrade.Gamma.All="全部校正" Filter.ColorGrade.Gain="增益" Filter.ColorGrade.Gain.Red="红色增益" Filter.ColorGrade.Gain.Green="绿色增益" Filter.ColorGrade.Gain.Blue="蓝色增益" Filter.ColorGrade.Gain.All="全部增益" Filter.ColorGrade.Offset="偏移" Filter.ColorGrade.Offset.Red="红色偏移" Filter.ColorGrade.Offset.Green="绿色偏移" Filter.ColorGrade.Offset.Blue="蓝色偏移" Filter.ColorGrade.Offset.All="全部偏移" Filter.ColorGrade.Tint="色调" Filter.ColorGrade.Tint.Detection="色调亮度检测方法" Filter.ColorGrade.Tint.Detection.HSV="色调饱和度值" Filter.ColorGrade.Tint.Detection.HSL="色调饱和度亮度" Filter.ColorGrade.Tint.Detection.YUV.SDR="亮度色度 (BT.709 SDR)" Filter.ColorGrade.Tint.Mode="色调亮度模式" Filter.ColorGrade.Tint.Mode.Linear="Linear(线性)" Filter.ColorGrade.Tint.Mode.Exp="Exp" Filter.ColorGrade.Tint.Mode.Exp2="Exp2" Filter.ColorGrade.Tint.Mode.Log="Log" Filter.ColorGrade.Tint.Mode.Log10="Log10" Filter.ColorGrade.Tint.Exponent="色彩亮度指数" Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调" Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调" Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调" Filter.ColorGrade.Tint.Midtone.Red="中间红色色调" Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调" Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调" Filter.ColorGrade.Tint.Highlight.Red="突出红色色调" Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调" Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调" Filter.ColorGrade.Correction="颜色校正" Filter.ColorGrade.Correction.Hue="色调偏移" Filter.ColorGrade.Correction.Saturation="饱和度" Filter.ColorGrade.Correction.Lightness="亮度" Filter.ColorGrade.Correction.Contrast="对比度" Filter.ColorGrade.RenderMode="渲染模式" Filter.ColorGrade.RenderMode.Direct="直接渲染" Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT" Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit LUT" Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT" Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT" Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT" Filter.Displacement="位移贴图" Filter.Displacement.File="文件" Filter.Displacement.Scale="缩放" Filter.Displacement.Scale.Type="刻度类型" Filter.DynamicMask="动态蒙版" Filter.DynamicMask.Input="输入源" Filter.DynamicMask.Channel="%s 通道" Filter.DynamicMask.Channel.Value="基准值" Filter.DynamicMask.Channel.Multiplier="乘数" Filter.DynamicMask.Channel.Input="%s 输入值" Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪" Filter.NVIDIA.FaceTracking.ROI="感兴趣区域" Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放" Filter.NVIDIA.FaceTracking.ROI.Offset="偏移" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性" Filter.SDFEffects="SDF 特效" Filter.SDFEffects.Shadow.Inner="内部阴影" Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离" Filter.SDFEffects.Shadow.Inner.Range.Maximum="内阴影最大距离" Filter.SDFEffects.Shadow.Inner.Offset.X="内阴影偏移 X" Filter.SDFEffects.Shadow.Inner.Offset.Y="内阴影偏移 Y" Filter.SDFEffects.Shadow.Inner.Color="内阴影颜色" Filter.SDFEffects.Shadow.Inner.Alpha="内阴影 Alpha 值" Filter.SDFEffects.Shadow.Outer="外部阴影" Filter.SDFEffects.Shadow.Outer.Range.Minimum="外阴影最小距离" Filter.SDFEffects.Shadow.Outer.Range.Maximum="外阴影最大距离" Filter.SDFEffects.Shadow.Outer.Offset.X="外阴影偏移 X" Filter.SDFEffects.Shadow.Outer.Offset.Y="外阴影偏移 Y" Filter.SDFEffects.Shadow.Outer.Color="外阴影颜色" Filter.SDFEffects.Shadow.Outer.Alpha="外阴影 Alpha 值" Filter.SDFEffects.Glow.Outer="外发光" Filter.SDFEffects.Glow.Outer.Color="外发光颜色" Filter.SDFEffects.Glow.Outer.Alpha="外发光 Alpha 值" Filter.SDFEffects.Glow.Outer.Width="外发光宽度" Filter.SDFEffects.Glow.Outer.Sharpness="内发光锐度" Filter.SDFEffects.Glow.Inner="内发光" Filter.SDFEffects.Glow.Inner.Color="内发光颜色" Filter.SDFEffects.Glow.Inner.Alpha="内发光 Alpha 值" Filter.SDFEffects.Glow.Inner.Width="内发光宽度" Filter.SDFEffects.Glow.Inner.Sharpness="内发光锐度" Filter.SDFEffects.Outline="轮廓" Filter.SDFEffects.Outline.Color="轮廓颜色" Filter.SDFEffects.Outline.Alpha="轮廓 Alpha 值" Filter.SDFEffects.Outline.Width="轮廓宽度" Filter.SDFEffects.Outline.Offset="轮廓偏移" Filter.SDFEffects.Outline.Sharpness="轮廓锐度" Filter.SDFEffects.SDF.Scale="SDF 纹理比例" Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值" Filter.Transform="3D 转换" Filter.Transform.Camera="摄影机" Filter.Transform.Camera.Orthographic="正交" Filter.Transform.Camera.Perspective="透视" Filter.Transform.Camera.FieldOfView="视野" Filter.Transform.Position="位置" Filter.Transform.Position.X="X" Filter.Transform.Position.Y="Y" Filter.Transform.Position.Z="Z" Filter.Transform.Scale="缩放" Filter.Transform.Scale.X="X" Filter.Transform.Scale.Y="Y" Filter.Transform.Shear="剪切" Filter.Transform.Shear.X="X" Filter.Transform.Shear.Y="Y" Filter.Transform.Rotation="旋转" Filter.Transform.Rotation.X="俯仰 (X)" Filter.Transform.Rotation.Y="偏转 (Y)" Filter.Transform.Rotation.Z="滚转 (Z)" Filter.Transform.Rotation.Order="旋转顺序" Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转" Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转" Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转" Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰" Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转" Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰" Filter.Transform.Mipmapping="启用 MIP(纹理映射)" Filter.VideoSuperResolution="视频超分辨率" Filter.VideoSuperResolution.Provider="提供者" Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="NVIDIA 视频超分辨率,由 NVIDIA Broadcast 提供支持" Filter.VideoSuperResolution.NVIDIA.SuperRes="NVIDIA 视频超分辨率" Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="缩放" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="强度" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="弱" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="强" Source.Mirror="来源镜像" Source.Mirror.Source="来源" Source.Mirror.Source.Audio="启用音频" Source.Mirror.Source.Audio.Layout="音频布局" Source.Mirror.Source.Audio.Layout.Unknown="未知" Source.Mirror.Source.Audio.Layout.Mono="单声道" Source.Mirror.Source.Audio.Layout.Stereo="立体声" Source.Mirror.Source.Audio.Layout.StereoLFE="带 LFE 的立体声" Source.Mirror.Source.Audio.Layout.Quadraphonic="四声道" Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道" Source.Mirror.Source.Audio.Layout.Surround="环绕声" Source.Mirror.Source.Audio.Layout.FullSurround="全环绕" Codec.H264="H264" Codec.H264.Profile="配置" Codec.H264.Profile.baseline="基线" Codec.H264.Profile.main="主配置" Codec.H264.Profile.high="高配置" Codec.H264.Profile.high444p="高 4:4:4 预测配置" Codec.H264.Level="级别" Codec.HEVC="HEVC" Codec.HEVC.Profile="配置" Codec.HEVC.Profile.main="主要" Codec.HEVC.Profile.main10="主要 10-bit" Codec.HEVC.Profile.rext="范围扩展" Codec.HEVC.Tier="等级" Codec.HEVC.Tier.main="Main" Codec.HEVC.Tier.high="High" Codec.HEVC.Level="水平" Codec.ProRes.Profile="配置" Codec.ProRes.Profile.APCO="422 代理 (APCO)" Codec.ProRes.Profile.APCS="422 简化/LT (APCS)" Codec.ProRes.Profile.APCN="422 标准 (APCN)" Codec.ProRes.Profile.APCH="422 高品质/高清(APCH)" Codec.ProRes.Profile.AP4H="4444 高品质/高清(AP4H)" Codec.ProRes.Profile.AP4X="444 超高品质/XQ (AP4X)" FFmpegEncoder="FFmpeg 选项" FFmpegEncoder.Suffix=" (使用 FFmpeg)" FFmpegEncoder.CustomSettings="自定义设置" FFmpegEncoder.Threads="线程数" FFmpegEncoder.ColorFormat="覆盖颜色格式" FFmpegEncoder.StandardCompliance="标准符合性" FFmpegEncoder.StandardCompliance.VeryStrict="非常严格" FFmpegEncoder.StandardCompliance.Strict="严格" FFmpegEncoder.StandardCompliance.Normal="正常" FFmpegEncoder.StandardCompliance.Unofficial="非官方" FFmpegEncoder.StandardCompliance.Experimental="实验性" FFmpegEncoder.GPU="GPU" FFmpegEncoder.KeyFrames="关键帧" FFmpegEncoder.KeyFrames.IntervalType="间隔类型" FFmpegEncoder.KeyFrames.IntervalType.Frames="帧" FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒" FFmpegEncoder.KeyFrames.Interval="间隔" FFmpegEncoder.AMF.Preset="预设" FFmpegEncoder.AMF.Preset.Speed="速度" FFmpegEncoder.AMF.Preset.Balanced="平衡的" FFmpegEncoder.AMF.Preset.Quality="质量" FFmpegEncoder.AMF.RateControl="速率控制选项" FFmpegEncoder.AMF.RateControl.Mode="模式" FFmpegEncoder.AMF.RateControl.Mode.CQP="恒量化参数" FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可变比特率 (峰值约束)" FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可变比特率 (延迟约束)" FFmpegEncoder.AMF.RateControl.Mode.CBR="恒定比特率" FFmpegEncoder.AMF.RateControl.LookAhead="预测(Look Ahead)" FFmpegEncoder.AMF.RateControl.FrameSkipping="跳帧" FFmpegEncoder.AMF.RateControl.Limits="限速" FFmpegEncoder.AMF.RateControl.Limits.BufferSize="缓存大小" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目标比特率" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大比特率" FFmpegEncoder.AMF.RateControl.QP="量化参数" FFmpegEncoder.AMF.RateControl.QP.I="I 帧 QP" FFmpegEncoder.AMF.RateControl.QP.P="P 帧 QP" FFmpegEncoder.AMF.RateControl.QP.B="B 帧 QP" FFmpegEncoder.AMF.Other="其它选项" FFmpegEncoder.AMF.Other.BFrames="最大 B 帧" FFmpegEncoder.AMF.Other.BFrameReferences="B 帧参考" FFmpegEncoder.AMF.Other.ReferenceFrames="参考帧" FFmpegEncoder.AMF.Other.EnforceHRD="强制 HRD" FFmpegEncoder.AMF.Other.VBAQ="VBAQ" FFmpegEncoder.AMF.Other.AccessUnitDelimiter="访问单元分隔符" FFmpegEncoder.NVENC.Preset="预设" FFmpegEncoder.NVENC.Preset.Default="默认" FFmpegEncoder.NVENC.Preset.Slow="慢速" FFmpegEncoder.NVENC.Preset.Medium="中等" FFmpegEncoder.NVENC.Preset.Fast="快速" FFmpegEncoder.NVENC.Preset.HighPerformance="高性能" FFmpegEncoder.NVENC.Preset.HighQuality="高质量" FFmpegEncoder.NVENC.Preset.BluRayDisc="蓝光光盘" FFmpegEncoder.NVENC.Preset.LowLatency="低延迟" FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="低延迟高性能" FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="低延迟高质量" FFmpegEncoder.NVENC.Preset.Lossless="无损" FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="无损高性能" FFmpegEncoder.NVENC.RateControl="速率控制选项" FFmpegEncoder.NVENC.RateControl.Mode="模式" FFmpegEncoder.NVENC.RateControl.Mode.CQP="恒量化参数" FFmpegEncoder.NVENC.RateControl.Mode.VBR="可变比特率" FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高质量可变比特率" FFmpegEncoder.NVENC.RateControl.Mode.CBR="恒定比特率" FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高质量恒定比特率" FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低延迟高质量恒定比特率" FFmpegEncoder.NVENC.RateControl.TwoPass="双通道" FFmpegEncoder.NVENC.RateControl.LookAhead="预测(Look Ahead)" FFmpegEncoder.NVENC.RateControl.AdaptiveI="自适应 I 帧" FFmpegEncoder.NVENC.RateControl.AdaptiveB="自适应 B 帧" FFmpegEncoder.NVENC.RateControl.Limits="限速" FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="缓存大小" FFmpegEncoder.NVENC.RateControl.Limits.Quality="目标质量" FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目标比特率" FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大比特率" FFmpegEncoder.NVENC.RateControl.QP="量化参数" FFmpegEncoder.NVENC.RateControl.QP.Minimum="最低 QP" FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP" FFmpegEncoder.NVENC.RateControl.QP.I="I 帧 QP" FFmpegEncoder.NVENC.RateControl.QP.P="P 帧 QP" FFmpegEncoder.NVENC.RateControl.QP.B="B 帧 QP" FFmpegEncoder.NVENC.AQ="自适应量化" FFmpegEncoder.NVENC.AQ.Spatial="空间自适应量化" FFmpegEncoder.NVENC.AQ.Strength="空间自适应量化强度" FFmpegEncoder.NVENC.AQ.Temporal="时间自适应量化" FFmpegEncoder.NVENC.Other="其它选项" FFmpegEncoder.NVENC.Other.BFrames="最大 B 帧" FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B 帧参考模式" FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="仅使用中位 B 帧作为参考" FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="使用所有 B 帧作为参考" FFmpegEncoder.NVENC.Other.ZeroLatency="零延迟" FFmpegEncoder.NVENC.Other.WeightedPrediction="加权预测" FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参考 P 帧" FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="访问单元分隔符" FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="解码图片缓冲区大小"